In "Jedi Soldier 2", novices know some game suggestions are very important, and they can avoid many pitfalls. First of all, whether it is a recruit or a quick-frozen meat, it is best not to go wild and scrub the difficulties as soon as they come, because passers-by sometimes determine what combat preparations they bring based on your combat preparations.
How to play the newcomer of Jedi Sword 2
1. First of all, whether it is a recruit or a quick-frozen meat, it is best not to go to the wild and difficult situation as soon as you come, because passers-by sometimes determine what combat preparations you bring based on your combat readiness
2. The most important point is that the first step toward the game is to change the keys and change the buttons for the combat readiness to the directional keys so that they can run and rub!
3. Don’t think about picking up the equipment when it is dropped, because there are a lot of enemies that are likely to fall. This is easy for the Cauldron to save his grandfather and die. The first wave of support weapons was called at the beginning, and the second wave came quickly.
4. Once the insect reinforcement is called out, you cannot run away directly or fight to the death. You should fight and retreat while fighting. At the same time, look at the minimap more and plan where to go. If the robot reinforcement is called out, try to find a good cover, kill all the reinforcements before leaving. If you are chased by the robot, you may not be sure to hit you when you will be shot into your soul.
5. Currently, the super earth light energy is actually the lowest among the three tribes except for shipbreaking missions. You can try it more, use more combat readiness, and be familiar with the operation.
6. When you are surrounded by monsters or feel that you are about to be injured, you must learn to acupuncture in advance. The acupuncture can restore your full strength. Before unlocking the experimental injection, you can rely on a slight loss of blood to insert the needle and return to your physical strength to continue sprinting.
7. Physical strength control is actually a point that many people will ignore. Squatting down and lying down will actually bring more efficient return to physical strength. At the same time, you should ensure that you have enough physical strength before you are about to take the fight and be able to run while fighting.
8. Use more combat readiness! Use more combat readiness! The Flying Eagle series of combat readiness can be supplemented after being used up. Many newcomers don’t know because it’s gone. In fact, he just went back to replenish the supplies and could be supplemented again.
9. Basic bond grenades are not suitable for cleaning up monsters in most cases. If you want to clean them, try to learn to pinch lightning and instantly explode. This will prevent the grenade from being bounced back by the enemy and accidentally hurting yourself. After the bonds behind them unlock other grenades, they will be clear about the functions of each grenade.
10. Try not to change the bullets after the weapon is sufficient. As long as there is one round in the magazine, the bullet change speed will be faster, especially for the machine cannon. At least one round is left before the bullet changes. Always pay attention to the magazine of your weapon and try not to change the bullets after the water is finished.
11. If you fly or get hit hard or even hit when changing the bullet, it will interrupt the bullet change action, and may knock out your magazine, which will waste a magazine, so please ensure safety when changing the bullet.
12. The equipment of the submarine is divided into main weapon (number 1) and auxiliary weapon (number 2) supporting weapons (number 3) grenades, as well as backpacks. It is necessary to pay attention to some supporting weapons that need to occupy backpack positions (such as machine cannons, recoil-free cannons). Pay attention to matching when fitting to avoid conflicts
13. Most enemies have weakness systems and mechanisms. When you are not familiar with the enemy, try to choose weapons with higher penetration values to cause effective damage to them. At the same time, most enemies have weaknesses. If you are not clear, you can try to attack the head first.
14. Understand the weapon's armor-piercing system. This is very important. Only when your weapon's armor-piercing value is greater than or equal to the enemy can you kill efficiently
15. Regarding the movement, the enemy's movement will be affected by the player. Remember not to run vertically, try to move diagonally, and go around the cover more at the same time. Then, under high pressure, you must learn to rush and shoot. During the rushing process, the back seat is the smallest, and the probability of being hit will also be reduced.
16. Flying Eagle Series strike range. The Flying Eagle machine gun is a straight line in front of your red mark. The Flying Eagle machine gun is very accurate and not easy to be injured. At the same time, it has heavy armor penetration and can kill piercing insects at any angle. The Western Front is mainly used to remove nests and deal with heavy armor units in emergency treatment. If it is light energy, the Flying Eagle machine gun also performs well in narrow alleys, but it needs to be considered that it will be blocked by buildings.
The strike range of the Flying Eagle Air Raid and Flying Eagle Incendiary bomb is three shots that your submarine is facing horizontally. When you are chased by monsters, you can change the perspective and let the Flying Eagle Air Raid be launched vertically, which can also have a good effect when you break the back.
Flying Eagle cluster is a very strong combat readiness, but it is also easy to tk. Personal experience is that you must keep a distance of 30m from her to not be easily tk, but this will also be affected by high buildings, resulting in a different strike range
17. About the track. Orbital Gatlin and Orbital Poison are very cheap and easy to use smoke-pressing combat readiness (suppress the enemy and trigger the reconnaissance team). The CD is fast and lasts for a long time. Orbital Gatlin has heavy armor penetration. In some cases, it can handle heavy armor units in emergency treatment. Orbital Poison has the function of making them lose and locked to almost all small units, and it also has good damage.
There are three orbital lasers (after the ship is upgraded), which is an automatic tracking continuous damage, and will ignite the ground. It is best not to let the enemy approach when using the hidden soldiers. The super earth does not care about so many. This combat readiness is very powerful, and it can kill almost all enemies alone (Leviathan cannot lock), and can dismantle buildings (the structure of the robot).This is the light energy of the ship, and the holes of insects)
18. Some little knowledge. The light-energy electric tower can be removed as long as it has an explosion attribute (various grenades, poisonous thunders, grenade pistols, explosion guns, explosion crossbow arrows, machine cannons, grenades). The head blood volume of the insect's Hidden Knife is very low and only 200 is 200. Many weapons can be shot in one shot.
The weaknesses of the three special types of light energy are all the head, and the health volume is below 200, but they are in the Chinese armor. Other parts are external armor. If they suffer certain damage, they will fall off and leak out the black body. The body's health volume is not high. You can use light penetration weapons to kill them. The weak points on the head are not high. You can also use light penetration weapons to quickly kill them. The backpack of the Flying Admiral is also one of the weaknesses. Quick blowout can cause him to crash
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.