CRC:A5F63557(ver1.0)
Life | 7E14D4:00 7E14D5:01 |
Current life 256 (upper limit) For some reason, I purposely use 2 bytes. |
Credit | 7E01FA:09 | Number of credits 9 (Number of continues) |
Free play | 7E01FB:FF | The number of continues becomes infinite. |
Vulcan Lv | 7E0066:03 | Lv3 (upper limit) of each weapon If it is 4 or more, the gauge will be zero and you will not be able to shoot. |
Laser Lv | 7E0068:03 | |
Missile Lv | 7E006A:03 | |
Punch Lv | 7E006C:03 | |
Napalm Lv | 7E006E:03 | |
Vulcan Gauge | 7E005C:28 | Maximum gauge for each weapon. By fixing the code, the power of the punch is always at maximum, and other weapons can be fired as much as you like. |
Laser gauge | 7E005E:28 | |
Missile gauge | 7E0060:28 | |
Punch gauge | 7E0062:28 | |
Napalm gauge | 7E0064:28 | |
Booster Gauge | 7E1962:64 | You can fly forever with a fixed code |
Score | 7E01F2:99 7E01F4:99 7E01F5:99 |
Score 9999990 If the score is entered with this value, it will become zero due to overflow. |
Select surface | 7E19D0:xx | Forxx, refer to the surface code below. By fixing the code when changing titles or scenes, you can start from that side. |
True End Flag |
7E19DC:01 7E19DE:01 |
The true end flag is set when 01 is input to both addresses. Setting either to 00 will result in a bad ending. |
Only 11 and 12 cannot be moved from the title screen.
00 | Colony assault | Side 1 |
01 | Orbital Den | 2nd page |
02 | Fall of Ark Nova | Side 3-1 |
03 | Fall of Ark Nova | 3-2 sides |
04 | Fall of Ark Nova | 3-3 sides |
05 | Atmospheric entry | Side 4-1 |
06 | Atmospheric entry | Side 4-2 |
07 | Twilight Pursuit | Side 5-1 |
08 | Twilight Pursuit | Side 5-2 |
09 | Gunfire Mountains | Side 6-1 |
0A | Gunfire Mountains | Side 6-2 |
0B | Gunfire Mountains | Side 6-3 |
0C | The end of the soldiers | Side 7-1 |
0D | The end of the soldiers | Side 7-2 |
0E | The end of the soldiers | Side 7-3 |
0F | The end of the soldiers | Side 7-4 |
10 | The end of the soldiers | Side 7-5 |
11 | Bad end | These cannot be applied after the title screen, and are only reflected when the boss is defeated. |
12 | True End |