Sword of the Sea has 74 water points that are required to be interacted with for the following trophies/achievements:
- Cleanse the Veiled Sea
- Cleanse the Lost Grotto
- Cleanse the Forbidden Valley
- Cleanse the Shadow Tundra
- Cleanse the Frozen Drifts
- Cleanse the Sacred River
Water points are the various places in a level that you interact with to restore water to the various areas. Most points are required to be interacted with to progress the story, but some are optional or in side areas. These appear as different things to interact with: a sphere, a glowing spot on the ground, a turtle head that you bring a ball of water to, or a group of lanterns that are activated by moving through them.
Water Points Locations
Veiled Sea
Water Point #1 – In the center of the area first area, interact with the circle by the pillar with to restore water to the area. Points like this are generally required to progress the story.
Water Point #2 – In the large area after the first time you find the vendor, follow the wall to the left to find a pillar with lanterns around it. Turn them all on to spawn jellyfish that can be bounced on to reach the top where you can find a water point on the ground. Interact with to restore water to the area. Water points like this are sometimes required for progression but most are typically optional and unlock areas to access other collectibles.
Water Point #3 – From the pillar area follow the left wall up a hill to find a cave under a sand waterfall. Jump onto the platform in the middle of the cave to find the water point.
Water Point #4 – Keep to the left wall where you can find a group of lanterns on a slope. Turn them on to reveal an entrance, then go inside and activate the second set of lanterns to lower the sand inside the cave. Follow the path into the cave on the left to reach the water point.
Water Point #5 – To the right of the big mural that starts glowing after the prior water point is a small cave entrance. Bounce up the jellyfish inside and follow the path to the left where a new water point found.
Water Point #6 – Back in the main area in the direct center near the door the chains are leading to, activate the lanterns near the center of the rock spikes to restore water to the area.
Water Point #7 – Follow the left chain up to the large building, then use the jellyfish that appear to reach the next story related water point.
Water Point #8 – Directly in front of the door where the chain on the right is leading, required to progress.
Water Point #9 – Follow the path behind the door to the end to reach the next water point required to progress.
Water Point #10 – After raising the building out of the sand interact with the two large lanterns on top of the building to open the door leading to the water point.
Lost Grotto
Water Point #1 – In this area some water points involve picking up a bubble by running into it, and then placing it in a turtle mouth nearby. The first one is required to be done to progress.
Water Point #2 – In the next area turn left immediately to find the water point, which activates the wall ride required to progress.
Water Point #3 – Grab the water ball from in front of the door and follow the path on the ground into the building to find the turtle mouth.
Water Point #4 – Grab the water ball again, then use the wall ride reachable after activating the lanterns near the first turtle head. Follow the path across the rooftops up to the turtle head on the right.
Water Point #5 – On the main path, required to progress.
Water Point #6 – Activate the 4 switches in the area with the tall buildings to open the large gold door then follow the wall rides on the left to find the water bubble. Take the bubble back avoiding the falling sand by jumping back and forth between the wall rides to get back to the turtle mouth.
Water Point #7 – Out the door opened by the turtle mouth on the platform, required to progress.
Water Point #8 – On top of the building after the prior water point.
Forbidden Valley
Water Point #1 – In the first area, activate the lanterns near the pillar.
Water Point #2 – Around the base of the pillar the water leads to from the first point.
Water Point #3 – Instead of jumping up the ledge to continue, go to the left where there are lanterns in the middle of the raised area.
Water Point #4 – Jump up the two ledges to find the next set of lanterns required to progress.
Water Point #5 – After jumping over the wall with the jellyfish, go to the left up the sandfall to find a group of lanterns.
Water Point #6 – Follow the water path to the large group of lanterns by the tall sandfall.
Water Point #7 – Directly right of above before progressing, around the base of the pillar.
Water Point #8 – Instead of going up the second set of jellyfish, go to the left up jump up the two pillars to the higher level where there is a large group of lanterns.
Water Point #9 – In this area you start destroying large crystals to spread water. The first is up the first sandfall on the right.
Water Point #10 – Move around to the left and jump to the second platform.
Water Point #11 – Along the main path is a large group of lanterns required to get over the tall walls.
Water Point #12 – The next area has three crystals required to progress. The first is on the left by the wall with the turtle mouths.
Water Point #13 – After the first crystal, go left where there is a group of lanterns, which will spawn jellyfish allowing you to jump across the gap to reach the second crystal.
Water Point #14 – Continue up the platforms on the left to reach the third crystal, opening the path to continue. Before continuing, a bunch of the jellyfish in the area now have Astra appearing over top of them you can collect.
Water Point #15 – After the short side scrolling section is one final crystal, opening to path to complete the area, awarding Cleanse the Forbidden Valley .
Shadow Tundra
Water Point #1 – In the area with the giant statue, this is on top of the statue’s hand after using the kelp inside to reach its eye socket, required to progress.
Water Point #2 – In the area where you first encounter boost wisps, see the jellyfish jump on the left (facing down the hill) to reach the far doorway. Enter the area and follow the path of bones to reach the water point.
Frozen Drifts
Water Point #1 – In the first area, activate the lanterns to open the door to progress.
Water Point #2 – In the open area, activate the lanterns on the left to spawn large groups of Astra.
Water Point #3 – On the right of the area, break the crystal with the sphere inside.
Water Point #4/5 – Go around the left of the raised area where there is a group of lanterns that spawn Astra, along with the other crystal with a sphere inside.
Water Point #6 – Lanterns appear at the base of the pillar after activating the two water spheres.
Water Point #7 – After dropping into the next area, there are lanterns on the left near some ice that spawn Astra. If you want to break the ice blocks in the arches in this area you need to dash near hills to get airborne, as the shark can’t jump directly.
Water Point #8 – On the top of the first large hill is the first crystal with a sphere inside.
Water Point #9 – Just past the arch on the left is a group of lanterns that spawn Astra.
Water Point #10 – On the left of the tower is the second crystal with a sphere inside.
Water Point #11 – Past where the crystal was on the left is a group of lanterns that spawn Astra.
Water Point #12 – Lanterns appear at the base of the pillar after activating the two water spheres.
Water Point #13 – In the next area on the first hill is a group of lanterns that spawn Astra.
Water Point #14 – Go to the right of the raised area where there is a snow path leading to a set of lanterns that spawn Astra.
Water Point #15 – Keep going around the central area to find another snow path leading to a set of lanterns that spawn Astra.
Water Point #16 – On the raised platform to the right of the area is a crystal with a sphere inside.
Water Point #16 – To the left of the area near an arch is a group of lanterns that spawn Astra.
Water Point #17 – Follow the snow path beside the raised area to find a group of lanterns that spawn Astra.
Water Point #18 – On the left raised platform is the second crystal with a sphere inside.
Water Point #19 – Around the back of the hill with the pillar is a group of lanterns that spawn a side area.
Water Point #20 – Lanterns appear at the base of the pillar after activating the two water spheres.
Sacred River
Water Point #1 – Hanging lanterns in the first area where you are introduced to the water rail mechanic, required to progress.
Water Point #2 – Hanging lanterns at the top of the ramp between the two statues.
Water Point #3 – In the room that is opened after activating the lanterns.
Water Point #4 – Use a water rail to reach the room with the water bubble and return it to the turtle mouth.
Water Point #5 – In the center of the large room, use a water rail from either side to reach it.
Water Point #6 – In the large outdoor area, there is a group of lanterns on the immediate left when you drop down.
Water Point #7 – On the path to the left of the ghostly arches.
Water Point #8 – On the path to the right of the ghostly arches.
Water Point #9 – Past the arches and the pillar, required to progress.
Water Point #10 – Near the start of the chains, jump up the jellyfish and across to the platform with the sphere.
Water Point #11 – Follow the path up the chain to the point on the ground.
Water Point #12/13 – Two groups of lanterns that appear around the base of the two ships that appear after the prior water point. These allow you to reach the buttons on top.
Water Point #14 – After raising the ship and activating the two buttons around the halfpipe, use the jellyfish to reach the top of the boat structure.
Water Point #15 – After riding the chain toward the underside of the floating island, bounce across the two jellyfish leading to the right to a smaller island where there is a group of lanterns which will spawn paper lanterns, allowing you to water grind to the far wall.
Water Point #16 – Follow the main path to the large inverted tower where there is a bowl ramp with lanterns in the bottom.
Water Point #17 – On top of the island, go into the large building and use the half pipe to reach the upper room, then drop to the lower area where the water point is.
Water Point #18 – Use the floating lanterns to water grind across to the other building, where there are lanterns on the floor that spawn kelp.
Water Point #19 – At the top of the building on the chandelier, awarding Cleanse the Sacred River .
Boiling Cavern
The Boiling Cavern has a handful of water points, but they are all required for progression and the area doesn’t have an associated trophy/achievement for activating them.