Cronos:新黎明所有收藏地點指南

9月3日2025年

1 讀

克羅諾斯(Cronos):新的黎明在整個遊戲中都有137個收藏地點,所有這些都必須獲得以下獎杯:5倒下的旅行者7武器7武器R的恩賜

克羅諾斯(Cronos):新黎明(New Dawn)在整個遊戲中都有137個收藏地點,所有這些都必須獲得以下獎杯:

  • 5個墮落的旅行者 - 保留者
  • 7種武器 - 文物的恩賜和praetorian
  • 8個本質 - 各種雜項獎杯
  • 10隻貓 - 貓角
  • 10本漫畫書 - 純潔的喜悅
  • 27個Travelogs - 檔案管理員
  • 35貴重物品 - 貢獻需要15 ,但建議所有人積累能量
  • 37個核心 - 在火中鍛造需要36,如果您錯過任何人,可以在新遊戲中再次獲得它們+

Travelogs看起來像是小雷達菜,上面有綠燈,這些菜餚經常出現在故事​​路徑和附近的升級站,使其易於找到。在您找到它們的位置時,通常可以看到貓在他們找到它們的位置之前就可以看到它們,並且您會聽到它們的聲音表明它們的存在。貴重物品是可以出售的物品,而核心是可用於升級顳外殼的物品。墮落的旅行者是您可以與之互動以提取本質的身體,可以使您升級,但您只能一次持有3個精華,因此您必須永久刪除當前持有的精華以獲取新的精華。

一些收藏品被鎖定在鍊式大門後面,這需要螺栓切割機。這些都是故事的一部分,但是建議您始終將它們保留在您身上,因為鍊式門很普遍。還建議您專注於升級庫存空間作為優先事項,因為這將使您更容易探索時收集所有內容。

目的:找到前身

武器#1:劍MK-1615

在教程期間自動給您。

Travelog#1:前進

下樓到手電筒自動打開的地方後,走進下一個房間,在第一個保存站旁邊的背面找到它。包含上一個房間中門的代碼(3-6-7)。

有價值的#1:相機(800能量)

用保險絲打開門後,向外前進,然後右轉找到敞開的門。相機在裡面的架子上。

Travelog#2:路被關閉

繼續前進,直到您放下壁架。旁邊的Travelog將有一個封閉的A-0爆炸門。

Travelog#3:戰略建議

您將穿過一家花店,在牆上找到一個洞。在這個房間的椅子上找到它。

CAT#1:Borowka

使用鑰匙解鎖隔壁後,沿著樓梯沿著樓梯,Borowka將直接在您的路徑中等待。

核心#1

在帶貓的房間裡,向南找到一個帶有保存站,工作站和存儲單元的雜物間。您可以打開一個包含此核心的分配器。

Travelog#4:熟練的方式

在樓梯旁邊的板條箱上,穿過爆炸門。

核心#2

出門後,進步直到掉進洞穴狀的區域。您將在帶有火炬燃料分配器的房間裡燃燒孤兒的教程。與其向左走,不如右轉,有一個可以爬行的洞。該區域的分配器將有一個核心。

目標:D-3部門的住房項目負責

漫畫書#1

與一些孤兒打架之後,您將轉移一個奇怪的時間來抬高地板並進入圖書館。這本漫畫書將在左側的桌子上。

Travelog#5:跨時間本身

箱子後面的櫃檯後面的箱子。

核心#3

進入藥房後,進入公用事業室,在工作站旁邊的分配器中找到它。

有價值的#2:能源銀行(1,000能源)

您將在外面移動多個奇怪的地方,然後爬到爆炸桶附近的一些孤兒。在這些之後,向左往距離開放區域,在某些軟件包上找到它。

武器#2:Hammer Prov-2030

登上時間奇怪之後,您將進入另一個公用事業室。該武器將在這裡的桌子上。

有價值的#3:相機(800能量)

在與一群孤兒打交道後,穿過左門,而不是大開門的門。在後室,您會在桌子上找到一個相機。

目的:突破潛水點

漫畫書2

穿過該區域,直到您到達奇怪的時間,您可以用來將橋抬回起始區域。在這裡與這裡的孤兒打交道後,忽略了主建築物,然後向西走,找到可以移動的儲物櫃。移動它,您會在長凳上找到這本漫畫書。

核心#4

進入34號公寓街區,在您上樓梯之前,您的右邊將有一個雜物間。這個核心將在分配器中。

有價值的#4:能源銀行(1,000能源)

在登上樓梯幾次,改變了時間奇怪和燃燒生物質之後,您將進入一條帶有28號公寓28的走廊。前進,讓所有黃色的燈泡爆炸,您會在後室找到它。

貓#2:梅拉

將螺栓切割機放入五金店後,通過庭院返回到您第一次進入該區域的地方,其中將有一扇帶有鏈條的門。切開它,您會在裡面找到梅拉。貓會給您留下一個旅行者的密封鍵,您可以在公寓34號公寓樓的公用事業室的門上使用。

有價值的#5:相機(800能量)

返回公寓街區,進入入口左側的開放式房間。使用後門上的螺栓切割機,您會在裡面找到一個相機。

核心#5

在公用事業房間內,請使用從貓那裡獲得的旅行者密封鑰匙進入一個小房間,並在分配器內有一個核心。

Travelog#6:容易發火

使用螺栓切割器打開電梯後,這將坐在裡面。

目的:找到目標:愛德華·威斯納維斯基

Travelog#7:建立了前哨基地

沿著電梯下來後,進入5公寓以找到雜物室。此旅行儀將在工作站對面。

有價值的#6:風扇加熱器(2,000能量)

進入33號公寓街區的地下室,將有鎖鏈的左門。用螺栓切割機打開它,以在內部找到它。

CAT#3:Karol +Core#6

從地下室獲得鑰匙後,當您離開時,您會發現一隻貓朝五金店旁邊的操場上跑步。關注它並寵愛它,它將為您留下核心。

精華#1:愛德華·韋斯納維斯基(Edward Wisniewski)(對燃燒敵人造成更多損害)

找到愛德華後自動獲取。

目標:在車站A中找到電車

Travelog#8:治愈忘記

上升序列後,進入A車站A,將在通往平台1的門對面有一個雜物間。一旦您進入雜物間,這將在您的左邊。

核心#7

在同一房間的分配器內。

目的:加電車

Travelog#9:感知障礙

激活第一個發電機後,樓下,這將在右側的長凳上。

有價值的#7:能源銀行(1,000能源) +漫畫#3

在通往房間的門上,帶有第二個發電機的門將是一扇鎖著的門。用螺栓切割機打開它,這兩個都將在內部的桌子上。

目的:A-11部門的鋼鐵工程

貓#4:Cynamon + Core#8

電車上電力後,返回它,然後在以前被鎖定的電車對面的一扇門現在將被打開。前往室內找到一隻貓等您,這會在撫摸它後給您留下核心。

Travelog#10:鼓舞人心的設計

在貓旁邊的桌子上。

墮落的旅行者#1 + Essence#2:Lidia Marzec(發現能量略有增加)

一旦您踏上電車,接近墮落的旅行者,將會有一個關於從中提取本質的過場動畫。之後,提取本質。為了獲得團結獎杯 /成就,您將需要立即需要所有3個Marzec Essences,因此,如果您想這樣做,請確保永遠不要刪除任何Marzec Essence,直到您擁有所有3個本質。

 

目的:突破潛水點

核心#9 

騎車後,離開,附近將有一個公用事業區。核心將在工作站旁邊的分配器中。

有價值的#8:相機(800能量)

繼續,直到您在外面放下壁架,孤兒會從沙灘上彈出。在該區域的背面,您需要在拱門附近進行前進,是一輛裝有相機的火車車。

Travelog#11:尋求解決方案

過場動畫談論需要反對重力設備後,這將在保險絲旁邊的桌子上。

有價值的#9:能源銀行(1,000能源) 

使用保險絲並進入填充生物質的走廊後,您將進入中間帶有生物質支柱的房間。從這裡進入右側的小房間,在桌子上找到它。

核心#10

將一些儲物櫃移動兩次並進入一個漫長的更衣室後,忽略了您面前的房間,然後沿著路徑沿著路徑找到廁所。核心在後面的分配器中。

核心#11

外面後,進入裝載灣,您會發現一個大孤兒在分配器上砸頭。殺死它,然後打開分配器以找到核心。

有價值的#10:風扇加熱器(2,000能量)

Directly next to this is a chained double door. Open it with the bolt cutters and this valuable will be on a table inside.

Valuable #11: Camera (800 Energy)

After entering Hall B with the code (3-6-4), you will enter an area with a bunch of unaggressive Orphans. To your right as you enter this area will be a small room you can enter with a Camera next to a big Orphan. Picking it up will make the Orphans in the area aggressive.

Valuable #12: Fan Heater (2,000 Energy)

Sitting next to a praying Orphan at the far end is a Fan Heater. As both of these valuables will make all Orphans in the area aggressive, it is recommended that you first collect all regular items first, then quickly grab both valuables before running up the stairs. The Orphans will not follow up you, allowing you to avoid a massive firefight.

Travelog #12: Harnessing Chaos

Enter the Main Control Room and this will be around the corner, near your objective.

Core #12

In one of the dispensers in the same room.

Valuable #13: Energy Bank (1,000 Energy)

After shifting the Time Oddity in the Storeroom, turn around and there will be a gap in a wall you can squeeze through after smashing some boards. The Energy Bank will be out here on the balcony.

Valuable #14: Camera (800 Energy)

After getting the code for the Isolation Zone, turn around and shift the Time Oddity to allow you into the area to the right. Crawl under the broken wall to find a Camera in front of you.

Comic Book #4

Sitting on the bench in front of some lockers in the same room.

Core #13

On your way to the Isolation Zone, use your key to unlock the Warehouse, where you will find this in the back room.

Valuable #15: Energy Bank (1,000 Energy)

After entering the Isolation Zone (7-2-9), head right and there will be an area with two Time Oddities that spawn flammable barrels. At the back of this area will be a bunch of supplies, including an Energy Bank. When you approach these supplies, a few waves of the headless Orphans will spawn.

Core #14

You will climb a ladder and drop into another area. Turn right and enter the door to find a chained up breakroom. Cut the chain with the bolt cutters and you will find a Core inside a dispenser.

Weapon #3: Dagger PS-3713 + Travelog #13: Changing Priority

After going down some stairs to a utility room, these will both be on a desk.

Cat #5: Merlin + Core #15

After getting the Gravity Boots, you will head outside and launch across some pads, then have two options to take. Take the northern path and shift the Time Oddity until you are back on the ground, where you will see a cat run into a building. Follow it and pet it for a Core as a reward.

Objective: Find the foreman’s office

Valuable #16: Fan Heater (2,000 Energy)

After fighting an ambush and going up some stairs, you will be in a hallway with the manager offices. Go left onto the balcony to find this in the corner.

Essence #3: Artur Baryka (handguns deal additional damage on headshots) OR Gabriel Baryka (shotguns deal additional damage when hitting multiple enemies)

When you find Artur and Gabriel in the foreman’s office, after all the conversations you will have to quickly pick between two options. The first option will extract Artur, while the second will extract Gabriel. If you let it time out, you will be forced to extract Gabriel. For the  Orthodox trophy / achievement, you must choose Artur over Gabriel, but this is only relevant if you are not collecting essences from the Fallen Travelers.

Objective: Launch the Ascendance Sequence

Travelog #14: A Voice From Beyond

After returning to the Terminal, enter the room on the side with the Christmas tree and cats you’ve found. This will be on the desk.

Comic Book #5

When you head to the restaurant to find the switchgear, you will need to shift a Time Oddity three times to access the other side of the room. After the third shift, you will be able to reach a chained door. Open it with the bolt cutters and this comic will be on a table inside.

Valuable #17: Game Console (1,400 Energy)

After the ambush on the bottom floor of the restaurant, go through the door and there will be some biomass blocking the left door. Burn it with either a Torch or Pyre, then you will find this in a sink inside.

Cat #6: Balbina + Core #16

After activating the switchgear, turn around and go back through the room you came from. In the hallway there is a door that was previously locked (you might have heard a cat meowing when passing through before), which you will now be able to enter. The cat will be waiting inside, with a Core as a reward for petting it.

Objective: Head to the hospital in Sector A-0

Weapon #4: Javelin LK-102

Once you go through the now unlocked door to Sector A-0, you will immediately enter a utility area with this weapon sitting opposite the workbench.

Valuable #18: Fan Heater (2,000 Energy)

After going across all the gravity jumps and arriving at the entrance of an apartment building, before entering head right towards an underground area with a few cars to find this sitting on a shelf in the back.

Travelog #15: Seaming Reality

After killing the big Orphan and climbing up to the utility room at the entrance of the building, this will be on a table.

Core #17

In a dispenser in the same room.

Comic Book #6

Climb the ladder and stand on the ramp leading to the apartments. Look left and you will see a door with wooden boards across it. Shoot the boards to destroy them, then go back down the ramp and enter Apartment 28. The comic book is on the dresser right next to the door. There is also a chained room with supplies in here.

Valuable #19: Game Console (1,400 Energy)

Go back up the ramp into the apartments with the wall Orphans. Head out onto the balcony as you walk through to find this.

Core #18

After climbing a gravity wall, break the boards off a door and enter Apartment 36. The core is found on the coffee table.

Valuable #20: Military Radio (3,500 Energy)

After using two electrical fuses to open a door, walk to a ledge and gravity jump to a pad below you. Now turn around and gravity jump into the area below where you were standing before. There will be a valuable near where you go to the next gravity jump.

Cat #7: Gus + Core #19

Shortly after the previous gravity jumps, you will ascend the wall of a building. As you enter, look up to the left to spot another gravity jump behind some planks. Shoot the planks and jump over, then follow it into a room to find Gus. You will get a Core as a reward.

Fallen Traveler #2 + Essence #4: Antoni Surma (melee attack and stomp have vastly increased damage)

After crossing some gravity jumps, you will arrive at the Sculptor’s house. Go upstairs to find a basement key, then go down into the basement to find the Fallen Traveler. As this is the fourth essence, you will need to permanently erase one of your essences to take it.

 

Core #20

Once you reach the next building, drop off the ledge as you enter and immediately turn around to spot a hole in a wall. Crawl through and move the metal object to be able to shift the Time Oddity. Go through the now broken wall to find the Core.

Valuable #21: Energy Bank (1,000 Energy)

After shimmying between two bookcases, ignore the gravity wall in front and go through the door to the left. You will be able to see into the room you came from a shoot an explosive barrel blocking a door. With that door now opened, go in to grab the valuable.

Core #21

Once you arrive at the next utility room, turn around to find this in a dispenser by the door.

Travelog #16: Endless Toil

In the same room, opposite the workbench.

Objective: Find the Target: Dr. Dawid Zybert

Core #22

Inside the Chapel with the utility stations, right next to the save station.

Objective: Prepare the toxin

Valuable #22: Fan Heater (2,000 Energy)

After the ambush in the morgue, the room opposite the morgue will now be open. Head inside to find this on a shelf.

Valuable #23: Game Console (1,400 Energy)

Once you enter the Operation Block with the master keycard, head down to the end of the corridor and enter the Doctor’s Office on the left to find this on a counter.

Cat #8: Bebola + Core #23

As you walk through the operating rooms, the cat will be sitting next to an operating table. It will reward you with a Core.

Comic Book #7

In Diagnostics where the main objective is located, use the master keycard to open the side door where you will find the comic book inside.

Weapon #5: Mace JER-5120

Inside the Chapel back room. In order to get inside, you will need to find the Chalice in the Director’s Office (code to the door is 9509) in Administration, as well as the Vasculum in the Operation Block next to Cat #7. Place both of them on the altar to receive the back room key.

Core #24

Once you enter Infectious Diseases, take a right and there will be a chained door. Open it with the bolt cutters and climb through the broken window inside to find this.

Valuable #24: Military Radio (3,500 Energy)

Inside the rooms you have to go through to unlock the blocked door on a cabinet next to a bed.

Objective: Find Weronika

Essence #5: Dawid Zybert (fabrication recipes require less metal scrap resources)

Automatically acquired after finding Weronika. You will need to permanently erase one of your essences to take it.

Objective: Launch the Ascendance Sequence

Travelog #17: Tempus Fugit

Once you are back at the Terminal, head into Kokosanka Milk Bar to find it on a table with some mannequins.

Objective: Find the tram in station B

Valuable #25: Fan Heater (2,000 Energy)

After using the Conductor to power the door to station B, go down the stairs and look left to see a big Orphan sitting behind a barred gate. Shoot it and it will ram open the gate. After killing it, go inside the gate and this will be behind a crate.

Objective: Power up the tram

Comic Book #8

After activating the first generator, return to the room where you started connecting the power from and the gate there will now be unlocked. As soon as you enter, turn left and the comic book will be on a shelf next to a chained gate.

Core #25

Open the chained gate with the bolt cutters and you will find a Core inside a dispenser.

Valuable #26: Game Console (1,400 Energy)

As you return back towards the tram, you will notice a damaged roller door that is raising and closing. Go through the open door next to it and through the broken wall to find this on a shelf next to the damaged roller door.

Core #26

After entering Station B Main Hall and killing a few Orphans, go through the door and there will be a dispenser on the left.

Travelog #18: Extraction Successful (?)

Immediately on your right will be a utility area, with a travelog directly opposite the workstation.

Valuable #27: Fan Heater (2,000 Energy)

Opposite the door to Power 1 will be a chained door to the Shopping Center. Open it with the bolt cutters, then go into the left corner to find this.

Valuable #28: Energy Slate (3,000 Energy)

Now take the right path and go through the door. There will be a milk bar here with a big Orphan inside. In a display case in the back of this room is this valuable.

Travelog #19: Playing by Yourself

In the electronics store that the spiky Orphan smashes out of, this is sitting on a box on the left.

Cat #9: India

After activating the power in the electronics store, you will be able to access the kiosk. Head through the hole in the back of this room to find the cat you would’ve been able to see from the utility area. Petting it will give you the Toy Store Key, which will be needed shortly.

Travelog #20: The Way Out

On the desk directly behind the cat.

Weapon #6: Arbalest MT-1020

Before going to the second generator, quickly backtrack to the previous room where the toy store is located. Open it with the key and the Arbalest will be directly in front of you. This is a very powerful weapon but use it sparingly as unlike other weapons, you cannot craft or buy ammo for it.

Fallen Traveler #3 + Essence #6: Marcel Marzec (movement speed while aiming increased slightly)

Sitting right next to the Arbalest. You will need to permanently erase one of your essences to take it. For the Togetherness trophy / achievement, you will need all 3 Marzec essences in your phylactery at once, so if you want to go for this make sure never to remove any Marzec essence until you have all 3.

Core #27

After defeating the boss and bringing power to the area, climb the ladder that leads back towards the second generator. Instead of going through the door, shimmy between some pipes near it to find this in a dispenser.

Objective: Find the abbey

Travelog #21: A Presence Concealed

After riding the tram, there will be a utility room right next to you with this opposite the save station.

Core #28

In a dispenser in the same spot.

Comic Book #9

After doing a gravity jump, before continuing there is a low window you can crawl through on your right. As you enter, turn around to spot the comic book on a table to the right.

Valuable #29: Energy Slate (3,000 Energy)

After getting back to street level and entering another building, there will be some boards you can break on the right and a metal object you can move on the left. Move the metal object and go into the back room to find this on a table.

Core #29

After shifting some Time Oddities you will need to connect the power for a door to open. To the right of this door is a chained door that you can open with your bolt cutters, with a dispenser inside.

Valuable #30: Military Radio (3,500 Energy)

As soon as you go through the door you unlocked by turning on the power, turn right and there will be two cars. On the hood of the car in the back will be this valuable.

Objective: Head for the Dive Point

Core #30

Once in the Abbey courtyard, go left and enter the Religious Goods store. Move the metal object and shimmy through the wall, then unlock the door on your right. You can now connect the power from the utility room through to this room and unlock the doors here. Once you unlock it, go inside the room to find the Core in a dispenser. You will also find the Cemetery Key here.

Cat #10: Freya

Once you enter the cemetery, you will spot a cat run into the mausoleum. Use your bolt cutters to open the gate, the crawl through the space on the right to find the cat. You will be rewarded with a key to unlock Father Wojciech’s Office.

Weapon #7: Lance REV-1411

Before heading deeper into the cemetery, return back to the courtyard and use the key you just got to open Father Wojciech’s Office, which is next to the Religious Goods store. Inside will be a key to the Belltower. Head up the Belltower (next to the utility room), and you will find this weapon.

Valuable #31: Military Radio (3,500 Energy)

Once you enter the catacombs, you will move a metal object to further access the tunnels. Immediately past it, turn left to spot a boarded-up door. Shoot the boards, then continue around the corner to find a door covered in biomass. Burn the biomass with a Torch or Pyre, then enter the two doors to find this on a crate in the corner.

Core #31

Further in the catacombs you will connect power to a door and then have to survive an ambush. Once done, go through the door you opened to find a utility room. This will be in a dispenser next to the storage box.

Travelog #22: End of the World Society

In the same room, on a crate.

Core #32

Once you have the Lever, go back down to where you grabbed the Child key item and open the northern portcullis with it. The Core is in the back of this biomass-filled area.

Valuable #32: Energy Slate (3,000 Energy)

Continue through the southern portcullis until you find another portcullis that can be opened. Ignore it and go into the room next to it, where you will find some biomass you can burn. Go through it to find this on a coffin.

Valuable #33: Camera (800 Energy)

After going through the last portcullis, you will arrive at a split path. Go right and follow it to find a Camera on a barrel.

Core #33

When you arrive in the room where you can grab the Trident key item, there is a chained gate to the left of it. Open it with your bolt cutters to find this in a dispenser.

Travelog #23: Position Secured

After getting the Trident, head up and this will be next to a ladder you can climb up.

Core #34

Once you use the Electrical Fuse to access the rear courtyard, head towards the back where the gravity jump is located. Ignore it for now and continue north around the corner to find this in a dispenser.

Valuable #34: Fan Heater (2,000 Energy)

After crossing the gravity jumps, you’ll be back in a building. Pass through the room with the sculpture in the middle, then turn right to find this on the ground.

Fallen Traveler #4 + Essence #7: Krzysztof Marzec (carbines deal additional damage while not moving)

After ducking under a fallen piece of wood, enter the room on the left and this traveler will be in a pile of biomass. If you have this essence in your phylactery at the same time as both Lidia Marzec and Marcel Marzec, you will get the Togetherness trophy / achievement.

 

In order to open the church door, place the golden items in the following locations, starting from the door leading outwards:

  • Left: Shield, Child, Cauldron
  • Right: Sword, Sickle, Trident

Objective: Find the Warden

Travelog #24: A Gift

Once you are back at the Terminal, head towards the Warden’s room behind the Terminal. Ignore the door that opens when you approach it and go left. This will be on a table.

Travelog #25: From Afar

After dealing with the onslaught of Orphans as you try to enter the Police Station, head inside and enter the reception on the left to find this on a desk.

Core #35

Take the right path and ignore the hole in the wall. Instead, turn around and there will be a door with a chain on it. Cut it open and the Core will be on the table inside.

Comic Book #10

On the chair in the same room.

Fallen Traveler #5 + Essence #8: Daniel Lazarski (chance to deal multiplied damage)

After unlocking the cells, enter the cell to the right as you leave the room and this traveler will be on the bed.

Travelog #26: Trial After Trial

After fighting two minibosses, you will open a door and need to connect some electricity with your Conductor. Sitting in the biomass directly next to it is this Travelog.

Objective: Find the Pathfinder

Core #36

As soon as you wake up in the new area, this will be in a dispenser in front of you.

Travelog #27: Correcting Mistakes

In the same area, next to the save station.

Valuable #35: Military Radio (3,500 Energy)

After doing some gravity jumps, you’ll land in a building with a room to the left and a corridor in front. Enter the corridor and turn right to enter a room with this on a desk.

Core #37

Once you land in the clocktower, this will be in a dispenser to your right.

 

This completes all of the Collectibles in Cronos: The New Dawn.

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