"Jedi 2" Predatory Strategy Sharing

May 30 2025

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The two main components of the predatory species in "Jedi 2" are predatory hunting bugs and predatory tracking bugs. When dealing with these two enemies that are famous for their speed, make sure that you either will not be close to them or can survive when they are close to them. Weapons are recommended to use sanctioners, picnics, and thunder. How to fight the Jedi Scout 2 Predatory Type Considering that a large number of new Scouts went to United Fortress for combat due to MO-oriented approach, many new Scouts had only fought against the Light Energy Clan on the Super Earth without the experience of fighting against the Final Clan. This time, the MO directly threw them, who were still young, into the darkest and most brutal enemy factions in the current Galactic War, to accept the real

The two main components of the predatory species in "Jedi 2" are predatory hunting and predatory tracking. When dealing with these two enemies that are famous for their speed, make sure that you either will not be close to them or can survive when they are close to them. Weapons are recommended to use sanctioners, picnics, and thunder.

How to fight the Jedi Soldier 2 predatory species

Given that a large number of new straits went to United Fortress for combat due to MO-oriented approach, many new straits had only had the experience of fighting against the Light Energy Clan on the Super Earth and had no experience in fighting against the Final Clan. This time, the MO directly threw them, who were still young, into the darkest and cruel enemy branches in the current Galactic War, to receive the real baptism of the fire, so I urgently wrote a small guide for fresh frozen meat to learn.

(In fact, today I saw a lot of frozen meat at level 20 to 30 in United Fort N9 and N10, which became a predatory variant of the meal. I was kind-hearted and could not bear the suffering of the new soldiers)

First of all, we need to know the two main components of predatory species: predatory hunting insects and predatory hunting insects

Predatory hunting bugs (referred to as black jump and red jump) is one of the most common enemies we encounter in the predatory mission. It is a comprehensive upgrade of the ordinary hunting bugs, appearing in a group of five to six.

These hunting bugs have evolved optical stealth abilities like ordinary tracking bugs. When they are still, they can integrate themselves with the environment and wait for their prey to come to their door (sometimes, a very small number of predatory hunting bugs will remain invisible when moving and attacking)

They also have the ability to spray acid like spit insects (yellow and green fat), which can spit acid for short-range attacks after two front paw attacks. However, at present, they will only conduct acid spit attacks on the submarine soldiers (hosts) that initiate the mission, and will only repeat the second-component claw strike when attacking other submarine soldiers (vehicle planes).

When they witness the submarine, they will approach the submarine by jumping left and right or horizontally. If the distance is sufficient, they will jump up and pounce on the submarine in a group (with advanced prediction and minor flight direction correction) and use their front paws to attack you twice in a row at the moment of landing.

If both attacks hit, the hidden soldiers wearing light armor will directly lose half of their health (the host will most likely be killed by subsequent acid sprays). Even if they survive by chance, they will be attached with ceracid debuffs, which will slow down the movement speed for a period of time and suffer DOT damage (if equipped with life-enhancing BUFF, they can be immune to DOT).

Predatory Trackers are the main source of stress for the siege soldiers in the predatory mission. They lose their ability to invisible compared to ordinary trackworms, but they are in exchange for a significant increase in the number of generations, which appear in a group of three to four. In the predatory mission, they are equivalent to medium-sized enemies like the commander of the swarm.

(It does not mean that the Swarm Commander will not be generated in the Predator mission, but the number of generations will be reduced).

The predatory tracking worm will rush straight towards the siege at a very fast speed when it witnesses the siege (it is still weakened now, and the initial speed can catch up with the FRV reconnaissance vehicle).

If the straitor is not killed in time, it will use its front paws to perform a quick two-combo attack to continuously attack the straitor. The straitor wearing light armor will be killed by three swords regardless of whether it has or not, and its attack power is large enough to interrupt the straitor's needle-firing action. Therefore, if it is about to be close to it, you must consider whether to pre-fix the needle to avoid being interrupted.

When dealing with these two enemies who are famous for their speed, make sure that you either won’t be close to them or survive when they are close to them. This requires us to carry weapons and equipment that have control effects or can quickly kill them.

First of all, the number one weapon that new snare can quickly obtain or be given priority in personal recommendations

The projectiles of the sanctioners and picnics have a powerful impact, which can directly knock out the predatory trampling insects and interrupt their movements, and picnics can ignite them to speed up the killing speed; the multiple short-range tracking arcs launched by the thunder can control them in place as long as one hits the target.

These three main weapon weapons have more control effects than damage, and require your No. 3 or backpack position to quickly kill the controlled enemies.

Needless to say, two broken guys need to be said, killing them fast enough to predate you will not be hurt? However, due to its weakening of the arrow before, it has insufficient battery life, and it needs to be used with a supply backpack.

The two explosion guns and explosive crossbows are used as weapons to deal with predators at long or medium distances, and are close to each other.If you are not proficient in shooting skills, please switch to your self-defense sub-weapon or number three

The second position has only two options for new submarines, including functional weapons, grenade pistols, which are used to blast wormholes and emergency clean up small groups of enemies, as well as self-defense weapons that can have small bursts of outbreaks at close range.

In terms of combat readiness configuration, if the main player chooses weapons that are disadvantageous in close combat such as the burst gun or crossbow, then we can choose to carry an allied light machine gun to supplement our close combat capabilities; the supply backpack provides additional healing needles/shield backpacks (egg shields) to provide barrier protection to improve their survivability; the Flying Eagle 500KG/Flying Eagle Air Raid provides the minimum anti-heavy armor unit ability; the fourth grid is more flexible, depending on you want to supplement your anti-heavy armor/clearing abilities to carry different combat readiness.

Another variant is to replace allies with grenade launchers if the main hand carries non-explosive weapons to clear the mess or use quasars to counter-heavy armor.

If you find that the team lacks anti-heavy armor weapons, you can choose to use this configuration: the machine gun post and the Gatling post can efficiently clear the predatory insect swarm in the shooting area, and the recoil-free cannon and the rocket post will eliminate heavy armor units that they cannot penetrate, but be careful of the whistle attack.

The disadvantage of this configuration is that if the position selection of the whistle gun is not good, it will be destroyed quickly, and its combat effectiveness will be greatly reduced.

I personally often use a set of bucket equipment in the field roulette, with recoil-free cannon and 500KG anti-heavy weight. The orbital Gatlin is a short-axis quick response orbital combat readiness and can easily deal with pursuers and suppress reinforcements. The gas mine is a specialized combat readiness for reinforcements. It is usually used with the orbital Gatlin. Of course, you can also replace it with the orbital combustion barrage.

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