"Monster Hunter: Wilderness" Recommended weapon selection for powerful attack bottle

Mar 06 2025

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The Struggle Bottle in "Monster Hunter: The Wilderness" is a very useful thing in the game, but many players are not sure how to choose a Struggle Bottle weapon. First of all, the Struggle Bottle graduation should be selected as 3 paralyzing attack parts for mechanical weapons, and the adverb is 3 attacks and 2 kills. How to choose a weapon for Monster Hunter Wilderness Strike Bottle? Graduated should be a mechanical weapon for 3 paralysis attack parts. Adverb entries 3 attacks and 2 slashes. In the case of 3 concentrations, the attack bottle still requires two sets of two consecutive slashes to barely open. I personally think that the attack bottle is more suitable for strengthening for 3, with a high output of 90s at a time. Of course, if you have a position, you will be better with concentration. Concentration 3 main introduction

The Struggle Bottle in "Monster Hunter: The Wilderness" is a very useful thing in the game, but many players are not sure how to choose a Struggle Bottle weapon. First of all, the Struggle Bottle graduation should be selected as 3 paralyzing attack parts for mechanical weapons, and the adverb is 3 attacks and 2 kills.

How to choose the weapon of Monster Hunter's wilderness attack bottle

Graduated from the striking bottle should be 3 paralyzed attack parts, adverb entries 3 attacks 2 slashes

In the case of concentrated 3, the attack bottle still requires two sets of two consecutive slashes to barely open. I personally think that the attack bottle is more suitable for strengthening for 3, and the output is 90s higher at a time. Of course, if there is a position, it is better to bring concentration.

The main improvement of the spiral charging of the 3 sirens is that the spiral charging cut of the 3 sirens can almost cover the full solution consumption, that is, a set of sirens filling cuts will actually only consume the same energy at the deformation, and the demand for axe slot charging is less, and there is no need to frequently make byy combos, and the rhythm is smoother.

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