In "Monster Hunter: Wilderness", the slashing of flavor is a mechanism in the game, and it is specifically a single damage multiplication zone for melee weapons. The specific bonus value is related to the current slashing of flavors. It is a very critical and dynamically adjusted through slashing of flavors.
What are the Monster Hunter's Wilderness Flavor Slashing and Related Skills?
Background knowledge of damage cycle zone
Before introducing the taste correction, please add some background knowledge about the monster hunting damage riding area. How is the damage of the monster hunting melee weapon calculated? It is calculated through the following multiplication areas:
Physical damage = panel after closing the weapon's magnification *Hearing*Taste correction*Movement/attribute correction*Seedy quality*A variety of other corrections
Attribute damage = panel/10* Attributes Huixin* Taste correction* Action attribute correction* Meat quality* Various other corrections
Needless to say, the panel is the attack power and attribute attack power displayed in your status bar
Everyone is familiar with the riding area of Huixin. The physical damage of Huixin attack is 1.25 times. If there are super Huixin and attributes, the damage will be more severe. This is the riding area we will talk about next.
Then like action value/attribute correction/meat is the damage coefficient when hunters use different attack actions to attack different parts of monsters
Then there are some other messy corrections for different weapons, such as the double sword blue ghost transformation, which has physical and attribute damage bonus
Chopping flavor correction
Then let's go back and talk about the taste-cutting correction. The taste-cutting correction is a separate damage multiplication area for melee weapons. The specific bonus value is related to the current taste-cutting, which is a very critical and dynamically adjusted through the taste-cutting skills.
So what is the value of the taste correction? You can see the following table:
In fact, if you have studied taste correction before, you should have discovered that since the beginning of the world, taste correction has not changed
Flavor enhancement analysis
The following picture lists the physical and attribute improvement rates brought by each level of slashing. The two slashings of red orange are basically not used in actual combat, so the improvement rates are not calculated.
In the physical part, the increase of yellow to green is 5%, the increase of green to blue is 14%, the increase is very high, and the increase of blue to white is 10%, which is also a good improvement. If you compare it, the total damage increase of 10% is equivalent to having more than 20 more attacks on your panel.
In terms of attributes, the yellow to green will increase by 33%. It can be said that after the yellow to yellow, the weapon's attribute output will drop a lot. Green to blue increases by 6%, and blue to white increases by 8%, which is not as obvious as physical improvements.
Analysis of relevant skills of shaving
The following four skills related to the game are:
Craftsman is used to prolong the taste, and to increase the damage by extending the taste to a higher level of taste correction
Sharp Blade/Ta Ren Art/Rank Blade slows down the consumption of slashing and avoids the damage caused by reducing the slashing and reducing the slashing and reducing the damage
For specific values, please refer to the table below
Let’s take a look at the choice between Blade and Master Art. I made the following picture, which represents the probability of Blade and Master Art’s guaranteed killing at different heart rates. Let’s just say the conclusion. If the Awareness is higher than 62.5%, Master Art is better, and vice versa, Blade 3 is stronger. In the wilderness, since the knowing skills are generally weakened and it is difficult to accumulate knowledge, the sharp blade will have more advantages.
Let’s take a look at the Ring Blade. The Ring Blade is more suitable for maintaining slashes when the current slashing smell is short. For example, the thunder guard jaw double sword with only 10 white slashes that produces the Level 1 Craft Level 2 Blade. Even if it produces the sharp blade, it will still fall off the white slash very quickly.
Since the demand for slashing flavors is different from different weapons/different methods is difficult to quantify, in order to see whether to produce a sharp blade or a sharp blade or a master arts, you can count how many swords you have hit during the time when the sharp blade does not fall off. This part is the slashing flavors saved by the rigid blade, and then use this data to compare with the sharp blade and master arts.