Knight Gundam Story 2 Knight of Light modification code

Oct 25 2024

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The code is in [address:input value] notation. When using it, please convert it yourself to suit your device, take a backup, and do so at your own risk. Possession of all Carddass 0321: FF ~ 032B: Possession of all Carddass of FF No. 85 ~ 172 No encounter 06F4:00 When moving with enemies
The code is in [address:input value] notation. When using it, please convert it yourself to suit your device, take a backup, and do so at your own risk. For
Possession of all Carddass 0321:FF

032B:FF
Possession of all Carddass No.85-172
No encounter 06F4:00 No longer encounters enemies when moving
Battle experience points 02B9:9F
02BA:86
02BB:01
99999 experience points obtained through battle. Please note that if the current experience value becomes too high, it will overflow and the level will drop when loading data
Change item field 0303:xx

031A:xx
xx, refer to the item code below. 24 types
↓First person's ability values ​​(For second and subsequent people, see here)
Experience points 0400:00
0401:35
0402:0C
Experience value 800000 (a value that is difficult to overflow)
Status 0403:** **=0: Normal / 1: Numbness / 2: Sleep / 3: Faint / 4: Confusion / 5: Blindness / 6: Seal / 7: Possession / 8: Sickness / 9: Curse / A: Bind /B: Freeze / C: Fire Daruma / D: Forget / E: Death / F: Poison / Bug after 10. There seems to be no duplicate status
Equipped weapon 0404:xx For xx, refer to the item code below. Equipment replaced by code modification will be reflected in ability values. It is also possible to fill it with weapons for super attack power
Equip armor 0405:xx
Equipped shield 0406:xx
Equip helmet 0407:xx
Equipment cloak 0408:xx
Equipment and others 0409:xx
Character 040A:yy yy refer to the character code below. Ability aspects also change
Lv 040B:32 Lv50(MAX). Each ability value changes in proportion to the Lv value
Current HP 040C:E7
040D:03
Currently HP999
Current MP 040E:E7
040F:03
Currently MP999
↓1st enemy (2nd enemy +12h each)
HP 0275:01
0276:00
Enemy HP 1. For some reason, if the HP is higher than 33063 (0x2781), it will be treated as dying
●Item code table
Items after C0 will have a bug as soon as you open the item field after they have been generated.
00 (blank) 10 Shishinono (real)
01 What kind of ax is it? 11 Ryusei no Ken
02 The Sword of Steel 12 Denji Lance
03 Tetsuono 13 union sword
04 Steel sword 14 Kyuketsu no Ken
05 Tekkyu 15 Yuusha's Sword
06 Steel Kanazuchi 16 fire sword
07 Tetsu no Spear 17 Versal Sword
08 Sword of Argus 18 Unicorn Ken
09 Argus Ax 19 Shinju no ax
0A Fukushu no Ken 1A Akuma's Sword
0B King's Sword 1B Zeon Slayer
0C Kenshi's Spear 1C Akuryo no Ken
0D Toshi no Ono 1D Sword of light
0E Hidaruma no Ken 1E Cane
0F Knight's Sword 1F Soryo's cane
20 Shikomizue 30 This armor is already here
twenty one Wish Wand Cane 31 union armor
22 Hojutsu no Tsue 32 geoarmor
23 Owl's staff 33 Yuusha's armor
24 Healing staff 34 haze armor
25 Megumi's cane 35 night armor
26 Skull Staff 36 pegasus armor
27 What kind of armor 37 magic armor
28 Armor of armor 38 armor of light
29 Steel armor 39 Madoshi no Fuku
2A Armor of Argus 3A magical armor
2B King's Armor 3B Horiki armor
2C Kenshi's armor 3C armor of runes
2D Horse armor 3D water armor
2E Knight's Armor 3E Shugyo no Fuku
2F Water armor 3F oak stand
40 Tate no Tate 50 one helmet
41 Argus no Tate 51 Argus helmet
42 King's Tate 52 king's helmet
43 Kenshi no Tate 53 Kenshi's helmet
44 Toshi no Tate 54 Horse headpiece
45 A deceitful story 55 knight's helmet
46 Knight's Stand 56 union headpiece
47 Ryu no Tate 57 today's helmet
48 Bakufu no Tate 58 Awakening helmet
49 Union no Tate 59 Kahou's helmet
4A Yusha no Tate 5A Kouun's helmet
4B Strength of power 5B Light helmet
4C Hikari no Tate 5C Kenja's helmet
4D Hojutsu no Tate 5D Hojutsukabuto
4E Fresh watermelon 5E Chishiki's helmet
4F Tetsukabuto 5F red cloak
60 Tabibito's Cloak 70 Cairo
61 Argus' cloak 71 dragon's arm
62 King's cloak 72 Mafuuji's arm
63 Kenshi's cloak 73 The arm of the fire
64 Toushi's cloak 74 Riryoku no Udewa
65 Knight's cloak 75 Kaifu's arm
66 Hayashi cloak 76 Tozoku no Yubiwa
67 Union cloak 77 Inflatable arm
68 Fire cloak 78 light trowel
69 Fubuki's cloak 79 falcon ring
6A Cloak of light 7A Amulet
6B Robe 7B diamond wave
6C Robe of Argus 7C Dou no Sword
6D Horiki Robe 7D Kegawa coat
6E silk robe 7E Shishinono (fake)
6F Splash decoration 7F Kahou's helmet
80 Yakusou 90 Poison mushroom
81 Kizugusuri 91 numb mushroom
82 Animal Niku 92 Kururu mushroom
83 Mega pack 93 Suspicious mushroom
84 Gigapack 94 Firefly
85 Grapeshu 95 Ougi's memo
86 Tokkoyaku 96 Shugyo's memo
87 Tamara no Tama 97 magical kimono
88 Hikari no Tama 98 Gift of power
89 Dokukesi 99 The vestments of work
8A Seisui 9A Smokedama
8B Cold medicine 9B Haman's glasses
8C Paralysis poppy 9C magic mat
8D Tsukigusuri 9D magic rope
8E Shokaki 9E Hyoho no Sho
8F Burner 9F curse of death
A0 Monster injury B0 Gauda's splash
A1 Waribikiken B1 Meiba no Tetetsu
A2 Aikagi B2 Ice seeds
A3 Aikagi set B3 coin
A4 Illusion lens B4 Peaceful stone
A5 Bakyaku B5 Zaku's head
A6 Michibiki's Harp B6 blue water
A7 Broken armor B7 (blank)
A8 Fresh piece B8 (blank)
A9 Halo B9 (blank)
AA Argama Tazuna BA (blank)
AB Pegasus's splash BB (blank)
AC (blank) B.C. (blank)
AD Shonen no Fuku B.D. (blank)
AE Tsuukousho BE (blank)
AF Reiki no Hiyaku BF (blank)
C0 (hereafter bug)
●Character code table
00 Amuro
01 Alex
02 Gundam
03 Gun tank (bug)
04 Zeta
05 Re Gazi
06 Sniper II
07 Gym command
08 Double Zeta
09 R. Diaz
0A Cannon II
0B Jegan
0C New
0D Metas
0E Tank II
0F Jim Cannon
10 Gundam
11 S Dragon
12 (bug)

●Impossible data (data that exists only within the program)
79 falcon ring Accessories, no ability value up/down, no effect as tools
Furthermore, Pegasus's feathers and Gauda's feathers cannot be used even if they are generated outside of Chapter 4.



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