Yu Yu Hakusho (SFC) Guide

Oct 24 2024

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Basics (things to keep in mind) Strategy tips Passwords All passwords displayed as the story progresses. For special passes, see the "Tips and Tips" page. Before the battle with Suzaku BYYABYXX Younger Toguro (20%) Before the battle

Basics (things to keep in mind)

Strategy tips

Password

All passwords displayed as the story progresses. For special passes, see the "Tips and Tips" page.
Before the Suzaku battle BYYABYXX
Toguro younger brother (20%) before the war XAXYAXYB
Before landing on Kukuri Island YYXXABYA
Rokuyukai team before the match BBBXYBYY
Magic user team before the battle AYXXXYBA
Ura Otogi Team before the match XAYBABYX
Before Toguro vs Genkai event AXBXYBYA
Toguro team before the match BBXAYBAB
Toguro (80%) before the war XYABBAYX

All character evaluation

A unique and simple evaluation of the usability of all 19 characters. The game itself is too deep, so please use this as a reference only. Please refer to each data page for detailed capabilities.

He has various buffs, and his spiritual attack cost performance is the best on the Urameshi team, making him extremely easy to use. There is nothing tricky about it, but all abilities are simply high, and the shotgun is especially useful. However, if you use jumping techniques repeatedly, the accuracy will drop, so mix in other techniques as well.

Spiritual attacks are generally strong, and Sword Yo Bent boasts the best cost performance in the game and is easy to hit. It also has physical strength recovery techniques.

The power of the spiritual attack is so low that I suspect a setting error. However, after the spiritual attack buff, it increases dramatically (or rather, it catches up with other characters). Fortunately, Ojigi Grass has the power of 3rd place in cost performance, so it is good to hit it repeatedly.

The most powerful technique in the game, ``Flame Killing Black Dragon Wave,'' is synonymous with it, but it doesn't work in succession, and it's not like you can defeat him with just this, so it's a little weird in terms of the game. There is also a reflex risk. 16-time slash and purgatory scorch have good cost performance and afterimage is convenient.

Performance like degraded Yusuke. However, since it has a reflex skill, it will pierce opponents with flying spirit attacks.

Character performance is good, but spiritual attack power is low. Seven Hells Dark Lightning Wave is highly powerful, but since it requires a skill level of 6 for the spiritual attack buff, repeated shots are not effective.

It has many projectile spiritual attacks, but all of them have low firepower. It is possible to nullify all attacks with a high probability using defensive skills.

The cost performance of the Demon Flame Yoko Bullet is the strongest class, and this alone is strong enough. However, it is weak against reflexes. Magic Flame Meteor Dust is not reflected, but this one has the worst cost performance.

Character performance is good, but technique cost performance is not good. However, he is one of the few users of defensive buffs, and when in this state, he gains amazing strength by cutting damage taken by 55%.

It has low firepower and defense buffs, and is similar to Chu. There is a technique that combines recovery and slip, but it consumes a lot of money and is useless. The spiritual consumption of reflex techniques is also higher than others, and it is easy to fall into a situation where you cannot attack.

Possesses contact skills and cost-effective flying skills. He also has a spiritual attack buff, and is a strong character who has all the things that are advantageous in terms of the system.

Bomber Tackle's cost performance is good, but it is difficult to use because of its contact attribute. Rock Vulcan is not bad, but it is backward compatible with the camp. The increase value of the spiritual attack buff is also low.

The technique has low power and there is a risk of reflection. The unique Shide no Hagoromo has a 40% success rate for anti-spirit attacks, so it is not very useful. Since he also has a gauge speed debuff, he would have been excellent as an action-blocking character if his success rate was a little higher.

He has no spiritual power buffs, has low technique power, and has the lowest defense power in the series, with no good points at all. The spiritual attack cost performance isn't bad, so as long as the opponent doesn't have reflexes, it'll be fine.

His character performance is high, and Trace Eye boasts the strongest cost performance in the series, and most of his techniques are projectile-based (non-reflective). ToguroStrongest candidate except for . However, since the accuracy of flying moves decreases if you use them repeatedly, simple attacks are strictly prohibited.

A defense professional with defensive buffs and reflex skills, and strong character performance. However, since its attack is mediocre, the only option is to add a defensive buff and use it in a long-term battle.

Although it does not have a spiritual attack buff, it has a defense buff and a physical strength recovery technique, and its X-technique, the lunge needle, is surprisingly good and has the highest cost performance class.

As it is the final boss, its defense power is outstanding, and the damage it takes is reduced as much as you can feel it. Not only is it the best class for cost performance with its finger bullets, but it also has the best projectile attributes and is the most user-friendly. ↑The techniques also have useful things like physical strength recovery and meter speed debuffs. Cunning. Explosive steel body is not recommended as it has little merit.

Performance has gone beyond cunning and has risen to cheat level. The power of the strong punch is by far the strongest, at 10, and is now as powerful as Yusuke's spiritual fist. Although the power of spiritual attacks has not changed that much, the cost of Yoki Emission (meter speed debuff) has been reduced from 8 to 2, and by applying this and repeatedly firing fingers or punches, the opponent can resist Roku. It ends without being able to do it.


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