"Jedi Soldier 2" Recommended Power Tribe's wheelchair weapon combat equipment

May 29 2025

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The light energy clan in "Jedi 2" is a very troublesome special enemy in the game, and the light energy clan needs to use relatively good equipment. First of all, most units of the light energy clan are medium light armor, and only 3 feet are so-called heavy armor units. So for the little zombies, we will directly take out two machine gun turrets, a live ammunition dog, and the main weapon to choose a sickle. What is the best equipment for the light energy clan in Jedi Sword 2? Most units of the light energy clan are medium light armor, with only 3 feet being the so-called heavy armor units. So for the little zombies, we will directly take out two machine gun turrets, a live ammunition dog, and the main weapon to choose a sickle, and perform a trick on the little zombies.

The light energy clan in "Jedi 2" is a very troublesome special enemy in the game, and the light energy clan needs to use relatively good equipment. First of all, most of the units of the light energy clan are medium light armor, and only 3 feet are so-called heavy armor units. So for the little zombies, we will directly take out two machine gun turrets, a live ammunition dog, and the main weapon to choose a sickle.

What equipment is easy to use for the Jedi Sword 2?

Most units of the light energy clan are medium light armor, with only 3 feet being the so-called heavy armor units. So for the little zombies, we will directly take out two machine gun turrets, a live ammunition dog, and the main weapon will choose a sickle, and strike a bullet storm on the little zombies. When we are doing the mission, we can basically complete the mission with peace of mind. Then, we will choose a live ammunition dog at the backpack, which is equivalent to carrying a machine gun turret on our backs.

Then some people may say what if my live ammunition dog is not enough? This is basically no need to worry about it, because there is a large amount of wild ammunition in the urban terrain of light energy that can also replenish our live ammunition dogs. If I take turns throwing the two machine gun towers in front of me, it can basically maintain our ability to suppress firepower.

Then some people may say, if my turret is thrown out, it is useless to remove it. So we can choose the position of the turret. Generally, if the zombies behind us are chasing us, we can throw the turret on the side so that the zombies will not pass through the turret when they chase us, so that the path will not pass through the turret, so that the enemy can be better attacked.

At the same time, the two machine gun turrets and live ammunition dogs are also completely worthy of facing Brother Stick. They are basically instant kills. Then our sickle is equivalent to an ally without any back seats. When facing the little zombies, we can get a lot of kills by putting the mouse on the headshot line and holding the left button. At the same time, it is still non-consumable. Can other machine guns do it? They also have the ability to clear miscellaneously and have the ability to break the shield, which makes us use when dealing with 3 feet.

Then when it comes to three-legged feet, I have two choices for our fourth combat readiness. The first is the assault soldier. When facing the 3-legged shield, the weakness of the assault soldier attacks its weakness, that is, the joints at the connection between the head and the thighs, you can kill in one blow. This makes the assault soldier get a cost-effective performance in the light energy battlefield far exceeding the second throw. There is no fear of multiple 3-legged attacks on the body at a time. Moreover, I suggest that when I get the assault soldier, I press and hold the r to switch the laser self-guided to the non-self-guided mode, which will better hit the target at a close range, because when the laser self-guided is turned on, sometimes the mouse can hit the target with a flash, and it will hit the target in a wrong way.

In terms of grenades, you can choose to strengthen our ability to deal with small zombies and can also dismantle the nest. The second option is to take our arc launcher. Although the arc does not have such efficient ability to handle 3 feet, it can always control the 3 main body. It is also very useful to be able to control the hard kills against Brother Sling and Flying Soldiers.

In order to make up for the ability to quickly handle 3 feet, aluminium hot thunder can be selected. If you lose it, you can kill it in one shot.

Then let’s talk about the general recommended pistol position. The grenade pistol can help us deal with the very disgusting Tesla and have the ability to remove nests. It mainly plays an auxiliary role.

In terms of armor, I personally recommend medical heavy armor, which can be worn with 3 lines. I like this 6-injection 150-aratus. In terms of strengthening, it is recommended to recommend space optimization, vitality enhancement, injection, and endurance enhancement.

Related achievements: Sharing of advanced driving skills without fetality in "Jedi 2"

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