"Metaphorical Fantasy" How can the enemy not be unbalanced?

Oct 17 2024

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"Metaphorical Fantasy" is a fantasy-style RPG game. The imbalance state is a negative state in the game. Players can use some attacks to unbalance the enemy during combat. But if the enemy is not unbalanced, then you have to see if there is bad weather today, because bad weather cannot unbalance. The reason why the enemy is not unbalanced is shared. The unbalanced state is a negative state in the game. Players can use some attacks to unbalance the enemy during the battle. But if the enemy is not unbalanced, then you have to see if there is bad weather today, because bad weather cannot unbalance. Other strategies: There are basically two types of physical magic comparison games.

"Metaphorical Fantasy" is a fantasy-style RPG game. The imbalance state is a negative state in the game. Players can use some attacks to unbalance the enemy during combat. But if the enemy is not unbalanced, then you have to see if there is bad weather today, because bad weather cannot unbalance.

Share the reasons why the enemy is not unbalanced

The imbalance state is a negative state in the game. Players can use some attacks to unbalance the enemy during combat.

But if the enemy is not unbalanced, then you have to see if there is bad weather today, because bad weather cannot unbalance.

Other strategies: Comparison of physical magic

Basically there are two schools of thought in the game, one for physical damage and one for magic damage. The team formation method for magic damage is as follows.

The physical upper limit is high, there are many bonus skills and armor-reducing skills, and almost all bosses have no three physical resistances. You can just go up and slash them without thinking.

Magic can deal with objects and resist mobs in the early stage, and the output in the later stage is also good. In the mid-term, Yufa did not have a high-quality profession before joining the team (the wizard was too hip), so he was reduced to a mana recovery and weak tool.

Since there are a lot of corrections to ajt's attributes, if you don't play for pure objects and pure demons from the beginning, you can definitely focus on it. The damage will basically overflow later. In normal difficulty, 1/3 of the mana will kill the boss.

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