Introduction to the combat skills of "Rise of the Ronin"

Mar 19 2025

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It is very important to know some combat skills in "Rise of the Ronin", which can help players improve some combat abilities. First of all, try to use advantageous genres or ninja attribute genres during the bounce and counter-stage stage. You can also use equal genres without any broken hands. It is not recommended to fight against attributes if you are not a big touch. What are the combat skills of the rise of Ronin? Try to use the advantageous genre or the ninja attribute genre during the rebound and counter-strategy stage. You can also use the equal genre without any silence. If you don’t have any big touch, you won’t recommend fighting against the attribute. After the bounce and counterattack, the enemy's waver amplitude and time of waver are greatly determined by the restraint of the genre attributes. If the bounce is bounced in the reverse attributes, it is similar to not bounce. I really don't recommend being a master of reverse attributes.

It is very important to know some combat skills in "Rise of the Ronin", which can help players improve some combat abilities. First of all, try to use advantageous genres or ninja attribute genres during the bounce and counter-stage stage. You can also use equal genres without any broken hands. It is not recommended to fight against attributes if you are not a big touch.

What are the fighting skills of the rise of the ronin?

Try to use advantageous schools or ninja attribute schools during the bounce and counter-attack stage. You can also use equal schools without any silence. It is not recommended to fight against attributes if you are not a big touch. 

The enemy's waver amplitude and time of waver after successful bounce are greatly determined by the restraint of the genre attributes. If the reverse attribute is bounced, it is similar to not bounce. I really don't recommend being a reverse attribute master. 

The enemy's shake is divided into small shakes that quickly reply, and large shakes that last longer. During the big shake, there will be a complete red box on the enemy's hp. 

A simple note can be that you are not greedy for the first time, and a wave of greedy for the second time you are successful. Every two successful rebounds will be greedy for a wave. 

Martial arts are basically only available if the enemy is shaken (except for a few functional martial arts). Some of the recommended major skills that start slowly are to be left to the enemy as an execution skill.

When the enemy does not attack, you can take the initiative to attack and steal a little of the enemy's energy limit, but it is not recommended to exceed 3 draws. The upper limit is about 3 draws + 1 charge A, and then you have to prepare to bounce back. 

Stone fire can cancel the back shake of flat A, flash blade can cancel the back shake of stone fire and flat A. If the stone fire is chopped early, quickly shake the knife and prepare for the next blow. 

It is recommended to add points to the weekly items first. 8+3 m medicines are enough for you to change blood and pass the boss and switch to the end of Chapter 2. Just enjoy the positive feedback of victory first and practice the basic skills of rebounding and reverse slowly. The success rate of rebound and reverse greatly affects your gaming experience, which is unavoidable. If you really rebound and reverse, just strengthen the medicine.

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