There are many special branches in "Rise of the Storm", and the diversion plan branch is one of them. If you want to make a diversion plan branch, don't let the spy get off the car and advance the plot, level up (priority to level 3, obtain recovery ability), and then put the spy after clearing the map.
How to do the branch line of the Storm Rise Diversion Plan
[Talented] The wheelchair talent of this level is the stone shooting cannon + rescue vehicle can be deployed movable
[No talent] Need to block the entrance, occupy the GDF barracks and unmanned aircraft soldiers, and the turrets are constantly stopped. The main force is anti-line wild boars and missile exporters. The economy needs at least Wugang, and it is necessary to make up as soon as possible. The mine cart route is very bad, so it is best to shift and set up the path and unfold it, otherwise you can directly GG by intercepting the hulu halfway
[Difficult] If you don't need a stone shooting cannon, you will definitely be in a hurry. Either rely on the building to hold it back, or you will definitely use your micro-operation to crush the front row and smash the stone shooting cannons on the opposite side. It is almost impossible for a disabled player like me to complete three branch lines. In the end, you can only survive and survive the last wave. It may be very good. On the way back to clear the branch line, you may be G.
【Key Points】
·a.Don't let the spy get off the car and advance the plot first, level up (priority to level 3 to obtain recovery ability), and then put the spy after clearing the map.
·b. Back plate, two rounds will come from behind the butt, two rounds of airdrops (our way of playing does not need to worry about the Air Force, the branch line is easy to clear). The up and down troops must be blocked, rescue vehicles will be deployed at the door, Tallinns will be built, and mines will be buried, otherwise you will not be able to defend them with dignity.
·c. The broken bridge in the middle is broken before the spy gets off the bus. If you want to go up the high ground on the left, you need to go uphill at the foot of the mountain. You must be very cautious here and don’t go in and send light. If this broken bridge cannot cross the mine cart, the mine cart will go back and forth across the bridge and walk back and forth at the bridge. It’s very stupid. Don’t think about eating the mine on the upper left.
·There are pictures and the truth. It is completely feasible to use the initial army to recover the blood from Samsung to push the full picture GDF. It is completely feasible to get the box. This start will reduce the difficulty of the defense in the future to extremely low. It is not a dream to easily complete all the branches under crazy difficulty.
·The next is a detailed explanation of the untalented hand-breaking level. This is very abstract, but very stable. Remember to save a file for each wave.
Detailed explanation
This picture is a Qingye road map. Since the branch line is difficult to do, then do it in advance. The difficulty of this level is continuous attacks from north to south, east to west, but like the previous level, if the spy is not put down, it will not trigger ( ̄︶ ̄), so what we have to do is clear. Before putting the spy to defend, clear the map and pick up boxes as much as possible.
·Our strategy does not require talent, bring whatever you want
·Total force: Fire Spitfire Tank x3 Wild Boar x2 Raider Car x1 Soldier inside the car x5
[Full picture of Qingguang before putting down the spy] (Peace helicopters don't know how to attack tanks, it doesn't matter)
·Our idea is very simple. As quickly as possible, the tank leveling up to three levels, gain the ability to recover blood, and then rely on this seduction and pull to flatten the map. Because the main line is not promoted, the enemies on the map are fixed at this time and no new enemies will be produced. The detailed explanation of the route to push the map is as follows:
·There is a box at A. Pick up the money first. Be careful not to go up. There is a GDF big-headed soldier ambushing it. The direction of the cover is facing you, which is difficult to operate;
·Section B, priority leveling is given. Only by upgrading to level three can you escape from the battle and breathe and return to blood. Section B is a GDF base, with a sentry tower in the four corners, and there are two or three big-headed soldiers inside. Let us first release the soldiers in the riot-suppressing car except for the spy, let the wild boar be in the front and rush in from the lower right corner to fire the oil barrel.
The whistle tower is first handed over to the fire-breathing tank to burn the soldiers inside, and then the wild boar slowly fires and bombs to level up. The garrison here is weak, and the soldiers can be handed over to the wild boar to crush them. If you have the ability, you can also get the experience of crushing them. The wild boar has more than 90% of the armor of the rifle, so you should focus on fire and knock out the tanks that are threatening. The soldiers should just press them directly. If you have the ability, you can rush over and issue a skill.
·The building at B is definitely enough to reach three levels of wild boars, and our long-lasting combat capabilities are guaranteed. There is an ore refinery here, which contains mine cars. In order to get as much experience as possible, you can beat the mine first and then beat the truck (note that the mine car has innate hatred, so you have to pull some troops). The mine explodes and the car is full of blood, so you can fire a few more shots.
·C There is a two-star drone soldier here. The missile soldiers (if they are still alive) follow a leveling tank. After shooting the drone, let the tanks blow a few shots first, and then crush them to death with low health. If there is no missile soldiers, it will be crushed to death. It will be painful to fight a tank in the small plane. By the way, don’t forget to get a cash box in Section C.
·The small blue square in the middle of the map is a broken bridge, which is broken before the defense starts, and will be fixed by GDF after it starts
·The G between E and H is the first major difficulty. There will be a group of drone soldiers here. The optimal solution is to rush up to x, and then send a tank with a good health to rush over and crush it. It is best if this tank is not yet three stars, so that it can eat a lot of experience.
·H The soldiers and tanks near the walls can be seduced to kill them.�The two defensive towers are not difficult to solve, be careful not to be fought within the range of the projectile tower.
·Open the wall in H and use the refinery to level up first. Don’t rush to push it inside. There is a wave of soldiers in the refining car. There is a stone shooting cannon deployed on the upper left of the inner body, but there are three explosives around. The explosives are not damaged enough to directly smash it. Remember to finish it.
The dry-broken stone shooting cannon only requires your two wild boars. Don’t send too many. After the dry-broken cannon, a wave of tanks will be fixedly refreshed. Two small cars will take two tanks and pull the fire to kill them. Be careful not to step on the mine here, and then you will have a boring leveling, so that the tank can be as three stars as possible.
·There is also a stone cannon in the J base later, just pay attention, don't rush too hard at once.
·The second difficulty, or the overturn point is the uphill of F. Don’t rush here. If there are too many people, it’s better to hit the high and low, which will make your Samsung team **. It is better to choose a wild boar with thick skin and flesh to rush up and seduce it down to beat it, and make sure that you have not lost your staff.
This style of play is slower, but it is the safest for players with broken hands and proves to be completely feasible.
Detailed explanation·Continued
·Next, let’s briefly talk about the operation. The family will add a barracks and heavy industry. After 5 engineers are launched, all missiles will explode. After 2 mining cars are installed, all wild boars will explode. If the missile does not accelerate, one will be 8s. It is the core of the sea of people. Remember to press the alt to synchronize the speed when the step-tank is coordinated.
The mine below the upper right canyon is the safest. One of the new mine trucks is shifted directly from their homes, and the deployment will go out through the front door; the other one will eat the mine below. The enemy will come to the path behind the butt, and the three wild boars and two fire tanks (Sanxing) G of the heroes can completely defend it, so there is no need to worry about it.
·The next is the back panel moment. Although we cleared the map, we will still brush up some soldiers and mission buildings.
·Take the barracks' branch line as an example, as shown in the figure on the lower left of the map, the rescue vehicle deployment location will be released, and the mission target barracks and two Gatling machine gun towers will be released. At the same time, it is almost the time of the first wave of GDF attacks. We must ambush the first-hand engineers and troops here in advance. There must be no troops, otherwise the engineers will be swept to death by the machine gun tower.
The barracks here will start to explode drones as soon as possible. This thing is really high.
·The vehicle station on the upper left sends two engineers and four tanks, and when the vehicle stands out, it will be occupied and sold for money. Each branch line will be completed and a wave of soldiers will be sent, and an additional rescue vehicle will be sent after the Air Force branch line is completed.
As the vehicle station also blasted a wave of soldiers, four tanks and soldiers sent after occupying the branch line were easily fought, and then let these soldiers go to the target point of the aircraft branch line to stand by. The aircraft branch line will not browse soldiers, but will only browse two platforms.
·The vehicle station on the upper right is a hard bone. After defending the first wave, we must concentrate our forces to push it, leaving the barracks in the lower right corner of the high ground, so that the engineers can occupy the violent drone. The tower before was shot at home, and then we will take it first. A heavy industry was thrown away from the highlands, and two mine trucks were sent to mining on site, and the barracks and power plants extended to the open space above. Towers were built here to combine troops to defend.
·The rescue vehicles provided by the Air Force branch line are unfolded at the top of the army outlet, and urbanization is started on the spot, replenish production capacity on the spot, build towers, and missile soldiers should not block the mouths, pull a little out, and do not be crushed by the washed tanks.
The troops on the upper road and the upper right were blocked, and the violent soldiers continued to stop during the above time. If the Air Force branch line is completed in time, there will be no ground strike aircraft, but those two waves of paratroopers will still be there. If there are missile towers and missile soldiers in advance at home, there will be high expectations to defend the paratroopers without any injuries.
·The barracks in the lower left can be defended as appropriate. If you feel that you can't stand it, you can retreat to the high ground of your hometown and complete the branch line. After the barracks are replenished, we can press a few engineers, and we can lay mines when we have nothing to do. In this way, our economy and population can still be maintained and we can retreat decently.
If you ignite a stone shooting cannon, as long as there are enough numbers, you can completely suppress the GDF and not touch your wall. During the last two rounds, the GDF will airdrop the troops to the rear of the base, and as mentioned above, these two rounds of aircraft can be driven by missile towers and missile soldiers, and even if it is not good, it can pull two less bubbles.
·The troops who attacked the bottom right have a total of two types of physical feelings. After the plane dropped, the meritorious team stationed at the butt must be transferred back.