Frostpunk 2 trophy and achievements guide

Sep 18 2024

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Frostpunk 2 features a stacked list of nearly 60 achievements and trophies for the most determined Frostlanders to tick off. Surviving the icy Frostland is hard enough as it is without having to worry

Frostpunk 2 features a stacked list of nearly 60 achievements and trophies for the most determined Frostlanders to tick off. Surviving the icy Frostland is hard enough as it is without having to worry about trophies. Much like the original Frostpunk, getting all of them is no small feat and requires some real perseverance, and multiple playthroughs.

They run the typical spread of story milestones, finishing the game on different difficulty settings, population, and resources, but also meeting very specific, granular requirements linked to trust, factions, laws and hunger. We’ll walk you through the complete trophy and achievements list below.

Trophies and achievements list

Here’s a full list of trophies and achievements in Frostpunk 2:

Trophy / Achievement Description
The end is just the beginning Ensure the nomads’ survival during the Whiteout
Let’s talk End a protest peacefully
No lesser evil Ensure Nomads’ survival while saving the seals and not expelling elders
Ready For The Storm Finish Defeat the Frost or Embrace the Frost before the whiteout
Trusted Have maximum trust
Adapted to Weather Have Disease Absent and Cold Absent, when there is at least -100 Celsius degrees
We’re not the same Meet all factions in the Utopia Builder mode
Ambitious Complete all Ambitions in the Utopia Builder
Another day in paradise Complete the playthrough in the Utopia Builder
Bankster Have at least 50 income of heatnotes
Blood, toil, tears and sweat Win the game without making any promises on at least Hard difficulty
Bonfire Don’t let Faction War spread over 5 or more districts
Change the Future Research 60 different ideas under 600 weeks
Colonist Have no problems higher than Minor in a colony for 300 weeks
Confident Leader Never be in danger of losing your position due to low Trust or high Tension
Consistency Never research a building or sign a law of the opposite affinity to the one you already have
I love democracy Have no votes against Captain’s Authority policy
Democrat Finish the game on hardest difficulty without signing any Rule laws
We are in a different place now Change a policy to another one, and then sign the previous once once again
Equally Distributed Have at least 20k heatstamps and over 200k Goods stockpile
Expanse Reach over 50,000 population outside of your main city
Expansionist Set up 3 colonies
Firm, But Civil No deaths during Faction War
FrostCity Have at least 5 different area effects applied to the district
Green Power Fulfil at least 300 Heat demand using Steam and have absent Squalor
I don’t need you Don’t propose any laws and win the game on at least hard difficulty
Isolationism Finish the game without gathering any resources from the Frostland or colonies
Lawmaker Sign at least 20 laws in a single playthrough
Likeable Never have relations worse than Sceptical with any community or faction
Megalopolis Reach over 60,000 population in your main city
The Work of Merit Have at least 90% of the population be active workers in your city
Mixed sentiments Have rally and protest at the same time
The Challenge of New London Complete the Story on at least hard difficulty
The Legacy of New London Complete the Story on the hardest difficulty
The Story of New London Complete the Story on any difficulty
Not on my watch Finish a playthrough without any deaths
Law and Order Have Crime and Tension Absent in a city with 30k population
New Oxbridge Double starting Research speed
Paradise City Have all problems absent for 50 weeks in a city with at least 15k population
Urban Planner Have 10 districts affected by hubs
Pork Barrel Fulfil at least 1 promise to 5 different communities and factions in one playthrough
Making Progress Have Squalor Absent despite having at least 1000 Material Demand
Revered Leader Have ‘Devoted’ standing with every community
Steward Little Have negative relations with all communities
Unanimity Have 100% of delegates vote in favour of any law
The Wall Complete the game without inviting any people from the frostland
Anger management Don’t let fervour of any faction reach maximum level in a playthrough
Coredigger Salvage all core deposits in Winterhome
Don’t Starve Have no hunger during the whole duration of the Whiteout in New London
Thank you for your feedback Disregard community requests 5 times in one playthrough
Moving out The banished faction leaves New London of their own accord
Good old humans Don’t use automatons or apex workers to settle or salvage Winterhome
Peacemaker End the civil war through the Path of Peace
Plumber Clog all gas sources before first rise of toxicity (on at least hard difficulty)
Power Overwhelming 2.0 Have twice as much heat abundance as heat demand
RIP Never desecrate Nomad graves
Sneak a Peek See 10 different situations near a district hub

Reading through those, it should be clear you’ve got your work cut out. Some a pretty obscure, too, which will require the concerted, communal efforts of the player base to figure out.

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