Introduction to the characteristics of "Jedi 2" CQC19 Stun Gun

May 28 2025

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The CQC19 Stun gun in "Jedi 2" is a very useful super melee weapon in the game. This melee weapon has many characteristics. First, it is 110dmg (220 peak physique), can be stabbed from a long distance (half the length of the diver), and then it is medium armor-piercing (level 3 required). What are the characteristics of the Jedi Scout 2CQC19 Stun gun CQC-19 Stun gun 110dmg (220 peak body) Long distance spike (half of the diver's length) Medium armor-piercing (required level 3) Stun gun is the pinnacle of what I call Super Earth CQC project (currently). This weapon has taken over

The CQC19 Stun gun in "Jedi 2" is a very useful super melee weapon in the game. This melee weapon has many characteristics, first of which is 110dmg (220 peak physique), can be stabbed at a long distance (half of the diver's length), and then medium armor-piercing (required level 3).

What are the characteristics of the Jedi Scout 2CQC19 Stun gun?

CQC-19 Stun Gun

110dmg (220 peak physique) 

Long distance spike (half the length of the diver)

Medium armor-piercing (required level 3)

The Stun gun is the pinnacle of what I call Super Earth CQC project (currently). This weapon occupies the position of the secondary weapon and can be obtained through City Legend War Bond.

It provides the highest damage level in melee options, not only enabling attacks at safer distances, but also causing enemies to coma if you hit your enemy's weakness.

It can be used with one hand: available for all available shield strategies and portable targets.

Many people say the only problem with the Stun gun is that it is a "single-target weapon", but I don't agree.

For those familiar with the medieval killing game Mordhau and Chivalry(2), you may be familiar with the techniques of acceleration and drag. For those who don't know, this is a technique to move the mouse during attack animation, leading to something that can be simply called swing manipulation. The swing manipulation can be achieved with the stun gun, allowing it to attack multiple enemies in the same swing if you do it correctly.

This is possible because the entire tip of the gun counts as a destructive point of contact.

With this in mind, the coma gun is the most versatile and best melee weapon for divers at the time of writing. It deals solid damage and has amazing ability to manage crowds, which is more emphasised when manipulating your "swing" to hit multiple enemies at once. In addition, its range gives gun operators some room for safety, maneuvering and repositioning, while also providing potential to deal with greater enemies, such as the Hulk and the Stormtrooper.

Related achievements: Introduction to the method of "Jedi 2" for super pirates

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