Introduction to the difficulty ranking of character professions in "Warhammer 40,000: Space Marine 2"

Sep 11 2024

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Many character professions in "Warhammer 40,000: Space Marine 2" are very difficult, and the difficulty of getting started is also ranked. The most difficult character profession is the sniper. The specific difficulty in getting started with sniping lies in the understanding of the scene and stealth sniping. understanding. Which character profession is more difficult to learn in Warhammer 40K? Among the six professions ranked by difficulty, the most difficult profession to learn should be sniper and assault sniper. The specific difficulties in learning are the understanding of the scene and the understanding of stealth sniping. Many novice snipers will wait for the surroundings to be safe after becoming invisible. Sniping later is actually a sniper trap. The most important thing to do after sniping is invisible.

Many character professions in "Warhammer 40,000: Space Marine 2" are very difficult, and the difficulty of getting started is also ranked. The most difficult role profession is the sniper. The difficulty in getting started with sniping lies in the understanding of the scene. and understanding of stealth sniping.

Which character profession is difficult to learn in Warhammer 40K

Ranking the difficulty of getting started among the 6 professions, the most difficult professions to get started should be sniper and assault

The specific difficulty in getting started with sniping lies in understanding the scene and stealth sniping. Many novice snipers will wait until the surrounding area is safe before sniping. This is actually a sniper trap. The most important thing to do after sniping becomes invisible is to be accurate immediately. Find the place where the tide gathers or the elite in front of your teammates (you) and quickly deal with it to provide execution to your teammates or continue to break the invisible for 2 seconds before sniping out a Q. Put pressure on your teammates by constantly pulling away the wave of hateful snipers and elites. If the invisible wave and elites are all looking for teammates to put pressure on them, you will be a failed sniper.

Assault is difficult to get started because Assault is the only profession that basically has no long-range means. For brainworms, the Terminator (machine gun) Thousand Sons processing ability is too weak, and the specialization of close combat is not obvious, and the pressure of close combat is higher than that of other professions. It's not much less, and the fact that you can't use melta sniper means that in many cases, vanguard players will be in a hurry to deal with the situation.

A slightly easier profession to get started with is the three melters

If you can bring hot melt, you will have one foot in the world. Chao? Hot melt spray. Elite? Thermal meltblown. Special feeling? Hot melt spraying. As long as you bring melta, you will basically be away from a large part of the stress of this game

The easiest profession to get started with is reloading

Whether it’s the three-bar armor fault tolerance or the F armor recovery skill. Compared with the two talents of perfect block and armor breaking, they are not considered heavyweights. Moreover, these two skills can be used in 3 or 4 games. I don’t know which character can get into your body with two thunders in the tide. Not to mention the fault tolerance of setting the flag at level 23 with full health. Let Heavy Equipment win the honor of being the easiest profession to get started

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