"Diablo 4: The Hateful Body" contains all dark metal equipment illustrations, all mythological dark metal properties and drops. Diablo 4 Dark Gold Equipment Attribute Illustration. "Diablo 4: The Body of Hatred" is the first expansion pack for Diablo 4 (it can also be called a large-scale DLC). Players will follow Raeruir's footsteps to the jungle of Nahantu to prevent the resurrection of Mephisto, the King of Hatred. The Hateful Body expansion pack will add a new storyline, shaman profession, mercenary system and team copy system. Players will accept more difficult challenges and obtain richer loot.
Equipment description
Before starting the equipment attribute illustration, the author first explains the equipment system after the expansion pack——
1. The item level dropped after level 60 is fixed at 750.
2. At level 60 and at the beginning of Torment 1 difficulty, there will be a certain chance of dropping ancestor items, and the equipment level is fixed at 800. The higher the difficulty, the greater the chance of dropping an ancestor.
3. Ancestor items will have at least one star entry, so legendary items can have a maximum of 3 stars, and dark gold items can have a maximum of 4 stars (unique items have one more affix).
4. Helmets, clothes, pants, and two-handed weapons can all have two holes (that is, up to 4 sets of runes can be inlaid, and of course gems can also be inlaid).
5. If the tempering fails, you can reset it once through the scroll of the team dungeon Dark Fortress. Note that each piece of equipment can only be reset once.
6. Mythic Dark Gold has a fixed equipment level of 800 and full attributes (at least 1 attribute with a star). It often has the effect of changing the gameplay. It has purple light and sound effects when it drops.
7. If the equipment in the illustrated book is not marked as a drop, it will be dropped in the world. Relatively speaking, it is more efficient to clear deep pits and frenzy bosses.
8. Consuming 2 Sparks (obtained by dismantling Mythic Unique Gold) and directly making it (at the same time requiring the consumption of specific runes) is naturally the most efficient option to obtain the key Mythic Unique Gold.
For the end boss guide to farm equipment, please go to:
1. Mythical Dark Gold
1. Helmet
Andalil's appearance
Full professional
128 Armor
+666.0% poison resistance
+30.0% attack speed
+110 points for all attributes
+86 life restored on hit
+10% upper limit of poison resistance
Lucky Blow: Up to 20% chance to trigger a burst of poison nova, inflicting 4,500 poison damage to enemies in the area over 5 seconds.
Drop Boss: Duriel, Andariel
The Crown of Harmony
Full professional
128 Armor
20.0% cooldown reduction
+800 life limit
+18 resource limit
+350 Armor
Gain 20% damage reduction. Additionally, +4 to all skill levels.
Drop Boss: Duriel, Andariel
The inheritance of falling into prison
Full professional
128 Armor
+200.0% damage to angels and demons
+20.0% critical hit chance
+20.0% chance of a lucky hit
+20.0% movement speed
+2 to core skills
Surrender to Hatred and gain the Mother's Favor, increasing your damage dealt by 60%[x]. Destroying enemies briefly steals the Mother's Favor effect from nearby allies.
2. Breastplate
Clothes of False Death
Full professional
224 Armor
+1 to all passive skills
+160 points for all attributes
+333.0% damage of next attack after entering stealth state
+800 life limit
11.1% resource generation
If you haven't dealt damage in the past 2 seconds, you become stealthed and gain 40% increased movement speed[+].
The Power of Tyrael
Full profession
224 Armor
Ignore durability consumption
20.0% damage reduction
+16.5% movement speed
+60.0% all elemental resistance
+7.5% upper limit of all elemental resistances
At full health, your ability releases a Holy Shot, dealing 195 damage.
Drop Boss: Duriel, Andariel
3. Amulet/Ring
Selig's Dissolving Heart
Full profession
+3.0% upper limit of all elemental resistances
+30.0% all elemental resistance
15.0% damage reduction while healthy
+15.0% chance of a lucky hit
+25.0% movement speed
15.0% resource generation
Gain a 60 maximum resource bonus.
When you take damage, for every 1% of the life limit you would have lost, 75% of the damage will be replaced by a loss of 2 resource points.
Drop Boss: Duriel, Andariel
Ring of the Starless Night Sky
Full profession
+12.5% all elemental resistance
+12.5% all elemental resistance
+17.5% attack speed
+12.5% critical hit chance
+12.5% chance of a lucky hit
+2 to core skills
Consumption�'s primary resource reduces the skill's resource cost and increases your damage by 10%[x] for 3 seconds, up to a maximum of 50%[x].
Drop Boss: Duriel, Andariel
4. Sword
Bringer of Doom (one-handed)
Wizard, Druid, Barbarian, Ranger, Necromancer
247 damage per second
Damage per hit [180 - 270]
Attacks per second (fast): 1.10
+100.0% damage
+160 points for all attributes
10.0% damage reduction
Lucky Blow: Up to 15% chance to restore +530 health
35.0% life limit
Lucky Blow: There is a 25% chance to cause up to 900 Shadow damage to nearby enemies and reduce the damage caused by them by 20% for 5 seconds.
Drop Boss: Duriel, Andariel
Grandfather (hands)
Barbarian, Necromancer
496 damage per second
Damage per hit [397 - 595]
Attacks per second (slow): 1.00
+150.0% damage
Ignore durability consumption
+220 points for all attributes
+300.0% damage
+1,800 life limit
+20 resource limit
Your critical strike damage is increased by 100%[x]. Other attributes on the weapon can be adjusted to higher values than normal.
Drop Boss: Duriel, Andariel
5. Staff/long handle
Avalyon, Spear of Lysander (staff)
Wizard, Druid
496 damage per second
Damage per hit [397 - 595]
Attacks per second (slow): 1.00
+159.5% critical, vulnerable and suppressed damage
+18.0% all attributes
+33.0% movement speed
+66.0% All Elemental Resistance
Lucky Blow: Up to 15% chance to restore +66.0% primary resources
Gain a random shrine effect for 20 seconds after killing an elite enemy. Can only take effect once every 30 seconds.
Drop Boss: Duriel, Andariel
Broken Oath (Polearm)
Druid, Barbarian, Spirit Witch
496 damage per second
Damage per hit [442 - 662]
Attacks per second (slow): 0.90
+400.0% damage to healthy enemies
Lucky Blow: Up to +44.4% chance of going berserk
+29.6% attack speed in berserk state
+444.4% continuous damage
+1,200 life limit
When the enemy's expected sustained damage is higher than its remaining health, kill it immediately.
6. Blade Halberd
Nesekom, Herald of Despair
Lingsha
496 damage per second
Damage per hit [397 - 595]
Attacks per second (slow): 1.00
+400.0% damage to elites
+200 points for all attributes
+1,200 life limit
+250.0% critical damage
+450.0% suppression damage
You mark a random nearby enemy every 5 seconds. The marked enemy falls into a vulnerable state, and your attack on it will definitely hit it critically and cause suppression.
After hitting a marked enemy 10 times, the mark disappears.
2. Dark gold
1. Helmet
Roaring storm
Druid
128 Armor
+[8 - 16] resource limit
+[107 - 121] points of concentration
+[1 - 2] to wild impulse
+[40.0 - 50.0]% Lightning Resistance
Lucky Strike: Storm skills have up to a [15 - 35]% chance to generate 4 Spiritual Power.
Skills that are inherently storm-based will now be treated as werewolf skills.
Drop Boss: Duriel, Andariel
Vasily’s Prayer
Druid
128 Armor
+[489 - 526] Life limit
+[11.5 - 15.7]% Concentration
+[3 - 4] to defensive stance
+[226 - 235] Armor value
Your Earth skill is now also a Ursine skill, and strengthens your health by [2.0 - 5.0]%.
Drop Boss: Valshen’s Echo
The Peace of Ebewaka
Lingsha
128 Armor
+[47 - 65] points for all attributes
+[8.0 - 12.5]% movement speed
[8.0 - 10.0]% Damage Reduction
+[2 - 3] to speed
All of your abilities will now also count as Catalog, Aquila, Ape, or Insect abilities based on the secondary spirit animal affinity choices you made in the Hall of Souls.
The damage you deal increases by [10 - 30]%[x] for each spirit animal type you have with the skill.
Drop Boss: Beast in the Ice
Cloak of Loyalty
Lingsha
128 Armor
+[47 - 65] points for all attributes
+[8.0 - 12.5]% movement speed
[8.0 - 10.0]% Damage Reduction
+[2 - 3] to speed
When your choice in Hall of Souls matches:Their bonus effects are increased by 100%.
- Skills with this base psychic gain [20 - 60]% energy cost reduction.
- Skills with this base Spirit gain [20 - 60]% cooldown reduction.
Drop Boss: Grigori
The Immortal Face
Necromancer
128 Armor
+[2 - 4] Bone Spear
+[23.5 - 32.5]% chance to cause the Bone Spear projectile to be cast twice
+[327 - 444] Armor value
+[13 - 21] resource limit
Bone Spears leave a trail of damage, dealing [75 - 135] Physical damage when they explode. Each 30% of critical damage dealt increases that damage by 5%[x].
Drop Boss: Valshen’s Echo
The loser
Necromancer
128 Armor
+[21.0 - 29.6]% chance to cause Soul Rift to deal double damage
[15.5 - 20.0]% Resource Generation
+[2 - 3] to Imperfect Balance
[13.0 - 17.5]% Damage reduction while you have a barrier
For every 30 Essence consumed while activating Soul Rift, the duration of Soul Rift is extended by 0.5 seconds, up to a maximum of 8 seconds.
For every 30 Soul points gained while activating Soul Rift, Soul Rift deals [100 - 200]% of its Shadow damage to nearby enemies every second.
Starfall Crown
Wizard
128 Armor
+[4 - 6] to Meteorite
[8.1 - 8.8]% Cooldown Reduction
+[18.5 - 27.5]% Meteorite skill range
+[88 - 102] points of intelligence
Meteorite no longer costs mana, but has a 2-use limit and a [10.0 - 4.0] second cooldown.
When the Meteorite spell is cast, 3 additional meteorites will be summoned to hit the area around the target. In addition, enchanting and strengthening meteorites will increase the number of meteorites that hit the target by 1.
Drop Boss: Beast in the Ice
The Fang Helm of the Valorous Joritz
Barbarian
128 Armor
+[103.5 - 135.0]% damage while raging
+[6.0 - 8.0]% attack speed in berserk state
+[10.5 - 15.0]% movement speed while berserk
+[489 - 526] Life limit
When you gain Berserk while already berserk, you have a [40 - 60]% chance to become even more furious, dealing 15% more damage [x], 2 Rage per second, and 10% reduced cooldown. .
Drop Boss: Duriel, Andariel
Helmet of the Ugly Bastard
Barbarian
128 Armor
+[28.5 - 49.5]% Fire Resistance
+[3 - 5] to full anger
[8.0 - 12.5]% Berserker's Wrath cooldown reduction
+[1 - 2] to use offense as defense
Lucky Blow: Up to 40% chance of dealing +[4,250 - 6,750] Fire Damage
Casting Berserker's Wrath causes you to explode, dealing [150 - 450] Fire damage. Additionally, while raging, any direct damage you deal becomes fire damage.
The Fire damage you deal is increased by [60 - 80]%[x].
Hood of the Nameless One
Ranger
128 Armor
+[1 - 2] to Unstable Potion
+[1 - 2] to Tricky Attack
+[1 - 2] The most dangerous move in chess
+[41.5 - 55.0]% control duration
When attacking a controlled enemy, you gain [20 - 40]%[x] Lucky Hit chance bonus.
Drop Boss: Duriel, Andariel
Crown of the Godslayer
Full profession
128 Armor
+[50.0 - 67.3]% damage to elites
[8.1 - 8.8]% Cooldown Reduction
+[489 - 526] Life limit
+[51 - 65] click all attributes
When you stun, freeze, or root an elite enemy, you pull all nearby enemies toward the center and increase the damage you deal to them by [30 - 60]% for the next 3 seconds. [x]. This effect can only take effect once every 12 seconds.
When fighting a boss, this effect will trigger when you deal damage to the boss.
Drop Boss: Duriel, Andariel
Crown of Lucion
Full profession
128 Armor
+[489 - 526] Life limit
[8.1 - 8.8]% Cooldown Reduction
+[7.0 - 8.0]% chance of lucky hit
+[40.0 - 50.0]% Shadow Resistance
Whenever you use a skill that consumes resources, gain [5 - 15]%[x] increased damage, and resource consumption increased by 30%[+] for 4 seconds, stacking up to 5 times.
Drop Boss: Infernal Tide
2. Breastplate
The ecstasy of the mad wolf
Druid
224 Armor
+[733 - 790] Life limit
+[13.0 - 17.5]% damage bonus to Ferocious Wolf
+[10.5 - 15.0]% werewolf attack speed
+[4 - 5] Toe walking gait
Werewolf form is your true form, and all of your Werewolf skill levels increase [4 - 7].
Drop Boss: Valshen’s Echo
Insatiable rage
Druid
224 Armor
[8.0 - 12.5]% maximum health
+[2.5 - 4.0]% to the bonus effect of Bear Power
+[3 - 4] to Iron Fur
+[108.5 - 140.0]% Ursine Suppression Damage
Ursine form is your true form, and all of your Ursine skill levels increase by [2 - 5].
Drop Boss: Grigori
Red zircon jacket
Lingsha
224 Armor
[13.5 - 22.5]% damage reduction while injured
+[489 - 526] Life limit
+[17 - 29] Restore life on hit
+[2 - 3] to patience
Consuming energy restores [1 - 10]% of your maximum health.
In addition, every time one of your active skills goes on cooldown, 10% of your maximum health will be drained every second, reducing its cooldown by 3 seconds.
Drop Boss: Lord Qil
Dismembered Plate
Necromancer
224 Armor
[13.0 - 17.5]% damage reduction to enemies affected by blood skills
[13.0 - 17.5]% maximum health
+[2 - 4] to Blood Spear
+[15.5 - 20.0]% chance to cause Blood Spear to deal double damage
You are pierced by the blood spear. At the same time, the blood spear no longer damages you, but strengthens you by [1.0 - 4.0]% of your maximum health, and has a 10% chance to generate a health orb.
Blood Spear damage increased by [10 - 40]%[x].
Drop Boss: Beast in the Ice
Bloodsmith's Breastplate
Necromancer
224 Armor
+[8 - 12] points of life orb restored soul
+[103.5 - 135.0]% damage within 4 seconds after picking up a health orb
+[611 - 658] Life limit
+[2 - 3] Bone Spirit
When you pick up [10 - 3] health orbs, spawn a free Bone Spirit that deals bonus damage based on a percentage of your current health.
Drop Boss: Lord Qil
Infinite Vestments
Wizard
224 Armor
+[80 - 94] points of intelligence
+[1 - 2] to elemental blend
+[1 - 2] to Electric Shock
+[1 - 2] to glass cannon
After using Teleport, close enemies will be pulled towards you and stunned for [2.0 - 3.0] seconds, but the cooldown of Teleport is increased by 20%[x].
Drop Boss: Valshen’s Echo
The Wrath of Harrogath
Barbarian
224 Armor
+[489 - 526] Life limit
[8.0 - 12.5]% damage reduction against bleeding enemies
+[7.0 - 8.0]% critical hit chance
+[72.5 - 95.0]% damage over time
Lucky Blow: When you deal bleed damage to an elite enemy, there is up to a [20 - 60]% chance to reduce the cooldown of your ability by 1.0 seconds.
Drop Boss: Grigori
The leather suit of the gangster
Ranger
224 Armor
+[31.5 - 45.0]% Mind Eye duration
+[26.0 - 35.0]% Movement speed gained when the Mind Eye energy tank is full
[10.5 - 15.0]% damage reduction to enemies affected by trap skills
+[611 - 658] Life limit
When you gain infinite energy from the Mind's Eye, casting core abilities will have a [60 - 80]% chance to spawn a Caltrop, Poison Trap, or Life Trap.
Drop Boss: Duriel, Andariel
Clothes of Canduras
Ranger
224 Armor
+[16 - 25]% movement speed granted by dodge for 1.5 seconds
+[57.0 - 75.0]% non-physical damage
+[2 - 3] to Shadow Curtain
+[46.5 - 60.0]% Shadow Resistance
Casting Shadow Veil makes you immune to all damage for 2 seconds. However, the cooldown of your dodge is increased by [9.0 - 3.0] seconds.
Dodge while Shadow Veil is in effect triggers an explosion that deals [450 - 1,350] Shadow damage and pulls enemies in with it.
Drop Boss: Grigori
Razor Armor
Full profession
224 Armor
+[437 - 601] Thorns
+[437 - 601] Thorns
+[437 - 601] Thorns
+[437 - 601] Thorns
Thorns have a 10% chance to deal [100 - 200]%[x] additional damage.
Drop Boss: Lord Qil
Soul Mark
Full profession
224 Armor
+[489 - 526] Life limit
[8.0 - 12.5]% health damage reduction
+[26.5 - 40.0]% Barrier Generation
+[1 - 2] number of potions
Healing Potions no longer provide instant healing, but instead grant you a barrier equal to 200% of the original healing amount for 4 seconds.��
While you have a barrier, you gain [10 - 30]% damage reduction and can drink healing potions at full health.
Drop Boss: Duriel, Andariel
3. Gloves
The hand-wrapped hands of the unknown ascetic
Druid
64 Armor
+[4 - 6] to thunderstorm
+[103.5 - 135.0]% damage to distant enemies
+[9.0 - 11.0]% critical hit chance
+[2 - 3] to contempt
Each time a thunderstorm increases in size, it can cause 1 additional lightning strike.
When a thunderstorm hits, lightning attacks twice in a row, causing [10 - 40]%[x] additional damage.
Drop Boss: Beast in the Ice
Bjorfon's Tusk (will be installed in the game according to the situation)
Druid
64 Armor
+[1 - 2] to Endless Storm
+[57.0 - 75.0]% non-physical damage
+[7.0 - 8.0]% critical hit chance
+[2 - 3] to core skills
Havoc's Lightning Strike now prioritizes enemies.
While Catastrophe is active, you gain unlimited spiritual power and the damage dealt is increased by [40 - 100]%[x].
The madness of the dead gods
Lingsha
64 Armor
+[1 - 2] to anti-venom
+[1 - 2] to nourish
+[2 - 3] Touch of Death
+[7.0 - 8.0]% critical hit chance
When you take direct damage, this damage will be converted into poison effect and take effect gradually in the next 10 seconds, but the damage amount will be increased by [30 - 0]%.
Lucky Blow: Direct damage has a 25% chance to apply Death Touch to the enemy based on the proportion of your poisoned health.
Drop Boss: Valshen’s Echo
The wail of hell
Necromancer
64 Armor
Evil Explosion causes fear and slowing effects for [0.4 - 0.6] seconds
+[2 - 4] to the evil explosion
+[26.0 - 35.0]% Corpse Attack Speed
+[8.0 - 12.5]% chance of lucky hit
Fel Explosion no longer detonates immediately. Instead, it summons an explosive skeleton that charges at a random enemy and explodes. Fel Blast damage increased by [30 - 50]%[x].
Drop Boss: Grigori
Embrace of Kurul
Necromancer
64 Armor
[8.0 - 10.0]% maximum health
+[1 - 2] To the Tide of Blood
+[2 - 3] number of blood surges drained from elite enemies
+[3 - 5] to blood surge
Casting Blood Surge consumes nearby corpses, causing a small nova explosion that deals [41 - 71] damage. This damage is increased by 10%[x] for each target drained on initial cast, up to a maximum of 50%[x]. Additionally, this damage is increased by 20%[x] for each corpse consumed while casting.
Drop Boss: Lord Qil
The Hand of the Illuminator
Wizard
64 Armor
+[9.0 - 11.0]% critical hit chance
+[10.5 - 15.0]% fireball attack speed
+[1 - 2] Mana gained when the fire ball explodes
+[2 - 3] to fireball
Fireballs now bounce in their path and explode each time they land, but the explosions only deal [70 - 100]% of normal damage.
Drop Boss: Beast in the Ice
Fireweaver
Wizard
64 Armor
+[1 - 2] to explosion skill
+[13.5 - 22.5]% chance to cause Fire Projectile to be cast twice
+[8.3 - 10.0]% attack speed
+[31.5 - 45.0]% Fire Wall skill range
When Fireball is cast through your wall of fire, the Fireball splits into 3 fireballs, each dealing [30 - 100]%[x] additional damage.
Drop Boss: Grigori
Fairy Hand Wraps
Wizard
64 Armor
+[57.0 - 75.0]% non-physical damage
+[18.5 - 27.5]% chance to make the familiar attack twice
+[41.5 - 55.0]% familiar explosion range
+[2 - 3] to familiar
When casting a familiar, all three elemental familiars will now be summoned at once.
The familiar's duration is increased by [25 - 50]%[x] and its cooldown is reduced by 2 seconds, but the maximum number of uses is also reduced by 1.
Gol's Grip of Destruction
Barbarian
64 Armor
+[13.5 - 22.5]% critical hit chance against close enemies
+[8.0 - 12.5]% movement speed
+[10.5 - 15.0]% attack speed
+[3 - 5] to Whirlwind
Whirlwind explodes every 2 seconds, and after it ends, it will cause fire damage that is [40 - 70]% of the base damage to surrounding enemies.
Drop Boss: Valshen’s Echo
Double whammy
Barbarian
64 Armor
+[15.5 - 20.0]% attack speed
+[9.0 - 11.0]% critical hit chance
+[107 - 121] points of strength
+[2 - 3] ���Double sweep
After casting Double Sweep 4 times, your next Double Sweep will hit an additional 2 times, dealing [30 - 60]%[x] increased damage each time.
Drop Boss: Grigori
Grasp of Shadow
Ranger
64 Armor
+[10.5 - 15.0]% attack speed
+[7.0 - 8.0]% chance of lucky hit
+[113.5 - 145.0]% ultimate skill damage
+[2 - 3] to core skills
Lucky Strike: When you damage an enemy with the Marksman or Assassination skill, there is up to a [24 - 44]% chance of summoning a Shadow Clone that also uses that skill.
Drop Boss: Grigori
Fist of Destiny
Full profession
64 Armor
+[1.0 - 51.8]% Lucky Hit Chance
+[0.1 - 8.7]% critical hit chance
+[0.1 - 8.7]% attack speed
Lucky Blow: Up to +[1.0 - 51.8]% chance to apply a random control effect for 2 seconds
Your attacks randomly deal 1% to [200 - 300]% of their normal damage on hit.
Drop Boss: Beast in the Ice
Frostburn
Full profession
64 Armor
+8.0% chance of a lucky hit
Lucky Blow: Up to 40% chance of dealing +[900 - 2,400] Fire Damage
Lucky Blow: Up to 40% chance of dealing +[900 - 2,400] Frost Damage
+[142.5 - 182.1]% Fire and Frost Damage
+[10.5 - 15.0]% attack speed
Lucky Blow: Up to [20 - 60]% chance to freeze enemies for 3 seconds.
Drop Boss: Valshen’s Echo
Gauntlets of the Pain-Eater
Full profession
64 Armor
+[8.3 - 10.0]% attack speed
+[2 - 4] to basic skills
[8.1 - 8.8]% Cooldown Reduction
Lucky Blow: Up to +[13.5 - 22.5]% chance of being stunned for 2 seconds
Damaging an enemy with a non-base skill marks them for 3 seconds. When the basic skill hits a marked enemy for the first time, the damage of the basic skill will be transferred to all marked enemies, causing an additional [100 - 200]%[x] damage.
Drop Boss: Beast in the Ice
Loyal faith
Full profession
64 Armor
+[489 - 526] Life limit
+[7.0 - 8.0]% chance of lucky hit
+[16.0 - 25.0]% healing received
+[51 - 65] click all attributes
When the single damage you are about to receive reaches 40% of your maximum health, this damage will take effect in the next 2 seconds, and the damage amount will be reduced by [10 - 30]%.
Drop Boss: Infernal Tide