Clair Obscur: Expedition 33 Trophy Roadmap
- Estimated trophy difficulty: 4/10
- Approximate amount of time to platinum: 50-70 hours
- Offline Trophies: 56 (1
, 2
, 5
, 48
)
- Online Trophies: 0
- Number of missable trophies: 5 –
Follow the Trail,
Aiding the Enemy,
Maelle,
Professional,
A Peculiar Encounter
- Glitched trophies:
Connoisseur may unlock early, likely due to there being two pickups for a record during the game
- Does difficulty affect trophies?: No, can play on any difficulty with accessibility options.
- The Accessibility Option Auto QTE doesn’t give you the maximum damage on attacks like performing the QTEs properly does
- Difficulty options change how much damage enemies do and strictness of dodge/QTE timing, but doesn’t change enemy health or other mechanics
- Hardest Trophy:
Peace At Last
- Minimum Playthroughs: 1
- PS4/PS5 Autopop & Save Transfer: No PS4 version available
- Free-Roam / Level Select after Story?: Loading save after beating the final boss starts you at the final Expedition Flag before the final boss. All areas are still available to explore when continuing save after the final boss. New Game+ is started with the NG+ option at any Expedition Flag.
- Supports Manual Saves?: No manual saving, the game rotates through 21 autosave slots. Choosing “Return to Title Screen” option in menu forces an autosave.
- Release Date: April 24, 2025
Introduction
Welcome to the Clair Obscur: Expedition 33 Trophy Guide! Expedition 33 is a turn-based RPG from Sandfall Interactive, combining traditional turn-based gameplay with active mechanics to allow you to dodge and parry enemy attacks, along with QTEs during your own attacks to increase your damage output. This allows for very dynamic gameplay, allowing you to avoid every enemy attack in the game through the dodging and parrying mechanics.
Trophy-wise the game is relatively standard for an RPG, requiring you to complete the story and most endgame side content, along with obtaining a portion of collectibles related to story background, music, and a party member’s skills. There are a handful of missable items which are all right at the start and right at the end of the story, otherwise all areas can be revisited at the end of the game for collectibles or other items helpful to gameplay (see Missable Info section below roadmap steps).
The game includes New Game+ which keeps your party levels and upgrades, but unfortunately resets most trophy-related collectibles, meaning you want to obtain all collectibles in your first playthrough or you will need to recollect all of them in NG+ to earn the associated trophy. Playing NG+ isn’t specially required for trophies, only if you wanted to play through the game again to reach Level 99 instead of grinding or need to if you missed one of the collectibles in the first playthrough.
Step 1: Prologue
To make sure you get all missable trophies and collectibles, follow the Clair Obscur: Expedition 33 Collectible Guide. It includes everything you need. Since there are missable items and the game doesn’t feature a collectible tracker by region it would be tricky to figure out what you’re missing without following the guide.
The first section of the story is the Prologue, introducing you to basic combat mechanics and the start of the story. This is called out specifically during the Collectible Guide as the Prologue includes two missable items, including an item that MUST be obtained or you lock yourself out of the trophy Follow the Trail for collecting all Journals. Make sure you obtain the item Old Key before progressing out of the second section of the Prologue.
Step 2: Act 1 & Act 2
Act 1 and Act 2 cover the majority of the story, and allow you to explore around half of the side areas of the game. Act 1 and 2 don’t include any missable items, but if you are worried about earning Professional for defeating a boss without taking damage it is recommended you ignore the Chromatic Lancelier optional boss in the first story area “Spring Meadows” and come back to it later in the game. Chromatic enemies are confirmed to count for this trophy, and this is the earliest/easiest one to beat. If you want to earn the trophy while playing normally it is entirely viable to beat it during normal progression and earn
Professional on later bosses.
Step 3: Act 3 & Endgame Cleanup
Act 3 covers the final sections of the story, and is where you now have access to all possible locations in the world map. The final two missables occur in this section of the game during a relationship interaction with Maelle and a Nevron quest that is accessible in an area that is reached with Esquie’s flying ability (this is all pointed out in Collectible Guide). You have the option of working on all side areas immediately during Act 3, or finishing the story and completing side areas after finishing the story. Loading your save after the final boss puts you back at the final Expedition Flag before the final boss and allows you to continue exploring all areas.
MISSABLES SUMMARY
Expedition 33 includes a handful of missables, notably one major item in the Prologue and two interactions in Act 3 of the story. If you want to play through the game without following the Collectible Guide you just need to be aware of these, and everything else can still be cleaned up at the end of the game when you have access to all areas.
PROLOGUE Missables
The Prologue includes two sections, in between each section is a “confirm dialogue” you need to agree to before the section finishes.
First Prologue Section:
- Mime Encounter – In the first section of the Prologue you can fight an optional Mime enemy at the far end of the area to the right of the stairs with the progression dialogue. Beating the Mime is required to earn the trophy
A Peculiar Encounter, as this trophy is specifically for this Mime in the Prologue, not for any other Mime you can encounter throughout the rest of the game (Mimes typically reward Outfit/Hairstyle items which aren’t required for any other trophies). Beating this Mime also awards a Record, though you can obtain this record later in the game so that is not missable. If you miss the Mime you need to beat it in NG+ or on a new save to earn the trophy.
Second Prologue Section:
- Old Key – In the second section of the Prologue you are at a Festival where you can interact with a number of characters, and trade tokens for three unique items that can’t be obtained elsewhere. At the third stall on the left you can trade for the item Old Key which is REQUIRED to obtain a Journal later in the game. If you miss obtaining the Old Key you are locked out of the trophy
Follow the Trail during this playthrough as there currently isn’t another way to obtain the key. You can avoid this by trading for the key immediately, but you can obtain two more tokens during the section to trade for all items. Make sure to not complete this part of the Prologue without obtaining the Old Key.
ACT 1 & ACT 2 Missables
Act 1 and Act 2 don’t include any missable items, but if you are worried about earning Professional for beating a boss without damage there is a specific spot to earn it. You also encounter Nevron Quests which none are missable yet, but to make your time easier later you should never kill any Nevron quest character after you interact with them. Relationship interactions become available starting in Act 2, but your dialogue choices don’t matter for completing the interactions, only the specific interaction for Act 3 mentioned below matters.
- Chromatic Lancelier – In the Spring Meadows area (the first one of the game) you can encounter a Chromatic Lancelier optional boss. Chromatic enemies are effectively boss variants of normal enemies, having much higher health and damage output but generally the same attacks as normal versions of the enemies. When you encounter it, the Chromatic Lancelier is a bit higher level than you will be during the story, but is beatable with some effort. If you want to easily earn
Professional it is recommended to skip this boss and come back to it when you are doing cleanup at the end of the game to earn
Professional easily if you haven’t already.
- Nevron Quests – Starting from Act 1 you can encounter white Nevrons (the monster enemies) that have specific requests to complete a quest for them, completing all of which is required for the trophy
Aiding the Enemy. Once you complete a Nevron quest there is a dialogue option that allows you to kill it, but this is NOT recommended, as at the end of the game with the final Nevron quest you get a significant reward if you let them all live. If you kill them you have to fight a very tough boss and then receive a significantly lower reward than if you let them live.
ACT 3 Missables
Act 3 is when you acquire the ability to fly in the world map and can access all areas, and the final two missable interactions occur. Outside of these no trophy related items/interactions are missable.
- Maelle Relationship Level 7 – Starting in Act 3 you can complete all Relationship interactions with the party. The choices you make with other party members don’t matter, other than the final interaction with Maelle. For the Level 7 interaction you are presented with a “(Truth)” or “(Lie)” option, and you must pick “(Truth)“. If you pick “(Lie)” this doesn’t give you the max level relationship with Maelle, locking you out of the trophy
Maelle and preventing you from unlocking her level 3 Gradient attack. If you accidentally pick the wrong option or want to see the other outcome, reload a prior save and make sure to pick the “(Truth)” option.
- Nevron Quest #9 – In the location Flying Graveyard which is accessible with Esquie’s flying ability you encounter a Nevron which you fight for it’s interaction. After the fight it asks you to kill it, and you MUST CHOOSE TO KILL IT. If you choose not to, this doesn’t count as completing the interaction, locking you out of the trophy
Aiding the Enemy. If you choose the wrong option reload a prior save and make sure to select the correct option to kill it to receive the reward from the Nevron quest.
Clair Obscur: Expedition 33 Trophy Guide
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The Greatest Expedition in History Obtain all trophies. |
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Earn all other trophies in Clair Obscur: Expedition 33 to unlock Platinum (no DLC required). | ||
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Lumière Embark on the Expedition. |
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Story related, cannot be missed.
This trophy is awarded for completing the Prologue section of the game. |
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Spring Meadows Find your way through Spring Meadows. |
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Story related, cannot be missed.
This trophy is awarded for completing Spring Meadows, the first story section of the game. |
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Flying Waters Find your way through Flying Waters. |
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Story related, cannot be missed.
This trophy is awarded for completing Flying Waters, the second story section of the game. |
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Ancient Sanctuary Find your way through Ancient Sanctuary. |
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Story related, cannot be missed.
This trophy is awarded for completing Ancient Sanctuary, the third story section of the game. |
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Gestral Village Find your way through the Gestral Village. |
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Story related, cannot be missed.
This trophy is awarded for completing Gestral Village, the fourth major story section of the game. |
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Esquie’s Nest Find your way through Esquie’s Nest. |
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Story related, cannot be missed.
This trophy is awarded for completing Esquie’s Nest, the fifth major story section of the game. |
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Stone Wave Cliffs Find your way through Stone Wave Cliffs. |
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Story related, cannot be missed.
This trophy is awarded for completing Stone Wave Cliffs, the sixth major story section of the game. |
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Forgotten Battlefield Find your way through Forgotten Battlefield. |
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Story related, cannot be missed.
This trophy is awarded for completing Forgotten Battlefield, the seventh major story section of the game. |
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Monoco’s Station Find your way through Monoco’s Station. |
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Story related, cannot be missed.
This trophy is awarded for completing Monoco’s Station, the eighth major story section of the game. |
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Old Lumière Find your way through Old Lumière. |
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Story related, cannot be missed.
This trophy is awarded for completing Old Lumiere, the ninth major story section of the game. |
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First Axon Defeat the first Axon. |
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Story related, cannot be missed.
This trophy is awarded for defeating the first of the two Axons. The Axons are located in the area Visages and Sirene which are both available after completing Old Lumiere. You can complete the Axon areas in whichever order that you want, but it is recommended to complete Visages first as the area is easier. |
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Second Axon Defeat the second Axon. |
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Story related, cannot be missed.
This trophy is awarded for defeating the second of the two Axons. |
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Monolith Reach the Monolith. |
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Story related, cannot be missed.
This trophy is awarded for reaching the Monolith, which is the twelfth major story section of the game. |
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Paintress Defeat the Paintress. |
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Story related, cannot be missed.
This trophy is awarded for defeating the Paintress, which occurs at the end of the twelfth major story section of the game. Defeating the Paintress awards the Pictos Painted Power, which you should equip to level, and then equip the Lumina on all characters immediately after to break the 9,999 damage limit for the rest of the game. |
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Back to Lumière Return to Lumière. |
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Story related, cannot be missed.
This trophy is awarded during the story when you return to Lumiere during the end of Act 2 of the story. |
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The End Reach the end. |
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Story related, cannot be missed.
This trophy is awarded for defeating the boss at the end of Old Lumiere during Act 3 of the story. |
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Plane, Train, and Submarine Discover all of Esquie’s abilities. |
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This trophy is awarded for unlocking all of Esquie’s abilities. Esquie functions as a vehicle allowing you to travel around the world map faster and through obstacles that block you when walking around on foot. All but one of Esquie’s abilities are unlocked through story progression, with the final ability unlocked through Esquie’s relationship interactions.
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Follow The Trail Find all of the journals from prior expeditions. |
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*MISSABLE*
This trophy is award for obtaining all 49 Journals throughout the game. This trophy is missable as one journal requires you to obtain the Old Key item in the second section of the Prologue, which allows you to obtain a journal in the Old Lumiere main story area. If you miss obtaining the Old Key then you currently cannot obtain this Journal, locking you out of the trophy during your current playthrough. If you play into NG+ you must obtain all Journals again, as collection of Journals is reset in NG+. Because of this it is recommended that you make sure you obtain the Old Key in the Prologue, then pick up all Journals in your first playthrough. Journals appear as a light blue prism which are interacted with throughout the game world. The first Journal is obtained automatically during the first story section Spring Meadows and shows the visual of how Journals appear, with the majority through the rest of the game needing to be picked up manually. Outside of the one locked behind the Old Key all Journals can be obtained at any time, and you can revisit any other area to collect missed Journals. If you are wanting to play through the game getting every collectible during your playthrough you can follow the Collectibles Guide, if you want to clean up Journals at the end of your playthrough you can follow the Journals Guide. » All Collectible Locations Guide » All Journal Locations Guide (coming soon) |
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Aiding the Enemy Finish all of the Nevron quests. |
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*MISSABLE*
This trophy is award for completing all 10 Nevron quests. Throughout the game you encounter white Nevrons (monsters) who will speak with you and have specific requests, which when you complete give a reward. The first Nevron you encounter during the story in the Spring Meadows area, with the rest being spread throughout the main and side areas through the rest of the game. To finish the quest you must make sure you fully exhaust the dialogue with the Nevron to receive the reward from them. In some interactions you give the Nevron something and have an automatic dialogue, but must speak with them again to actually receive the reward and complete the interaction. If you believe you have completed all quests but the trophy has not unlocked, it is likely because you didn’t fully speak with one of the Nevrons, and will need to return to each and make sure you’ve exhausted their dialogue (fighting them with the extra dialogue after is not required). This is marked as Missable as the Nevron located in the endgame side area Floating Cemetery asks you to kill it after you complete the first part of the interaction, to which you must agree to do to receive the reward and complete the quest (needs further confirmation, may not require this). » All Collectible Locations Guide » All Nevron Quest Locations Guide (coming soon) |
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Peace At Last Beat Simon. |
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This trophy is awarded for defeating Simon, an optional endgame boss located in the Renoir’s Drafts side area accessible in Act 3 once you have Esquie’s ability to go underwater.
Simon is the strongest boss in the game, and will put your avoidance skills (or build overpowerness) to the test. He is recommended to only be faced once you have completed all other trophy requirements and side areas. The main mechanic unique to Simon is that if he kills any of your party members and they aren’t immediately revived by a Pictos/Lumina effect, he has the potential to remove them completely so they can’t be revived. This means you should set up your party with abilities that either prevent party members from dying or revive them on death. He will also steal your shields out of turn order to shield himself. When he gathers Chroma around a character he will also instantly set their health to 1 regardless of what they were at, and this can’t be avoided. Otherwise he only does a handful of combo attacks which are relatively easy to parry or dodge. Simon is a two part boss, and if you die in the second part you need to do it again, though you do get the XP reward each time to make up some of the pain. In the second part he will return any defeated part members and become significantly more powerful. Now he attacks with longer combo strings, and any time he swings his sword for normal combos there is a second hit that occurs immediately, so always be prepared to parry or dodge twice in a row. He will still steal shields, set character health to 1, and remove dead characters during this part of the fight, so you need to make sure you are prepared to avoid his attacks. When he gets below half health, he will use an attack that will instantly remove your current party, even if they are at full health, forcing you to use your backup party, then become significantly stronger, doing even longer combo strings. There are two ways to deal with this, either set up your other two party members so you can finish him off (possibly moving one of your main three to come in with the backup party) or take him out before he performs this attack. Because of how much more involved his attacks become after he forces your second team in, taking him out from above half health is the preferred method overall. The best way to do this is typically using the strong Maelle setups, or either Verso or Maelle’s level 3 Gradient attacks to deal massive damage to the boss. If you’ve been playing with Maelle as your main damage dealer then you want to stick with her as your main for this fight. Give her the Pictos/Lumina First Strike and Cheater to always have her go first and output as much damage as possible. During the second part of the fight sit on the Level 3 Gradient charge until you have him just above half health, then set up a mark/burn combo on the boss and use Gommage with Maelle when she is in Virtuouse stance. If you are struggling to defeat Simon you can view the grinding method mentioned under |
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Gestral Games Win all of the Gestral games. |
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Gestral Games are a series of 5 Minigames that are found in side areas on the world map, each named “Gestral Beach” with an icon that looks like a wooden wall. You can enter these areas at any time once you have access to them, and retry the minigames as many times as you want. To “win” the games you must complete them and earn all rewards, so means you need to complete all three stages of Gestral Volleyball.
» All Collectible Locations Guide » All Gestral Game Locations Guide (coming soon) |
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Clea Beat Clea. |
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This trophy is awarded for defeating Clea, an optional endgame boss located in the Flying Manor side area accessible in Act 3 with Esquie’s flying ability. The Flying Manor includes repeat fights against for prior bosses you faced throughout the story, after which you can enter the building at the back of the area and face Clea.
Clea attacks by summoning other Nevrons to deal damage to you, so you need to pay attention to what she is calling for the types of attacks to avoid. When you are hit she will heal herself at the end of her turn, so you need to avoid being hit if at all possible, and try to deal large amounts of damage to her to bring her down. The Nevrons she summons do a large number of attacks in quick succession and can be hard to see at first, so it may be better to try dodging instead of parrying all the time just to avoid damage. Clea is weak to Void, so using Maelle with Cheater Pictos/Lumina (reward from |
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“Endless” Reach the top of the Endless Tower. |
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This trophy is awarded for beating all fights in the Endless Tower.
The Endless Tower is located on the cliffs in the southwest portion of the map, and involves a series of 33 increasingly difficult fights against versions of most enemies throughout the game. Enemies start at around the level of the end of the story and increase to a level around the level of the hidden bosses. You can and should start working on the tower throughout the endgame cleanup, as this helps to level your characters and is potentially more interesting to not do all battles in a row. Unfortunately, repeating the fights doesn’t award extra Chroma or XP so you can’t grind fights in the tower to level up. There is a method for level grinding explained at the end of the walkthrough. The Endless Tower includes 11 Stages with 3 fights in each, for a total of 33 fights that you need to beat. It includes fights against almost every possible enemy in the game, including Chromatic versions of enemies and a unique fight against the Paintress and Curator. If you weren’t using Monoco before now you can unlock almost all of his skills through the fights in the tower. Stage 9 Trial 3 is where the fights starts becoming more out of the ordinary, including mechanics from other endgame locations on top of the normal Chromatic Bosses. This trial includes two Evique that will shield each other if they are not stunned, so pay attention to which has the shield icon if they are both still active as the shielded one will not take any damage. Stage 11 Trial 1 is again the Dualliste and Mask Keeper, along with a Chromatic Moissonneuse. Try to immediately get rid of the Moissonneuse as it is the weakest, then the Mask Keeper and the Dualliste last. The Dualliste has the most health of the three and is easiest to deal with on its own. Use Maelle’s level 3 Gradient Gommage on the Dualliste to deal a massive amount of damage when it is available. Stage 11 Trial 2 is against a Chromastic Clair Obscur, a Creation, and a Lampmaster. The Clair Obscur is priority to deal with, as it can silence your party if you don’t avoid its attacks, making the fight extremely difficult. On your turns make sure to shoot the Lampmasters lanterns to stop it getting an extra turn to shoot at you then focus it next. Finally deal with the Creation on its own. Pay attention for if the Creation inverts your characters, as you don’t want to heal anyone directly, but reviving while inverted is still fine. Stage 11 Trial 3 is against Painted Love, which is a duo fight against the Curator and the Paintress simultaneously. They both share a health bar, so you can’t focus specifically on one or the other here. You can use this to your advantage in some ways though, such as marking one of the two by shooting on one turn, then leaving the mark on the other for a later attack. They also shared a break bar, so if you have a skill such as Radiant Slash on Verso you can break both of them at the same time as long as you hit them both at once. If you don’t, it consumes the break bar for both of them with only one of them being stunned. If you do only manage to break one, focus your attacks on it while it is stunned for maximum damage output. Utilizing Maelle’s Gommage Gradient is very useful here, especially if you can break and mark one of the two. Depending on your setup you can almost one shot the boss with it. |
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Lost Gestrals Find all of the Lost Gestrals. |
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This trophy is awarded for finding all 9 Lost Gestrals. Lost Gestrals are located throughout the Continent, and when spoken to agree to return to Camp where they hang out with the Gestral Sastro who was looking for them. They all have the small “child” Gestral body, and outside of the first one are typically in out of the way areas.
The first one is encounter directly in your path in front of the Esquie’s Nest main area. Afterward you will find them throughout the game, with the final ones requiring Esquie’s Flying ability unlocked during Act 3. Whenever you rescue one you can return to Sastro located in the side area of the Camp to receive various rewards. » All Collectible Locations Guide » All Lost Gestral Locations Guide |
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À On Beat the Serpenphare. |
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This trophy is awarded for beating Serpenphare. Serpenhapre is an optional world boss located on the east side of the map flying above White Sands.
During the fight Serpenphare will alternate between sucking up all of your party’s AP, then applying rush to itself along with a large number of shields. The main problem through the fight will be dealing with those factors, so before you start make sure you’ve equipped skills on characters like Verso or Maelle that allow you to fill their AP during turns. Shooting the boss is useful for getting rid of its shields, but note that when you shoot it this doesn’t do damage due to the AP absorption effect. Pay close attention to your turn order along with this, and if needed use your Energy Tints to feed AP to later characters in the turn order. An easy option is to set up Maelle having the Breaking Rules skill to absorb all shields, use Sekarum weapon to hit through shields or Barrier Breaker to break all shields on a marked enemy, and use Cheater Pictos/Lumina on her (reward from |
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Sprong Beat Sprong. |
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This trophy is awarded for beating Sprong. Sprong is an optional world boss located west of the Blades’ Graveyard location standing in the water, you probably spotted them earlier in the game but they are about on level with the enemies in the final part of the story so they are very tough when you are first able to encounter them.
Sprong attacks in “stages”, performing a different action in each stage. Stage 1 is a single attack that hits all party members, Stage 2 is casting debuffs on each party member one at a time, Stage 3 is a series of 5 attacks hitting all party members, Stage 4 it will charge an extermination attack, and finally Stage 5 it will use the extermination attack to hit all party members with Dark damage. After it goes through each Stage it starts over, repeating the Stages but getting stronger each cycle (Stage 1 hits twice instead of once for example). Once you defeat it, you receive the Cheater Pictos as a reward. Cheater is very useful for setting up strong combos with characters like Maelle because it allows you to always take two turns in a row. |
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Noir et Blanc Solve the Painting Workshop’s mystery. |
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This trophy is awarded for completing the Painting Workshop area. This is a side area that can be entered from three entrances visible as you progress through the game. Inside is a series of platforming jumps, and at the end a statue you need to interact with to place an item you receive from speaking to the Fading Boy on each platforming route. After interacting with the statue three times it opens the door at the back of the area, allowing you to fight a unique version of the Lampmaster boss.
» All Collectible Locations Guide » Painting Workshop Guide (coming soon) |
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Sciel Reach relationship level 7 with Sciel. |
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Relationship levels become available starting in Act 2 of the game. At camp you can interact with each character to increase their reputation level, with interactions typically having some dialogue choices to change how the interaction plays out. Your choices don’t matter during the interactions, outside of the final interaction with Maelle mentioned below.
Further interactions become available as you progress through the story, with the final interactions becoming available from the start of Act 3. Sciel is the third party member, joining at the end of Gestral Village, the main area after Ancient Sanctuary. |
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Monoco Reach relationship level 7 with Monoco. |
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Monoco is the final party member, joining when you meet him in Monoco’s Station, the main area after Forgotten Battlefield. | ||
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Maelle Reach relationship level 7 with Maelle. |
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*MISSABLE*
Maelle is the second party member, joining a short way into Flying Waters, the main area after Spring Meadows. Maelle is the only character with an interaction that can be “failed” if you answer something incorrectly, rendering the trophy missable. In her final level 7 interaction you are presented with a “(Truth)” and a “(Lie)” dialogue choice. To complete the interaction you must choose the “(Truth)” option, choosing the “(Lie)” option doesn’t give the relationship level or unlock Maelle’s final Gradient attack. If you accidentally pick the wrong option or want to see both outcomes, reload a prior autosave and make sure you pick “(Truth)” to complete the interaction properly. |
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Lune Reach relationship level 7 with Lune. |
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Lune is the first party member, joining at the start of Spring Meadows after the Prologue. | ||
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Esquie Reach relationship level 7 with Esquie. |
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Esquie is the fourth party member, joining at the end of Esquie’s Nest, the main area after Gestral Village. They don’t function like a normal party member as they don’t fight in combat, instead they function as a vehicle to allow you to move quickly around The Continent and traverse areas that you previously couldn’t reach on foot. | ||
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Weapon Upgrade Upgrade a weapon once. |
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Weapons can be upgraded in Camp after you have completed the Flying Waters area. The Curator who you meet during this section moves to the camp, and you speak to them to upgrade weapons, increase Lumina on characters, or use specific items to upgrade Tints. Upgrading any weapon once through the Curator to unlock this trophy.
Note you can receive duplicate weapons as drops through battle and this will upgrade the weapon to the higher level of the new one, but this doesn’t count for this trophy. It specifically requires upgrading a weapon with materials. |
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Weapon Mastery Fully upgrade a weapon. |
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Weapons can be upgraded up to level 33 using different upgrade materials depending on the weapon level. Each level within the range typically requires more materials, and the final level of each weapon requires a Perfect Chroma Catalyst.
Perfect Chroma Catalysts are limited through the playthrough, only be awarded from some high level enemies or quest interactions late in the game. You are guaranteed to get a handful while completing endgame objectives (defeating Serpenphare, defeating bosses in Clea and Simon’s areas) so you can upgrade some weapons to max without going out of your way to find them. Weapon level ranges and the required upgrade material:
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Lumina Consume a Lumina point. |
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Lumina points can be increased on characters by consuming the item Colour of Lumina which can be picked up throughout the game. You can start using them after completing the Flying Waters area once the Curator moves to the camp by selecting the “Upgrade Expedition Resources” option. | ||
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Expeditioner Reach level 33. |
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This trophy is awarded for reaching level 33 on any party member.
You should reach level 33 on a character around halfway through the game once you have unlocked all party members. |
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Trailbreaker. Reach level 66. |
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This trophy is awarded for reaching level 66 on any party member.
You should reach level 66 near the end of the game, depending on how many side activities you do. If you don’t do any side areas during Act 3 then you probably won’t reach level 66 before completing the story. |
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Survivor Reach level 99. |
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This trophy is awarded for reaching level 99 on any party member.
Completing all other trophies without any extra grinding will then get you to around level 90 on your main party after the final side areas. Once you have finished everything else, you have two ways you could go about reaching level 99. You can play into New Game+ if you want to do another playthrough of the game, as enemy levels are raised for the second playthrough. If you want to more quickly reach level 99, the best way is to continually fight the Gestral Merchant located in Renoir’s Drafts by the Golden Tree flag. If you didn’t locate the Merchant earlier go to the Renoir’s Draft > Golden Tree flag, then go down the ramp into the area with the building. Behind the enemies there is a ramp that allows you to grapple up to the building where the Merchant is located. Fighting this Merchant involves a fight against it and two other enemies, and if you beat it without being damaged it awards around 2.1 million XP. The best method to do this is either using Verso or Maelle and setting up their combos that allow you to hit all enemies at once with a large amount of damage. With Verso this involves using the Chevalam weapon to start at rank S then using the Phantom Stars skill. With Maelle this involves setting up a combo with the skill Last Chance to switch to Virtuose Stance (or using a weapon starting her in Virtuose Stance) then using the skill Phantom Strike. Whichever you go with you want to equip them with Pictos/Lumina such as First Strike and Cheater, then any you have that increase damage based on them being the only active character. If you were using Maelle as your main damage dealer already, she is the easier one to go with, and you want to try and set up her first turn by shooting the Merchant to burn/mark them, and her second turn use Phantom Strike to take out all enemies in one hit. With the correct setup this takes about 30 seconds per run, and you can immediately fight the Merchant again without needing to go back to the flag to respawn enemies. Once you get at least one character to level 99 you will earn the trophy. You can also use this method to grind if you are struggling with the beating Simon, as other party members receive 50% of the XP awarded to the active party member, and beating the Merchant also awards Colour of Lumina almost every time, allowing you to grind that to equip more Lumina on your characters. |
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Overcharge With Gustave, use a fully charged Overcharge that Breaks an enemy. |
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This trophy is awarded for using Gustav’s Overcharge ability to Break an enemy while at full charge. Overcharge is his main damage-dealing ability, and when used at full charge deals a large amount of Break damage along with being able to Break the enemy and stun them.
The earliest and easiest location to earn this is against the Mime located in the Prologue. Mimes always start the fight but putting up a wall which gives them very high defence until they are broken at least once. With this fight in the Prologue using Overcharge is the only way to break the Mime, so you just need to spend your first turns getting the charge level to 10, then use Overcharge to break the Mime. |
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Perfect Flow With Lune, consume Stains 4 turns in a row. |
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This trophy is awarded for using Lune’s Stain mechanic, and performing skills four turns in a row that consume Stains. Lune’s skills each add Stains when performed, and consume Stains to increase their power and sometimes add secondary effects.
This is able to be performed with Lune’s initially unlocked abilities, Ice Lance and Immolation. Start by using Ice Lance to generate an Ice Stain and a Light Stain, then keep switching back and forth between using Immolation and Ice Lance. Immolation will consume an Ice Stain, then Ice Lance will consume the Light Stain generated previously. After performing 4 skills in a row consuming Stains like this you will earn the trophy. |
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Synergy With Maelle, use Percée on a Marked enemy while in Virtuose Stance. |
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This trophy is awarded for using Maelle’s Stance mechanic, using the skill Percee on a Marked enemy in Virtuose Stance, a very high-damaging attack. Maelle’s various skills switch her between three stances, with Virtuose Stance giving a 200% damage bonus to attacks performed while in Virtuose Stance.
Later in the game there are very easy ways to perform this, such as by using Last Chance to immediately switch to Virtuose or with a weapon starting her in Virtuose, but at the start you will need to use something such as the skill Swift Stride, which switches Maelle to Virtuose if the skill hits a burning enemy, which you can cause with her early skill Spark. Then before her turn or during her second turn you need to Mark the enemy you want to hit, which is done using skills or certain Lumina effects which can apply Mark. The earliest to do this with is the Marking Shots Pictos found on a side path in the Flying Waters main area. Use this to mark an enemy by shooting them, then use Percee in Virtuose Stance on the Marked enemy to deal huge damage and earn the trophy. |
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Maximisation With Sciel, consume 20 Foretell on a single target during Twilight. |
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This trophy is awarded for using Sciel’s Foretell and Twilight mechanics, using a skill to consume 20 Foretell at once during Twilight. Sciel’s main mechanic is the most complex of any of the characters to understand and set up, and this will likely require either a very long fight where you specifically go for it or waiting until you unlock more skills that allow you to apply more Foretell at once.
If you want to set this up early, the best method is using Focused Foretell to continually apply Foretell, then use a skill like Dark Cleansing that doesn’t consume Foretell, but is a Moon skill which will allow you to switch to Twilight without consuming applied Foretell. When not in Twilight enemies can have a maximum of 10 Foretell, so you will need to switch to Twilight once to be able to apply up to 20, so will likely need to go through two rotations of Twilight and hit the enemy on the second rotation using a skill like Twilight Slash which will consume all Foretell in one attack, awarding the trophy. |
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Perfection With Verso, reach Rank S. |
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This trophy is awarded for reaching Rank S while playing as Verso. Verso’s main mechanic involves a Rank meter on the right of the screen, which increases based on abilities used and damage dealt to enemies, giving an increasing damage bonus and providing extra effects on his skills if you are the specific rank when using the skill. If Verso takes damage from enemies it lowers his rank, unless you have specific weapons that prevent this.
If you aren’t great with parrying/dodging, this can seem tough early on. The easiest early method is using his skill Perfect Break, directly in the center of the skill tree. This skill can Break an enemy, and if broken immediately sets Verso to Rank S. The alternate effect on the skill reduces the AP cost at Rank B, but this isn’t required to receive the effect of changing to Rank S on Break. |
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Wheel Control With Monoco, cast an Upgraded Skill 4 turns in a row. |
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This trophy is awarded for using Monoco’s Bestial Wheel mechanic to use Upgraded Skills 4 turns in a row. On the right of the screen you can see the Bestial Wheel, which has a series of icons corresponding to ones that appear on Monoco’s skills. If a skill is used when its icon is the same as the active one on the wheel it gains a secondary effect, typically dealing more damage.
To set this up with Monoco you will want to make sure you have at least one skill equipped for each of the 4 normal masks. Some skills also gain extra effects specifically on Almighty Mask, but you can cast any other Skill on Almighty Mask and it performs the upgraded version. The larger problem while trying to perform this will likely be Monoco’s AP as he isn’t generally a self sufficient character without a bunch of extra Lumina abilities, so if you are trying to do this and keep running out of AP you can use Energy Tint on him with other characters in between his turns. |
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Carreau Parfait Beat the Chromatic Pétank. |
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This trophy is awarded for beating the Chromatic Petank. The Chromatic Petank is an optional world boss located on the east side of the map in the large open area you can fly to. The Petank starts on the north part of the area.
To fight it you need to chase it down to the far south of the area through the water and around to the dead end where its platform is located.
This Petank is unique in that it won’t flee itself, but it will summon the other variants of Petank to attack you and protect itself, and these will flee. You need to try and focus the two Petank it spawns to help so that they won’t flee, while still attacking the main one. Using the Cheater Pictors/Lumina obtained from defeating Sprong is very helpful for this so that you can focus on multiple at a time with multiple turns. The Petanks also typically stay stunned for longer than one turn which prevents them from fleeing, so always try to stun them if possible. |
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Feet Collection Acquire all of Monoco’s skills. |
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This trophy is awarded for acquiring all of Monoco’s Skills. Unlike the other characters, Monoco’s skills aren’t unlocked through a skill tree, but by defeating certain enemies while he is in the main party to obtain a skill based on the enemy’s abilities. Monoco has 45 skills to collect after the ones he starts with, and none are missable due to an update that now causes one enemy to have a respawning location so all of them can be cleaned up at the end of the game.
If you don’t want to worry about cleanup, it is recommended to keep Monoco in your main party after he joins, and you should unlock all skills while working through the story and endgame content. If you don’t want to keep him in your party, then it is possible to clean up the majority of the skills by using him in the Endless Tower, as the fights in the Endless Tower include most enemies through the game, only having a handful of skills which you need to cleanup elsewhere. » All Collectible Locations Guide » All Monoco Skills Guide (coming soon) |
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Expedition 33 Unlock all playable characters. |
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Story related, cannot be missed.
Unlocking Expedition members occurs automatically during the story. Monoco is the final party member unlocked when you meet him in the main area Monoco’s Station in Act 2. |
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Chroma Proficiency Use a level 3 Gradient Attack. |
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Gradient Attacks are unlocked at the start of Act 2, and function as an “ultimate” that characters in your team can use from a shared bar that is charged during combat. Initially each character only starts out with their level 1 attack, and the other two are unlocked by reaching relationship level 4 and 7 respectively. Relationship level 7 can be reached from the start of Act 3.
During battle you then you need to charge the Gradient Attack bar to level 3 and use the attack with any character. The Gradient bar at the start is charged by consuming AP with skills, so you generally need to be facing a strong group of enemies in a long fight to charge to level 3. If you are struggling with this you can equip certain weapons, Pictos, or Lumina that can increase the bar charge during fights through other methods such as Critical Hits or using Items, but you are more than likely going to be able to use it while working through all of the endgame areas and bosses as the level 3 attacks are a huge benefit to dealing with the high level enemies. |
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Connoisseur Find all 33 music records. |
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This trophy is awarded for collecting all 33 music records found throughout the game. Records are picked up in the environment or awarded through story or character interactions, then can be used in Camp to listen to various music tracks. No records are missable, as the one awarded for beating the Mime in the Prologue has a duplicate pickup in the final area of the story, so you can clean them up at the end of the game by returning to all areas.
Note that this trophy seems to be able to unlock early, likely because of the duplicate record from the Prologue. If you pick up both of them the trophy can unlock when you pick up the 32nd unique record, instead of all 33 unique ones. » All Collectible Locations Guide » All Record Locations Guide (coming soon) |
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Paint Cage Break a Paint Cage. |
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This trophy is awarded for breaking a Paint Cage for the first time. These are effectively puzzle chests, which involve shooting three paint nodes in the environment to open the cage. The cages typically include weapons, Pictos, or upgrade materials, so you aren’t required to go out of your way for them for other trophies, but it is still recommended to open them whenever you encounter them.
The first Paint Cage is encountered at the start of the Flying Waters area along the main path when you receive a tutorial about how they work. |
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Time to Spill Some Ink Break an enemy. |
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This trophy is awarded for Breaking an enemy for the first time. Breaking an enemy requires filling their gold stun bar using attacks, then using a skill to Break them, which causes the enemy to be stunned and take more damage while they are stunned. You are almost guaranteed to earn this early in the game, with the earliest opportunity being the Prologue Mime fight where you can also earn the trophy for Breaking an enemy with Gustav’s Overcharge. | ||
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Professional Defeat a boss without taking any damage. |
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*MISSABLE*
This trophy is awarded for defeating any boss enemy during the game without taking damage from them. Bosses are typically denoted by having a health bar with their name at the top of the screen, though this doesn’t apply 100% of the time (for example Francois in Esquie’s Nest doesn’t seem to count, and Mime’s do not count). This is missable as it is theoretically possible to defeat every boss in the game while taking damage, though with the large number of bosses and Chromatic enemies counting toward this it is likely you will earn it while working through the game, and there are some easy options to leave to guarantee that you can return to them later and earn the trophy. A couple potential options for this are:
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Curious Witness an optional scene at camp. |
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Optional camp scenes can first occur after completing the Flying Waters area when you return to camp automatically. You can see optional camp scenes by selecting the option “Check up on the others” when interacting with the fire in the middle of camp. These provide some background on the characters and shows them interacting around the camp. You aren’t required to view these for story progression, but one Camp scene awards a Record required for ![]() |
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Legend Unlock Esquie. |
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Story related, cannot be missed.
This trophy is awarded for unlocking Esquie, which occurs at the same time as completing Esquie’s Nest, the fifth major story section of the game. |
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A Peculiar Encounter Defeat the Mime in Lumière. |
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*MISSABLE*
This trophy is awarded for beating the optional Mime enemy in the Prologue section of the story. There are other Mimes throughout the game which award Outfit items like the one in the Prologue, but this trophy requires specifically beating the Mime in the Prologue. While exploring the Main Street with Sophie, continue to the far end but don’t go down to the dock (there is a “confirm dialogue” before you do this which progresses to the next area). On the right side near the stage with dancers is a Mime. Interact with it to start a battle, which will also award a record when you beat it. You can retry this fight as many times as you want if you get knocked out. Note this Record can be obtained later if you didn’t obtain it here, but you would need to fight the Mime on a new save or in NG+ if you missed it first playthrough.
All Mime fights function basically the same, with the Mime putting up a wall immediately which causes it to take very little damage. You must Break the Mime to break the wall, allowing you to damage it effectively. This is an easy opportunity to earn the trophy |