Many players in "Unman's Sky" will have various questions after playing for a while, and there are many common questions in the game. First of all, there are various bug problems, such as not being able to start normally/run lag/frequently crashed/key failure. If you want to solve this problem, you can depend on the situation.
How to solve common questions about unmanned deep space
Q: Why does my game fail to start normally, run stutter, frequent crashes, key position failure, etc.? What should I do if I encounter a bug?
A:
Since the game was released in 2016, major online search engines have been able to find solutions to various such problems. Generally, there are several reasons for this type of problem:
1. The game optimization is not ideal, the configuration requirements are high, insufficient memory, insufficient graphics card performance, and excessive graphics card driver version are a common reason.
2. The operating environment components, configuration files, etc. are missing. You can try to solve the problem by verifying the file integrity, re-downloading, etc., or search for the solution yourself.
3. Key failure is generally caused by hot key conflicts with other platforms.
4. The following response plans can generally be used for reasons such as archive damage and stuckness: use the archive mechanism frequently in the game (such as getting off the spaceship, using save points/archive beacons, etc.). It is also best to back up frequently outside the game. The archive path of the game is: C:\\Users\\Own username\\AppData\\Roaming\\HelloGames\\NMS\\st_XXXXXX. If you find that you can't find this path, enable the Show Hide Items option in the View tab of Windows Explorer. In this archive path, you can find that the archive files with the same number in this folder are usually paired names (such as "save2.hg" and "mf_save2.hg"), which correspond to the manual and automatic archive of your archive file in turn.
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Page 1: BUG Issue
Page 3: Instructions for building hot resource sites
Page 5: Technical modules and grade issues
Page 2: Activity of active metals
Page 4: Achievement of the Center of the Galaxy
Page 6: The technical role of monuments and star species
Q: What is the use of active metals besides selling them for money?
A: In addition to selling money, active metals (copper, cadmium, Ameril, indium) can also be converted into non-ferrous metals in the refiner like conventional copper, cadmium, Ameril, and indium, and the conversion ratio is copper There are also some unimportant refining formulas, such as those refining them with ferrite powders into magnetized ferrites, and pure ferrite into more non-ferrous metals. The content of this article is from the Internet. If there is any infringement, please contact us to delete it. This article navigation Page 1: BUG Issue Page 3: Instructions for building hot resource sites Page 5: Technical modules and grade issues Page 2: Activity of active metals Page 4: Achievement of the Center of the Galaxy Page 6: The technical role of monuments and star species
Q: What are the best knowledge to know in advance when building a hot resource field?
A:
After the "Navigation Beacon" is updated, the production efficiency of mineral and gas extractors has been severely cut. Active indium mines have become a legend in the past; but this method serves as the basis of other basic elements�The supply is still enough.
1. You can scan the basic planet information obtained by scanning the planet to know which minerals there are. This information refers not only to the distribution of natural ore deposits, but also to the distribution of mineral hot spots. There are actually only four types of gases in the game, and any planet has oxygen hot spots. The hot spots of nitrogen, radon and sulfur will only be distributed on specific planets. You can observe the description text of these three gas substances. Nitrogen is distributed on planets that do not have permanent environmental threats/toxicity, radon is distributed on planets that are cold/radiant, and sulfur is distributed on planets that are hot/desert (but it can also be found at sea levels in deep-sea areas).
2. Generally speaking, if you want to build a hot resource field of some mineral/gas with considerable production efficiency, you will consume a lot of metal electroplating, non-ferrous metals, magnetized ferrite, carbon elements, especially metal electroplating. Because you can't avoid building power generation and storage facilities, resource extractors, supply pipelines, and supply warehouses.
3. Sometimes it is not necessary to force S-class mineral/gas hotspots, and A-class will not be too bad.
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Page 1: BUG Issue
Page 3: Instructions for building hot resource sites
Page 5: Technical modules and grade issues
Page 2: Activity of active metals
Page 4: Achievement of the Center of the Galaxy
Page 6: The technical role of monuments and star species
Q: Are there any key points to achievement at the center of the galaxy if you want to get the ultimate difficulty?
A: Please focus on the main line for the archive of extreme difficulty. After completing the task of collecting 16 runes, you can directly find the coordinates closest to the center of the galaxy and pass them over. Everything is based on self-protection and living a life of silence. I suggest that you try to play the ultimate difficulty after you have enough understanding of the game. The most important thing is not your technology, but more backups and archives.
The archive path of the game is: C:\\Users\\Own username\\AppData\\Roaming\\HelloGames\\NMS\\st_XXXXXX. If you find that you can't find this path, enable the Show Hide Items option in the View tab of Windows Explorer. In this archive path, you can find that the archive files with the same number in this folder are usually paired names (such as "save2.hg" and "mf_save2.hg"), which correspond to the manual and automatic archive of your archive file.
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This article navigation
Page 1: BUG Issue
Page 3: Instructions for building hot resource sites
Page 5: Technical modules and grade issues
Page 2: Activity of active metals
Page 4: Achievement of the Center of the Galaxy
Page 6: The technical role of monuments and star species
Q: Various questions about technical modules and levels?
A:
1. Players can install up to three upgrade modules in the inventory and technical columns respectively, that is, up to six upgrade modules in the same series can take effect at the same time. After the "Navigation Beacon" is updated, players can install up to three upgrade modules in the technical column of the same page. If more than three are not effective, they will be arranged no matter how they are arranged.
2. The level in the game is generally C, B, A, S, butThe possibility of being a suspicious technology "X" class (with polluted metal obtained from plundering waste cargo ships and trading with the space station black market merchants) and pollution technology (recycled glass obtained by defeating guards in the surface or space can be opened) is relatively wide. It can be very bad or stronger than S. It depends on luck. The autophagosome technology module was introduced after the "Echo" update. The same is true. They need to use their NPC tasks to reward "Void Particles" for exchange at their camp trading terminals. For details, you can check the article about the introduction of the "Echo" update content later.
3. The addition type and addition size corresponding to the technical module actually have a fluctuation range, but if there are multiple technical modules installed continuously, the order in which a technical module is installed determines its addition type and size value this time (that is, "limited washing points" can be achieved by repeatedly reading the file to change the installation order).
4. Modules serving the same functional technology must be installed adjacently and adjacently to the functional technology itself to play a role. The effective module will have the same color border. In addition, the more adjacent a technical module, the higher the increase in the functional technology itself will be. That is to say, when the technical module is the same, connecting the technical module into a straight line is often not as good as the bonus effect of other adjacent arrangements (such as cross shapes, field shapes).
5. Pay attention to distinguishing what "same" technical modules are. Generally speaking, we talk about the situation mentioned above that "at most three are effective" because the strong random technical modules sold by merchants or black market merchants in the space station module are of the same type, but some technical modules that can be unlocked and made by themselves (for example, each spacecraft weapon has a B-level bonus module) are not considered to be of the same type as them.
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This article navigation
Page 1: BUG Issue
Page 3: Instructions for building hot resource sites
Page 5: Technical modules and grade issues
Page 2: Activity of active metals
Page 4: Achievement of the Center of the Galaxy
Page 6: The technical role of monuments and star species
Q: What are the uses of the two technologies of monument and star seed?
A:
Memorials are rewards after arriving at the center of the galaxy and heading to the next galaxy. You may encounter some doors or terminals opened with monuments when exploring the planetary surface or conventional space stations before, which is of little use.
The function of the star species is "black hole detection", which can directly display galaxies with black holes around it on the star map, without always looking for Paul, the NPC of the vision space station, to ask about the location of the black hole.
In addition, both techniques have the effect of increasing the upper limit of health for the character.
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.
This article navigation
Page 1: BUG Issue
Page 3: Instructions for building hot resource sites
Page 5: Technical modules and grade issues
Page 2: Activity of active metals
Page 4: Achievement of the Center of the Galaxy
Page 6: The technical role of monuments and star species