List of the complete collection of jewelry gifts in Chapter 1 of "Wind Walker". In the game "Wind Walker", there are not only the matching of weapons, but also the active release of accessories skills and passive buffs such as gifts. The combination of different weapons, accessories and gifts is also a highlight of this game. , then I will introduce to you the accessories and gifts that can be collected in the first chapter of the game, as well as the matching between accessories and gifts.
【Accessories】
The first is the accessories. There are a total of five accessories that can be unlocked in the first chapter, and the skill cooldown time is the same 30s.
Sticky Bomb:
When releasing the sticky bomb, it sticks to the enemy for 4 seconds and continuously causes damage during this period. It is more useful when facing more flexible bosses or groups of monsters.
Frost Nova:
The Frost Nova jewelry skill can freeze surrounding enemies, and then cause 50% damage increase when crushed. It needs to be combined with a gift called violent freezing to be effective. Violent Freeze can just crush the frozen enemy, and the damage after the two injuries are stacked is very considerable.
Sword Whirlwind:
After releasing the sword whirlwind, a large-scale circular AOE will be generated centered on the character, which lasts for 6 seconds. It can be used as soon as the skill CD is good.
【Gift】
Gifts are all passive skills, and they will have different effects when combined with different accessories or weapons. Next, I will introduce some useful gifts or combinations.
Echo:
After the echo is released, each attack within 0.7 seconds will deal 5% more damage than the previous one. It is suitable for use with weapons with high attack frequency, such as kunai.
Damage scythe:
The damage sickle is a gift that can be freely matched. Basically, all weapons are suitable. It can be used with a heavy knife with high damage to continuously trigger the buff. It can be used with long-range weapons such as the rhythm crossbow kunai to make up for the lack of melee damage. Question, it can be pulled either in melee or from a distance.
Random targeting:
Random aiming is a skill that is very suitable for use with long-range weapons. It will randomly cause 100 damage to surrounding enemies every three seconds. We can use long-range weapons to shoot from a distance. At this time, we will have a target every three seconds because of that. A large amount of damage makes up for the lack of power of long-range weapon attacks.
Necromancy:
The necromancy spell will be triggered after each enemy is killed, and will restore 4% of one's own health. It will be more useful in later dungeons with a longer process. You can restore your own health by killing mobs.
Showdown:
Duel is also a relatively useful skill. When facing a single enemy, it is equivalent to having a permanent 60% damage increase.
Focus on advancement:
It can be used with weapons such as the Fist Blade. Press and hold to stab behind the enemy to trigger concentration, and then superimpose the backstab damage of the Fist Blade itself and the damage of the focused thrust, which can have an expected return of close to 200%.
It can also be used with long-range weapons to rush in and shoot and pull, making the position more flexible.
Deathly Curse:
The death curse is equivalent to a 40% damage increase without kunai, but if you combine the kunai's long-press detonation curse with this skill with the kunai weapon, it is a powerful weapon. Mass injury.
Fertility:
The number of gears obtained can be increased. The gears can be exchanged for skills at the NPC in Fuzhou Village. You can choose this skill if you are short of gears.
The above are all the gifts and accessories in Chapter 1. I hope it will be helpful to everyone during the game.