Players in "I Have a Family" can do something by modifying the archive. If you want to modify the archive, you must first know the location of the archive. The specific location of the archive is C:\\Users\\
How to modify the archives of my family today
Archive location
Windows archive location:
C:\\Users\\
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How to modify
The archive is called GameData.es3, in ES3 format
Archives can be edited by online ES3 modifier:
Link: https://es3.tusinean.ro/
Note: Don't worry about the encryption password, this game archive is not currently encrypted.
After uploading GameData.es3 in the Decryption section, open the editor and modify it.
In the game, you can use the save and continue game options to update the save, modify it and download it and overwrite it. If you do not save it, just exit the read file.
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Money modification
Find CG_Num in the archive, click on the value, and the ones behind 0 are money, and the ones behind 1 are gold.
This seems to be a problem if it is modified too high, but it is OK to have a billion yuan at present
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Family modification
Under FamilyData, find the corresponding reputation in the game and change it to 100,000, and then enter the game to build some shops (if you don't need it, just demolish it later) and you can upgrade it all the time.
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Character modification
There are family members in Member_now
What's in Member_qu is a marriage or a marriage partner
Menke_now is the guest
Example
Related to the data in the game, you can see some data
In Figure 2
4 should be some natural attributes
The following names should be gender, talent type (here is 4, if changed to 2, martial arts talent), talent data, the later one is unclear, and then lifespan (I noticed that modifying this for more than 100 will get a trait of the turtle year and crane life). The third last is the lucky value. The last one is preference.
6 is age, 7-10 is civil and military business skills
16 is reputation
20 is charm
26 The pregnant woman can directly get pregnant for 1 month.
27 is a strategy
30 is physical strength
If there are many people in the later stage, the search function in the upper right corner of the editor can directly search for the character's name and find the corresponding character.
The format of the disciple is not exactly the same as that of the family members, but it is almost the same when it is modified. Just find the corresponding data to modify it. You can modify the monthly salary of the disciple. If you directly change it to 0, you can exploit them severely.
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Modification of horses
Horse data in Horse_Have
Farm modification
The farm is under NongZ_now
You can find the farmhouse by searching for the name of the farmhouse in the upper right corner of the editor
5 is the farm area, I found that it is no problem to change it to 16. Other quantities seem to cause the archive to be unable to be read (to be studied)
2 is followed by the fertility of each piece of land inside. You can change the area to larger. After the archive, the sequence after 2 will generate the corresponding number of land based on your farm area, and each piece is changed to the desired fertility.
7 is the maximum number of farmers. You can directly change it to 1,000 and then demolish the house and put it into production (transformed into Zhou Papi Hahahaha).
The three numbers behind 24 are the number of farmers who grow and breed and handicrafts respectively.
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Combat modification
In CurrentWarEvent, 7 and 8 are the enemy's troops and morale, respectively, and they all become 0 to resolve the battle in one month.
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