Yu-Gi-Oh! Legacy of the Duelist Beginner's Campaign Start Guide How to Play the Start

Sep 19 2024

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For newcomers who have only been exposed to or watched the 1-2 generations of Yu-Gi-Oh animations and then played the game, they are probably confused when it comes to oversized decks and synchronized decks. I only scratched the surface, and I couldn’t understand it at first. If you exceed these, or feel it is too messy, just play the simplest generation 1 deck. The game starts with more than 800 cards and tens of thousands of points. You can take all the points to the store first and draw the game's grandpa's card pack first, 200 at a time. When the cards are almost drawn, and the repeat rate is high later, you can change to others. People's card packs are drawn. Expand card pool. My idea of ​​​​building a card is to open the way with high-attack 4-star monsters and fight for blood, and cooperate with defensive traps.

For newcomers who have only been exposed to or watched the 1-2 generations of Yu-Gi-Oh animation and then played the game, they are probably confused when it comes to oversized decks and synchronized decks. I have only scratched the surface, and then I was confused at the beginning. If you don’t understand the oversize stuff, or you think it’s too confusing, just play the simplest generation 1 deck.

The game starts with more than 800 cards and tens of thousands of points. You can take all the points to the store first and draw the game's grandpa's card pack first, 200 at a time. When the cards are almost drawn, the repeat rate will be high. Then switch to other people's card packs to draw. Expand card pool.

My idea of ​​​​building a card is to open the way with high-attack 4-star monsters and fight for blood, combined with defensive trap cards and a large number of attack-increasing equipment magic cards, to clear the field in a few rounds. The best number of cards is about 40, not more than 47. There are too many key cards and it is easy to get stuck, especially when there are too many trap cards and magic cards. If you are unlucky and there are no strange cards in the first 3 rounds, it is easy. collapse.

It is recommended to use almost half of the magic, trap and monster cards, so it is not easy to get stuck.

When composing cards, first filter out those with an attack of more than 1800, giving priority to warriors. Here, special mention should be made of the destroyers who are magicians with an attack of 1600. They are the ones who come out with an attack of 1600 and come with a counter that increases the attack by 300. Remove them. The counter destroys one of the opponent's magic and trap cards. It is recommended to put 2-3 of the Tiger Balm monsters. If you don’t draw them in the initial deck, you can put one.

Then the deck must have 1-3 knight commanders, with an attack of 1200. The effect is that the attack of all warriors on the field is +400, and it can be superimposed. That is, 3 commanders equal to +1200 attack for each warrior.

Then there are the monsters prefixed with Stars. You must have 3 effect monsters with an attack of 1400 and deducting 1000 blood from the opponent. With trap magic cards such as Resurrection of the Dead and Resurrection from the Grave, you can bring them back to the field by resurrecting from the graveyard. The effect can be activated multiple times to easily cripple the opponent.

Then there is another star monster. It has an attack of 1900 when it appears. It can be summoned to add 500 attacks in a round. It is a novice god card. It has strong flexibility. It has 1900 itself and has a high attack of 4 stars. It can also clear the opponent's high stars with a burst of wind. Strange. If you have a card, you can fill it up with 3 cards

There is also an excessive warrior card in the early stage, Gale of Gaia. Its effect is that it can be summoned directly without liberating monsters. The attack of the monster summoned by this effect is 1900. You can put 1-3 cards, depending on your deck of high-attack warriors. The number of cards. There is also a twin card, also called Gaia. When the opponent has more monsters on the field than you, this Gaia can be summoned directly.

The remaining warrior cards can be collected, and the warrior captain card can also be brought to facilitate the opening of monsters. The attack is 1200, and the summoning activation effect can be used to specially summon the 4-star monsters in the hand card to the field.

Then there are magic cards. The equipment magic cards given at the beginning must add at least 800 attack points to be eligible to join the deck. There are 3 equipment cards that add 1000 attack points and take 0 damage in battle. Bring 3 of them. Then there are things like the Pot of Desire. You can draw the best in the early stage. If you can't draw, don't worry too much.

The Feather Sweeper of the Demonic Bird is a useful forbidden card. It is best to bring it to the fullest if you have it. The most feared deck for this kind of deck with high attack output is the opponent’s trap card, which can destroy monsters and prevent attack special effects. With the Feather Sweeper, Solve your worries. There are also quick-attack tornadoes that destroy magic cards, so you can bring a few. Bring a few more magic cards that destroy the opponent's monsters. If there is a black hole, you can also bring 1-2 cards.

Trap cards, if you have a large tornado of sand and dust, you must have 1-2 cards. The meaning is similar to that of Feather Sweeper. The main purpose is to destroy the magic trap cards and field magic cards on the opponent's field. You should also bring the game's restricted card Reflection Wall. It's best to bring 2-3 cards. There are also magic tubes. Bring 1-2 cards. The rest depends on what needs to be supplemented. Just add some.

This deck is simple, easy to use, and suitable for newcomers. They are all 4-star monsters, which are not stuck in the hand, and have high attack. Facing the opponent's high-attack and high-star monsters, just add a few equipment magic cards and you can directly eat them. Lose. And there is room to get stronger, so the battle is completely stress-free. In each generation of challenges, you may encounter a few people who are stuck. At this time, you can usually prepare a shameless deck of Dark Archmage to focus on the difficult points and fight for luck.


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