"Monster Hunter: Wildlands" Bug Stick Weapon Changes Features Introduction

Nov 04 2024

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The bug stick weapon in "Monster Hunter: Wildlands" is a very useful and powerful weapon in the game, but it has some problems with the changes in the new game. First, it lights up quickly, but it takes three lights to unlock new actions, which is very classic. The broken leg of the root crutch can only be found in the worm-linked centralized mode, and the new system can be used to press the head. What changes have been made to the insect stick weapon in Monster Hunter Wilderness? Quickly light up the light, but it takes three lights to unlock new actions. The very classic leg breaking is a crutch. Insect linkage is only available in concentrated mode. Use the new system by pressing the head, and the charging action is complete. That is to say, the characteristic of the insect stick that can be used to rub knives has been changed, and the insect stick has been changed into a resource-consuming ultimate move launcher.

The bug stick weapon in "Monster Hunter: Wildlands" is a very useful and powerful weapon in the game, but it has some problems with the changes in the new game. First, it lights up quickly, but it takes three lights to unlock new actions. , a very classic method of breaking a leg and giving it a crutch. Only in concentrated mode can the worms be linked together. Press the head to use the new system.

What changes have been made to the Monster Hunter Wilds Worm Stick weapon?

Quickly light up the lights, but it takes three lights to unlock new actions. The very classic method of breaking a leg and giving it a crutch. Only in concentrated mode can the insect be connected. Press the head to use the new system. The charging action is completely changed from the insect stick. It has the characteristics of flexible sword-striking, and also changed the insect stick into a resource-consuming ultimate move launcher. I want to play the ultimate move launcher, why not play Tai Dao?

However, for some players, the insect stick is an operational issue, but the overall design is still passable. The three lights are relatively easy to maintain permanently under the charged insect cannon and wound settings.

Accumulation can also be adjusted under pre-input and back keys. But it would be too stupid to focus on linking and binding insects together.

It is relatively easy to defeat the few small animals in the trial. If you encounter a Velociraptor that likes to jump behind players, you don’t know how to deal with it.

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