Share the game skills of "Eldon's Ring of the Night"

Jun 13 2025

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In "Eldon's Ring of Magic: The King of the Night", we know that some game skills are very important, which can save a lot of time to take detours. First of all, in terms of bosses, except for the Zodiac Fire Sheep, other bosses are recommended to use attribute weapons (Zodiac Fire Weapons are not easy to get). After the Sanlang and Night King use the Holy Attribute to be fully defeated, they will have a small hard straight and reduce resistance. What are the skills of the Elden Martial Arts Night King 1. Boss: Except for the Episode Fire Sheep, other bosses are recommended to use attribute weapons (Episode Fire Weapons are not easy to use). After the Three Wolves and the Night King use the Holy Attribute to be fully defeated, there will be small hard straightness and reduction of resistance. After taking poison in the first stage, Tyrannosaurus will have a strong and hard straightness that will vomit 🤮, very

In "Eldon's Ring of Magic: The King of the Night", we know that some game skills are very important, which can save a lot of time to take detours. First of all, in terms of bosses, except for the Zodiac Fire Sheep, other bosses are recommended to use attribute weapons (Zodiac Fire Weapons are not easy to get). After the Sanlang and Night King use the Holy Attribute to be fully attacked, they will have a small hard straight and reduce resistance.

What are the techniques of the Elden Far Ring Night Landing?

1.Boss aspect:

Except for the Epiphany Sheep, other bosses are recommended to use attribute weapons to fight (the Epiphany Weapon is difficult to get).

Three Wolves and the Night King will have small hard straight and reduce resistance after using the Holy attribute.

After taking poison in the first stage, the terrorist will have a strong straightness that will vomit poison, which is a good output opportunity, but the second stage will not have a hard straightness, so you can change to a weapon with high output.

The wisdom worm is weak in fire, and it will be much easier to fight moths from a distance. The big ant will be able to control two of them separately.

There is nothing to say about the signs, just shoot archery in a long distance. Don’t take turns to keep the big moves to interrupt your sleep.

The Epiphany Sheep should take turns to break the cross-legged legs. You can hit the small golden plate around it for the first time. If the number of golden plates increases, it is recommended to interrupt the body directly.

It will be much easier to break the charge with a thunder-attribute weapon. Try to stand in three directions as far as possible.

If you want to have an ice dragon, just run, a marathon feast.

2. The Night-passing side:

Tracker: The number of hook locks ➕1 and chase are very useful (gem skills), and can deal a lot of damage. The double big sword jumping is also very comfortable to play, so please leave some energy to roll.

Baron: If you play a good replay, you can quickly deal high damage. The ultimate move depends on the situation. If you have the three weapons in the game, you must get the "black sword, reverse stab, and short mission knife". It is very strong, and you will basically pass the level if you get it. Moreover, the baron can practice dual cultivation. When she has an intelligence A, she uses magic when she encounters a useful staff and collects more starlight fragments.

Iron Eyes: I think the core skill is the marking ability ➕1, which ensures that there are always marks on the enemy. Marks can increase damage. The most important thing is that after the mark is exploded, most enemies will have a big hard straight and increase the output chance. The best combat skill for Iron Eye's Bow is "continuous shooting", which can greatly increase your output ability.

Condor: Small skills clear the miscellaneous ➞ control the field, and basically no humanoid monster can move, so the ultimate move will attract people. Just hit the boss and hold it to strengthen the defense. Then where do you think the output is? Isn't there a teammate in the output? (If you get Vic's spear, you can use combat skills and output very strongly)

Rogue: Small skills take damage (not to take the throwing skills), then double big jumps and splits, just put them on.

Hermit: Intellectual belief in double S, pay attention to the rhythm of spells, maintain the dynamic balance of blue quantity (such as two releases and one suction, three releases and one suction), and absorb whatever elements there are. The ultimate move is very useful. After attaching a buff to the enemy, you can suck blood and blue after hitting it, making the meter reversed to become a good time to output. The "Destroy Meteor" is the best use when using spells in the game. There are many spells and prayers, try more yourself and use whatever you like.

Executor: Induces S, outputs large surfaces with multiple attribute abnormalities (bleeding, freezing, etc.). Small skill, bullet knife, can almost all skills be used, and it is easy to use when fighting bosses. If you use it normally, you can use the knife to retract the knife to bounce the key skills. If you use the demon sword throughout the whole process, it will slow down the development rhythm. Just use the ultimate move as a blood bottle, and it is also easy to use when you roar to recover blood (you can brush gems to restore blood to the group).

Doll: Three White Spirits fight bosses almost equals no (health volume is too low), but you can put them down next to your teammates and let it help save people. The biggest pain point of a doll is that there is no way to go back to the blue. She who believes in S can only be incompetent and furious after your blue bar is empty, so it is very important to collect more starlight fragments when exploring. But if you have a double big jump, it's okay.

I hope these little suggestions can help newbies a little help and make everyone’s gaming experience happier.

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