The killing axe in "Monster Hunter: The Wilderness" is a very useful powerful weapon in the game. The easy-to-use output combo for the killing axe relies on the wound mechanism. First, the opening GP roar is connected to the Feitian continuous slash and quickly open the red blade, and then the wound is caused by normal output means such as tapping three consecutive sequels.
How to output combo from Monster Hunter's Wilderness Cutting Axe
Cutting Axe feels like this weapon that relies on wound execution the most, and the benefits are terrifying. So multiple executions of wounds are the core idea of I think the cutting axe improves the experience.
Based on the wound mechanism and the high-yield execution of the axe, our interactive idea of cutting the axe has also become: the opening GP roar connects the Feitian continuous slash to quickly open the red blade (a set of dragon-killing bottle and strong attribute bottle requires two sets of gymnastics to open the red blade and the strong-attribute bottle) - A wound is caused by normal output means such as tapping three consecutive lines - a wound is executed (no matter what kind of execution, it can be controlled into the sword-like solution in the middle of the deformation slash to derive the full solution) - a large-scale damage caused by the full solution causes another wound to be executed. The cycle of execution is the result of the large-scale damage caused by the full solution.