Share the informant's side guide for "Rise of the Storm"

Apr 21 2025

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There are many special branches in "Rise of the Storm", and the informant branch is one of them. If you want to be an informant branch, don't use engineers to occupy the base when you come up, but instead block the task process and use the initial troops to push the map. In fact, the real key point of this level is the operation of the tank, that is, after fighting, run back to repair and crush (yes, it’s just crushing people). How to do the Storm Rise Informer’s Sideline [Difficult] There are no difficulties in this level (heavy fog). To be honest, it is stable and there is really no. There is nothing worth noting if you push it flat. The only thing that is troublesome is the final mine-bracing branch. 【Key points】Economic development (heavy industry first takes out the mine car, engineers occupy hostile mines with mine carts

There are many special branches in "Rise of the Storm", and the informant branch is one of them. If you want to be an informant branch, don't use engineers to occupy the base, but instead block the task process and use the initial troops to push the map. In fact, the real key point of this level is the operation of the tank, that is, after fighting, run back to repair and crush (yes, it’s just crushing people).

How to do the Storm Rise informant's sideline

[Difficult] There are no difficulties in this level (heavy fog). To be honest, it is stable and there is really no. If you push it horizontally, there is nothing worth noting. The only thing that is troublesome is the final mine-bracing branch.

[Key] Economic development (heavy industries first take out the mine car, and engineers occupying hostile mines with mine car is the most economical plan), do not chase the poor enemy (referring to the lower left GDF base after flattening it and then go to chase the riot), do not chase the riot car, and do not run to the evacuation point if you don’t chase the riot car. DYN's power plant can overload and discharge and exchange blood volume for efficiency, and can be turned on if there is free operation.

[Our Playing] Don’t just use engineers to occupy the base when you come up, but instead block the task process and use the initial troops to push the map. In fact, the real key point of this level is the operation of the tank, that is, after fighting, run back to repair and crush (yes, it’s just crushing people). We don’t have to occupy the SCV (base), but rely on the initial force to fight from Penglai East to Penglai West. Please see VCR.

(Three wild boars under the moon.jpg)

Detailed explanation

·The third-level veteran unit will automatically recover after leaving the war, and the rescue vehicle can recover (of course, there is no technology deployed here, don’t waste it here). Three engineers (big skills) can repair the car. This is the guarantee of a protracted war. Seduce and pull to form a local fight and fight one more, and continue to advance.

The operation difficulty of this level is that the tank should not be halted. The missile soldiers should occupy the space back. They are mainly used to kill the drone aircraft. If there are soldiers, pull out a tank to crush them. The armor of the tank has nothing to be called a "huge threat" except for the drone (the damage of the drone is a rocket).

·Look at the armor of this wild boar, it's solid

·The way to obtain the experience of this game is clear. Just attack the enemy unit (the wall does not count). There is no need to kill it. The wild boar can increase by one shot. Please use this point to level up. After the wild boar has three stars, the combat power is 100 per shot and the firing rate is 2.9, which is very powerful.

·The wild boar must be in a forward position, and can bear the injury as soon as possible. With the residual health, it will be pulled back to the second line for the engineer to repair it. The three masters and three stars will be repaired quickly. Before pulling it back, change to another one to absorb hatred. Just repeat and push slowly. As long as you are not in a hurry, it will be difficult.

Then what does it mean to be in a hurry? It is to line up the large army and then pull a wild boar to explore it alone, attract hatred and then pull it back to gather the fire. Don’t let the large army go together. If there are soldiers to suppress the troops, but if there are no soldiers to gather the fire, you can catch a small cart first, then a big cart.

·Practical exercises for troops, this is a feature of CNC and must be tasted.

·Above, why is it said that drones have a big threat? Because the small aircraft has high dps, the drone operator's body is damaged by cannons, so the drone is handed over to the missile soldiers in the rear to kill them, and then the wild boar is rushing forward and crushing them to death. The tanks and big-headed soldiers, one is too slow to fire and the other is scraping, and the other is the same. Although there is a threat, he throws it slowly, so just press it to death.

·No need to specifically protect the fire-breathing soldiers, they can be sold, because the Qing soldiers mainly rely on wild boars to suppress them. It is not necessary for him to try his best to protect the soldiers like him.

As long as you don’t die in the unit, you can withdrew after killing. After repairing, there will be no problem. When you encounter a large enemy force, you can withdraw when firing. In the end, you can catch up with a small group. Kill it and repeat the above process. The three engineers repair it very quickly, and they won’t go to jail if they fight.

[Note] Engineers can repair them in wartime, but remember to pay attention when changing hatred. High-difficulty AI will target engineers in repairs. Here, the engineer sitting in the vehicle can repair them (the brain is trembling)

[Note] The picture is pushed to the end of the GDF base in the lower left corner. There is a riot-resistance vehicle with two engineers in the base, which is equipped with

"Informer", you can't break it! ! , the task ends directly, the conclusion is the same as your three engineers.

·If the three initial engineers are not dead after fighting here, you can directly occupy the enemy's base and take over the magpie's nest (of course, you have to keep a propulsion task). This will make the most comfortable fighting, because there is no node (occupying your own base), so the enemy's factories will not operate.

The enemy on the road is fixed, clean up all of these, pick up the money boxes on the road, and once the enemy's mine is occupied, the difficulty will be very low (the game's battle recommendation is always carried with several engineers, which will account for the mine and directly mine mining. Of course, you should also pay attention to pulling the point.�Your troops, don’t break the mine truck in advance).

If you only have one engineer left here, then pull the rescue vehicle over and unfold it. After advancing the task, build a barracks as soon as possible to come out the engineers, and they will also occupy the nest.

Bright branch and supplementary

[About the branch mines at the evacuation point]

·After the base in the lower left corner is occupied (according to our gameplay, you can deploy the rescue vehicle you sent in the early stage here, and then build a barracks here, and engineers will be released from the barracks), don't push forward any further. Push forward further will advance the main plot, and the informant's riot-restrained vehicle begins to move towards the evacuation point, which means that if we don't push forward, it will not trigger.

During this period, we first started mining and then stationed troops. After filling up the combat population, some engineers and manned cars exploded. Seven or eight cars were directly loaded with engineers and rushing over to lay mines to complete this branch line steadily. After the mines were laid, we could Q+A to kill the riot truck, or you could also see the opportunity to break the oil barrels on the bridge (but this is really a rescue of hostages, it is too rascal)

(Five cars, at least one can pass by)

·Shortly after occupying the SCV, we will use a wave of GDF with radar vehicles in the map at the birth position. We will start to use soldiers here to deal with you. If you can send some missile soldiers at home to cooperate with wild boars or small cars, you can level them. If you don’t want to worry about it, just defend yourself in the midfield mining area.

·After a small detail, if you blow up the bridge on the evacuation route in advance, the riot car will start walking back.

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