Act 2 is the third section of the Clair Obscur: Expedition 33 story. This section does not include any missable collectibles.
All collectibles are listed in the general order they can be obtained throughout the story. By following this you will get everything needed for trophies & achievements. There are many other items to pick up such as upgrade Materials for Expedition resources, Pictos, and Outfits, but these aren’t required for any trophies and aren’t listed in this walkthrough.
Note that some areas either do not have trophy/achievement related items or are meant for a much higher level than you are on the first visit, those areas will be listed later in their recommended order. You can and are still recommended to explore areas for Pictos (stat/ability items), Colour of Lumina, and other items. When you encounter Vendors it is recommended to always purchase all available Colour of Lumina first, as they are very important to equip more Lumina abilities on each character.
When you encounter White Nevron (monsters) for quests, make sure to always fully talk to them to receive the reward for completing their quest. This is required to earn the trophy/achievement for the quests, and if you miss fully completing the interaction you won’t receive the trophy/achievement after completing all quests, and will need to manually check each for the one you missed. You have the option of fighting the Nevron after completing their quest, but this is NOT RECOMMENDED as you receive 100 x Colour of Lumina from the final quest if you let them all live outside a specific one in the last second of the game.
Collectibles Overview:
- Clair Obscur: Expedition 33 Collectible Guide
ACT 2 – VERSO
Camp
From this point forward you can start increasing your reputation with characters by interacting with them at camp. Responses don’t matter outside of a specific instance with Maelle that will be called out here when it occurs.
Camp Interaction: Esquie #1 – Speak to Esquie at camp.
The Continent
The following are available in the areas now accessible with Esquie’s swimming ability. Note there are more side areas than listed here, but a few of them have significantly tougher enemies than you will likely be able to deal with at this point in the game, so they will be returned to later.
Journal #14: Expedition 64 – On the shore south of The Meadows, in the middle of an abandoned camp.
Side Area – The Meadows
Record #8: Our Painted Family – Sitting on the right side of this side area.
Lost Gestral #3 – West of the entrance to White Tree by the tall green plants.
Side Area – White Tree
Record #9: Honeymoon in Lumiere/Journal #15: Expedition 36 – Both items are in the middle of this side area.
Side Area – Gestral Beach
Gestral Game #2: Beach Raft Volley – Use your melee attack to hit the baby Gestrals back at your opponent. There are three opponent difficulties to beat, awarding 1 x Resplendent Chroma Catalyst, Outfit: Swimsuit II for Lune, and Outfit: Swimsuit II for Sciel. Note the slight delay in your melee attack, and it occurring in a cone in front of you so you can attack slightly before the Gestral reaches you to hit it. On the highest difficulty make sure not to spam your attack, as the delay in between when you can melee again is almost the same as the speed the Gestrals are shot at you. If you miss one it is better to take a hit and reset for the next one instead of getting stuck in a loop missing them and losing immediately. You can also turn on Sprint Toggle so that you don’t need to hold it down the entire time.
Side Area – Blades Graveyard
Record #10: Reverence – Sitting in the middle of this side area.
Side Area – Painting Workshop
The first part of the Painting Workshop, enter and platform down to the large painting with the Faceless Boy standing on it. Interact with him and say you will help, then you will receive Light of the Beast. Continue platforming down to the Lampmaster statue and interact with it to place the item. Be careful with the platforming as if you fall off you’ll be taken all the way back to the entrance regardless of how far you were. After interacting with the statue you can exit through a painting past it on the right.
Forgotten Battlefield
Expedition Flag – Main Gate
No trophy/achievement related collectibles.
Expedition Flag – Fort Ruins
This flag is reached by taking the path up to the right immediately before the Vanguard Point Expedition Flag.
No trophy/achievement related collectibles.
Expedition Flag – Vanguard Point
Journal #16: Expedition 41 – When you encounter the Fading Woman take the path to the right, then the first left to find the journal near a burning Nevron body.
Expedition Flag – Battlefield
This flag is reached by taking the path to the left when you encounter the Fading Woman at the split in the path.
No trophy/achievement related collectibles.
Journal #17: Expedition 57 – After going through the passage behind the Fading Woman, this is immediately in front of you in the open area before going to the left to continue to the next flag.
Expedition Flag – Ancient Bridge
No trophy/achievement related collectibles.
Camp
Camp Interaction: Esquie #2 – Speak to Esquie at camp.
Camp Interaction: Sciel #1 – Speak to Sciel at camp.
Camp Interaction: Lune#1 – Speak to Lune at camp.
Camp Interaction: Maelle#1 – This interaction happens automatically when you choose the “Go to sleep” option to end the camp instance that occurs after completing Forgotten Battlefield.
The Continent
The following are available in the areas accessible immediately after Forgotten Battlefield. Note there are more side areas than listed here, but a few of them have significantly tougher enemies than you will likely be able to deal with at this point in the game, so they will be returned to later.
Lost Gestral #4 – On north edge of the green area between Forgotten Battlefield and Monoco’s Station.
Record #11: Lost Voice – Slightly north of the Lost Gestral is a shop, purchase the record for 1,000 Chroma.
Side Area – Stone Quarry
Journal #18: Expedition 48 – In this area to the right of the Nevron.
Nevron Quest #5: Troubadour – Speak to the Nevron left of the journal pickup. Agree to help and you need to dodge its attacks when it plays red wrong notes, but get hit when it plays green correct notes. You need to complete three sequences of notes, each getting longer to complete the trial. The order is random each time, just the length of the sequence stays the same if you incorrectly dodge one of the notes. Once you successfully complete the trial speak to the Troubadour to receive Pictos: Healing Parry and complete the interaction.
Side Area – Boat Graveyard
Record #12: Alicia’s Birthday Party – Sitting in the middle of this side area.
Side Area – Painting Workshop
The second part of the Painting Workshop, enter and repeat the same process. Platform down to the Faceless Boy and speak with them to receive Colour of the Beast. Continue down and interact with the Lampmaster statue to place it, then exit the area.
Monoco’s Station
Expedition Flag – Ice Corridor
No trophy/achievement related collectibles.
Expedition Flag – Monoco’s Station
After Monoco joins the party you can unlock his skills by defeating specific enemies while he is in the party. If you want the easiest time getting all skills, it is recommended you keep him in the party going forward, but if you don’t want to and just want to clean them all up later you can do that as well. The walkthrough will list all abilities starting below at the earliest reasonable time to get them from this point forward, with some backtracking recommendations to fill out skills so you have more options early. If you don’t want to do backtracking most enemies will appear later throughout the story, and the majority of skills can be obtained at the end of the game while going through the Endless Tower.
Monoco Skill #1: Pelerin Heal – This skill is unlocked during Monoco’s battle tutorial. If you skip his tutorial, you can fight these enemies in other areas.
Journal #19: Expedition 65 – Go out the back of the area (past where you fought Monoco) and there is a journal on the left before the exit.
Camp
Ability: Break Paint Spikes – In the camp speak with Sastro in the area left of the Curator and for rescuing 4 Lost Gestrals he teaches you how to break the spikey blue structures you’ve been able to find throughout the game so far. The walkthrough will assume going forward you can break these, though most of the ones you see throughout the world just contain items such as Colour of Lumina.
Camp Interaction: Esquie #3 – Speak to Esquie at camp.
Camp Interaction: Lune#2 – Speak to Lune at camp.
Camp Interaction: Maelle #2– Speak to Maelle at camp.
Camp Interaction: Monoco #1– Speak to Monoco at camp. You can also speak with Noco for a scene, but they don’t have a relationship level like the others.
The Continent
Starting from the north exit of Monoco Station, this is an optional area and includes a long side area where you defeat a boss to complete a request for the Grandis shopkeeper in Monoco’s Station. It is a high level area so you may not be able to deal with it right now, in which case you can come back to it later.
Monoco Skill #2 & 3: Ramasseur Bonk & Cultist Blood – Group of 3 enemies in the middle of the area northeast of Monoco’s Station. You can also get the Pelerin skill if you skipped Monoco’s battle tutorial.
Side Area – The Carousel
Record #13: Le Grand Cafe de Lumiere – From the flag hug the left wall and there is a small cave with the record inside.
Monoco Skill #4, 5, & 6: Demineur Thunder, Gault Fury, Troubadour Trumpet – Group of 3 enemies southeast of the entrance to Monoco’s Station.
Monoco Skill #7 & 8: Abbest Wind & Rocher Hammering – Group of 3 enemies northwest of Painting Workshop entrance.
Monoco Skill #9 & 10: Cruler Barrier & Jar Lampstorm – Group of 3 enemies north of Forgotten Battlefield exit.
Monoco Skill #11 & 12: Cultist Slashes & Luster Slices – Group of 3 enemies east of Forgotten Battlefield exit on the beach.
Monoco Skill #13: Potier Energy – Group of 3 enemies north of Boat Graveyard.
Go into the back entrance of Forgotten Battlefield, and warp from Ancient Bridge back to Main Gate, then back out the entrance to reach the southern part of the map again. This is to clean up a handful of enemies that aren’t found for a while in the area of the map after Monoco’s Station, so helps to build out your skills with Monoco if you want to use him. If you don’t want to use him you can skip the backtracking for now.
Monoco Skill #14: Lancelier Impale – Group of 3 enemies north of Abbest Cave. If you haven’t already you can likely beat the boss in Abbest Cave now for a Pictos and some weapon upgrade material.
Monoco Skill #15: Portier Crash – Group of 3 enemies northeast of Spring Meadows.
Now return to Monoco’s Station and exit the northwest exit this time to continue.
Monoco Skill #16 & 17: Bruler Bash & Chevaliere Piercing – Group of 3 enemies southeast of Gestral Beach.
Journal #20: Expedition 47 – Northeast of Gestral Beach is a shop and a path leading to some enemies. This is on the right before the group of enemies.
Monoco Skill #18: Danseuse Waltz – Group of enemies down the path immediately past the journal pickup.
Monoco Skill #19: Hexga Crush – Crystal enemy walking around the centre of the area.
Side Area – Gestral Beach
Gestral Game #3: Gestral Ascension – Reach the top of the obstacle course, only going up. Be careful climbing or you’ll fall all the way back down and must start over. Once you reach the top you’ll receive Outfit: Swimsuit for Monoco.
Side Area – Esoteric Ruins
Nevron Quest #6: Portier – Follow the path into the area and speak with the glowing orb in the middle of the room. It says it wants an item in the next area. Follow the path up to reach a maze. To get through the maze the trick is to shoot the orbs in previous rooms through the open doors, as specific orbs trigger specific doors. To get through the final door you need to shoot the orb back in the first room through the middle room.
Key Item: Wooden Boards – After getting through the Maze, the boards are sitting on the top of the slanted building before you use the grapple points. Take them back to the orb and give them to it to receive Pictos: Protecting Heal, completing the interaction.
Old Lumiere
Expedition Flag – Entrance
No trophy/achievement related collectibles.
Expedition Flag – Right Street
Monoco Skill #20: Chevaliere Thrusts – After being separated from the group, these are the first two enemies you will encounter.
Expedition Flag – Left Street
Journal #21: Fracture Survivor – After the first enemy, go to the right where there is a pipe with a Colour of Lumina sitting on top. Drop into the hole and turn around where there is a gate that is unlocked with the Old Key obtained during the Prologue. Behind the door is this journal.
Expedition Flag – Manor Gardens
Record #14: Renoire – From the flag go to the left through the broken wall to find a door to The Manor. In the room you end up there’s the record sitting on the sinks.
Journal #22: Renoir – Go through the door in the bathroom to reach a bedroom. The journal is on the table beside the bed.
Camp
Journal #23: Expedition 58 – Obtained automatically after returning to camp upon completing Old Lumiere main area.
Camp Interaction: Esquie #4 – Speak to Esquie at camp. Unlocks Gradient Attack – Verso: Striker.
Camp Interaction: Sciel #2 – Speak to Sciel at camp.
Camp Interaction: Lune#3 – Speak to Lune at camp.
Camp Interaction: Maelle #3 – Speak to Maelle at camp.
Camp Interaction: Monoco #2 – Speak to Monoco at camp.
Old Lumiere
After the camp interaction go into the back entrance to Old Lumiere as there are new areas you can explore.
Expedition Flag – Manor Gardens
Journal #24: Expedition 42 – From the flag facing the exit to the area, go to the right where there are two paths that weren’t previously open. Facing both take the one on the left and go down the rope. The journal is sitting beside the large sword in the ground past the enemy.
Monoco Skill #21: Chevaliere Ice – Take the path to the right past the series of grapples until you reach the enemy with the gold sword.
The Continent
The following are available in the areas accessible immediately after Old Lumiere to the west that are now accessible with the ability to swim through coral. Note there are more side areas than listed here as you now have access to most of the map, so have access to some areas that are considered engame areas (don’t worry about these for now, we’ll go through them later).
Monoco Skill #22: Boucheclier Fortify – Group of three enemies on red island northwest of Old Lumiere exit.
Lost Gestral #5 – On the same island in the north section, past the pair of Mimes.
Monoco Skill #23: Ballet Charm – Group of three enemies on small beach on northwest corner of the map.
Journal #25: Expedition 40 – On the small island in the northwest portion of the map beside a shop Gestral.
Monoco Skill #24: Moissonneuse Vendage – Group of three enemies on small beach on west corridor of map.
Monoco Skill #25 & 26: Braseleur Smah & Sapling Absorption – Group of 3 enemies on small beach on west corridor of map.
Side Area – Falling Leaves
Expedition Flag – Resinveil Grove
Monoco Skill #27: Glaise Earthquake – After the first flag, any of the large enemies walking around.
Journal #26: Expedition 35 – Follow the path through the middle of the area to where you can see the floating enemies, the journal is on the left by the ramp.
Record #15: Alicia – From the flag go around to the right where you can drop down a series of ropes to the Lady of Sap in a large cavern. On the left is a door to The Manor. Enter and the record is on the table in the room you enter.
Journal #27: Expedition 49 – Speak with the boy on the right side of the area, then speak with the Lady of Sap in the area below. Return to the boy and speak with him again to open the gate behind him. Take the rope up to the high platform and the journal is on the left.
Expedition Flag – Scavenger
Record #16: Until Next Life – Defeat the Scavenger boss, then go back and speak with the boy again to receive the record.
Visages
Expedition Flag – Plazza
The path to the boss is the one near the merchant, check the other paths first from left to right.
Expedition Flag – Joy Vale
First path from the left.
Monoco Skill #28: Contorsionniste Blast – From the flag take the path up to the right to encounter the large enemy.
Monoco Skill #29: Chapelier Slash – Group of three enemies on the lower level along the main path.
Journal #28: Expedition 69 – Follow the left path and on the left on a ledge with two enemies is the journal.
Expedition Flag – Sadness Vale
Second path from the left.
Journal #29: Expedition 39 – From the flag take the path on the right closest to the floating mask up to a ruined camp where the journal is located.
Expedition Flag – Anger Vale
Fourth path from the left.
Record #17: Verso – From the flag take the first path on the right into the cave, then right at the split to reach a door to The Manor. In the room you appear in, the record is on the ground beside the piano.
Journal #30: Unknown – In the next room, the journal is at the base of the bed on a box.
Expedition Flag – Peak
Third path from the left, to the Axon.
No trophy/achievement related collectibles.
Camp
Camp Interaction: Sciel #3/4 – Speak to Sciel at camp twice. Unlocks Gradient Attack – Sciel: Doom.
Camp Interaction: Lune#4 – Speak to Lune at camp. Unlocks Gradient Attack – Lune: Tree of Life.
Camp Interaction: Maelle #4 – Speak to Maelle at camp. Unlocks Gradient Attack – Maelle: Phoenix Flame.
Camp Interaction: Monoco #3 – Speak to Monoco at camp.
Record #18: Lettre a Maelle – Received automatically after viewing optional camp scene with Verso playing on Piano with Maelle and Esquie. If you haven’t been actively viewing the optional scenes all current ones should be available if you keep selecting the “Check up on the others” option at the campfire.
The Continent
The following are available in the areas accessible immediately after Old Lumiere to the east that are now accessible with the ability to swim through coral. There are a few locations marked on the map that are visible on this side of the map, but they can’t be reached until you have the ability to fly which is unlocked later.
Record #19: Robe de Jour – Purchase from Gestral Shop on small beach directly south of Sirene for 1,000 Chroma.
Lost Gestral #6 – On small beach near three enemies directly north of Coastal Cave.
Journal #31: Expedition 43 – On island on the east side of the map, near a wandering Chromatic Reaper Cultist. This miniboss should be beatable at this point in the game, just note it is a flying enemy so needs to be shot at to damage.
Side Area – Gestral Beach
Gestral Game #4: Gestral Race – Beat the race in under 38 seconds to receive all rewards. You receive a Resplendent Chroma Catalayst, a Grandiose Chroma Catalyst, and Outfit: Swimsuit II for Verso.
Side Area – Sinister Cave
Record #20: Nocturne pour Lumiere – From the entrance, stick to the paths leading right until you reach a ramp with a grapple leading up to the right (the path left of the ramp leads to a Chromatic miniboss). Grapple up, then turn around and grapple across the gap to the other side. Stick to the left to find what looks like a dead end with a hole in the ground (off to the right you can drop down where a dead Gestral Merchant is located with a weapon in front of it). Drop down the hole to reach the record which you could have spotted on the way in from the flag. The path left from the flag leads to a smaller area with another weapon.
Sirene
Expedition Flag – Dancing Classes
Journal #32: Expedition 55 – After defeating the first two groups of two enemies, the journal is on the right by a group of three enemies with two large dancers outside the platform.
Monoco Skill #30: Bennisseur Mortar – After entering the large room covered on fabric paths, drop down to the bottom to find this enemy.
After taking the floating elevator past the fabric room there is a door to The Manor on the right before you progress further, though this room doesn’t contain any items.
Expedition Flag – Sewing Atelier
No trophy/achievement related collectibles.
Expedition Flag – Crumbling Path
Journal #33: Expedition 67 – After taking the elevator behind the snake miniboss, this journal is in the room immediately before the next flag.
Expedition Flag – Dancing Arena
No trophy/achievement related collectibles.
Camp
Camp Interaction: Sciel #5 – Speak to Sciel at camp.
Camp Interaction: Lune#5 – Speak to Lune at camp.
Camp Interaction: Maelle #5 – Speak to Maelle at camp.
Camp Interaction: Monoco #4 – Speak to Monoco at camp. Unlocks Gradient Attack – Monoco: Sanctuary.
The Monolith
Expedition Flag – Entrance
No trophy/achievement related collectibles.
Inside The Monolith
Expedition Flag – Entrance
No trophy/achievement related collectibles.
Expedition Flag – Tainted Meadows
Monoco Skill #31: Eveque Spear – From the flag take the path to the left over the bridge to encounter this repeat of the first story boss (if you were exploring the Continent you may have got this already from an overworld miniboss around Monoco’s Station).
Monoco Skill #32: Clair Enfeeble – Along the story path when you encounter the light enemy with the two floating swords.
Expedition Flag – Tainted Waters
Key Item: Bourgeon Skin – From the flag follow the paths leading left and defeat the Chromatic Bougeon.
Monoco Skill #33: Obscur Sword – Along the story path when you encounter the dark enemy with the two floating swords.
Expedition Flag – Tainted Sanctuary
Monoco Skills #34 & 35: Sakapatate Estoc & Sakapatate Slam – Along the main path, the first two enemies you encounter.
Monoco Skills #36 & 37: Sakapatate Explosion & Sakapatate Fire – Along the main path, the next enemy you encounter walking around the pillar.
Expedition Flag – Tainted Cliffs
No trophy/achievement related collectibles.
Expedition Flag – Tainted Battlefield
Record #21: L’Amour d’une Mere – After progressing through the enemies in the battlefield area you will encounter a split in the path with a tombstone in the middle. Take the left path to find a door to The Manor. On the left side of the room right when you enter is the record.
Journal #34: Aline – In the same room as the record in the middle (blue circle above).
Expedition Flag – Tainted Hearts
No trophy/achievement related collectibles.
Expedition Flag – Tainted Lumiere
Journal #35: Expedition 70 – When you reach the area with all the flower stalls (the same location you come to off the rooftops at the very start of the game), go around the stalls to the right to find some grapples across broken sections of ground. Follow the path to the end to find this journal.
Expedition Flag – Tower Peak
No trophy/achievement related collectibles.
Monolith Peak
Expedition Flag – Entrance
No trophy/achievement related collectibles.
Next up: Act 3
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