The old game "Bad Gate 3" will launch a big patch recently. The content of the patch is first of all, including conventional problem solving cross-platform play, followed by 12 brand new sub-professions, and then there is a photo mode. Players can take many interesting photos according to their requirements, and the patch is updated at 9 pm on April 15, 2025.
When will the No. 38 patch be released?
"Bad Gate 3" Patch No. 8 has been launched simultaneously on Xbox, PlayStation and PC platforms. The patch update will be launched at 9 pm on April 15, 2025. Just download and install it directly when the time comes.
Key highlights of the patch:
Photo mode
12 new deputy positions
Cross-platform play
Xbox Series S split screen mode
Gameplay
When you successfully pass a Perception check, the items found are now fixed on the minimap and included in the battle record.
Fixed an issue where some special abilities of the player companion were not properly provided at the end of the Supreme Hall and its dialogue.
Reels and potions stored in the unlocked container of the player team inventory are now available in dialogue rolls.
When neutral and friendly NPCs step into surfaces that trigger negative effects in combat during non-combat, they will no longer become hostile (such as electric shock surfaces that trigger thunder strikes). Relax, man.
Fixed an issue where free casting was reset when given arbitrary state.
Fixed an issue where a character in automatic pathfinding was stuck with the ladder when it was used by another companion.
Fixed an issue where the mobile platform of the Shar Cast Iron Temple sometimes left you behind, causing the player to fall and die.
Fight
Fixed an issue that caused neutral NPCs to trigger combat without reason.
Cerris will no longer be involved in battle with Minsara when traveling through the entire area. He is no longer a combative beaver.
Module
Fixed an issue where you were stuck in the 0% loading interface when a player tried to join a multiplayer game when using a mod.
The module verification window is now triggered no matter where the request to connect to the multiplayer game is initiated.
Replaces a more explicit message for third-party module warnings.
Performance and Options
Fixed an issue where rule selection did not appear in the "Switch Custom Mode" interface when accessing the rule setting interface in the multiplayer lobby.
Improved the gaming experience of the Golden Furnace.
Scripts and Processes
Fixed an issue where Gendler was looking for him despite Gendler refusing to tell you the name of his prey.
Fixed an archive issue where players were unable to find enough numbers of shadow gems for Shael Cast Iron Temple.
Minsara will now comment on the monarch's appearance.
Minsara has been reminded that “knockdown” does not mean “death”, so she will appear more reliably in the Tower of Moonrise.
When controlling Minsala, the player cannot teleport out of the Moon Outing Tower unless the player tells her to stay in place.
When the player lets Minsara stay in the torture room, she is now willing to talk to you.
In Chapter 2, Minsara no longer falls into the dilemma of taking care of Seinier.
Fixed an issue where the player could still talk about him as if he was alive when Arte Kura was dead.
When talking to Viconia, if Shadow Heart is still alive, your character no longer thinks Shadow Heart is dead.
At the end of the game, Gail, who was intimate with him, will now receive a letter with an appropriate tone (read: lovely).
User Interface
Discovered and tradable merchants (non-hostile and alive, etc.) will now appear on the world map, no matter how far the player is from.
Drama Performance
Yingxin agreed to stop changing her hair color repeatedly during certain intimate moments.
Organize and improve the performance animation problem when players kiss characters of different heights in the evil ending.
Text
Fixed an issue with a duplicate dialogue option that appeared in Minsara's main team conversations and another incorrect version of the dialogue option.