There are many types of powerful weapons in "Doom: Dark Ages", and the piercing gun is one of the more powerful ones. There are many characteristics of this weapon. First of all, this is the second core quick kill weapon. The positioning of the puncture should correspond to the long-range single-shot heavy firepower such as Gauss and crossbows in the previous work, but it has a slower ballistic flight speed and severe ballistic drop.
What are the characteristics of the Dark Age piercing gun weapon?
The second core quick kill weapon. The positioning of the puncture should correspond to the long-range single-shot heavy firepower such as Gauss and crossbows in the previous work, but it has a slow ballistic flight speed and severe ballistic drop, which makes its long-range strike capability very unsatisfactory and lacks precise strike capability for flexible maneuvering targets. It should be regarded as a medium- and short-range combat weapon. The core abilities lie in the "recycling bullets + strengthening shooting" after flying shields, shield rushes, and rebounds, as well as the high damage increase of headshots. The main application scenarios are as follows:
① Use headshots to quickly kill the young demons, the invisible young demons, and destroy the Hell Knight into execution. Especially the Invisible Young Demon, one of the great fathers in this game, the sneak attacks that are so far away that they are unreasonable and the barrier barrage of grooves are very unsuitable for SSG to walk to the face and kill quickly. It is recommended to keep a distance and pierce the headshot.
② Because enhanced shooting can cause a small-scale group straightening effect, not only strengthening damage, but also controlling the field. Among the three enhancement methods, only the flying shield is CD-free and does not rely on enemy triggering, so a loop COMBO can be formed: [Flying shield + Fire + Receive shield]. This COMBO not only has hard control of heavy duty throughout the whole process, but also has a small-scale field control capability and does not consume ammunition at all. However, there are two disadvantages: A. It can only be used against heavy demons without armor, and it is not eaten with armor and overweight; B. It must be used at a close distance. If the distance is too far, the flying shield will take time. Waiting for the flying shield to hit and then fire will be a pure waste of output. Commonly used objects include: Hell Knight, Battle Knight, Pink Devil, Fat Ball, Sergeant, Fierce Whip, etc.
③In addition, since the shield impulse will also strengthen shooting, the previous shield impulse SSG combo puncture is also applicable, but the output will be slightly lower.
④Based on the characteristics of rebound and anti-reinforcement bullets, it has unique advantages against rebound and anti-reinforced super-heavy and BOSS. However, it is best to seize the hard straight window and kill directly in melee.
⑤ Deal with the giant brain demon. The giant brain demon is simply the number one big father in this work. The three-in-one purple barrier is omnipresent, and the range is very wide. When released, the body often has a field-shaped additional barrier to protect itself from any damage. It is an ultimate mechanic monster; the green light attack bullet speed is extremely fast and is strongly locked, and it is divided into two versions: fast and slow. The fast version is difficult to react under acceleration conditions. If it is not treated first, it is very likely to die from a chrysanthemum fireworks; the face keeps the eternal zero-frame biting attack, and the blood volume is not low, so it cannot be quickly dealt with with SSG close-up. The most effective way to play is to control the flying shield and take away the three punctures. You can also try to alternate "piercing, flying shield, puncture, shield rush, and puncture".
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