Share the experience of using the shepherd operator in "Operation Delta"

Apr 11 2025

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The engineering troops in "Operation Delta" include three operators: Uluru, Deep Blue and Shepherd. Shepherd is a very powerful attacking operator. He has great ability to break points when he is guarded in a narrow area. His ultimate moves are sonic drones and sound traps can make the enemy slow, and he can quickly solve it by seizing the opportunity. How to play Delta Operation Shepherd Termeusa is not only an engineer, but also a bonding agent for the team. He has a full understanding of each team member, and in his own words, "Follow your enemies, but pay more attention to your friends." The shepherd uses his rich combat experience to participate in miniaturized sonic martial arts

The engineering troops in "Operation Delta" include three operators: Uluru, Deep Blue and Shepherd. Shepherd is a very powerful attacking operator. He has great ability to break points when he is guarded in a narrow area. His ultimate moves are sonic drones and sound traps can make the enemy slow, and he can quickly solve it by seizing the opportunity.

How to play Shepherd in Delta

Terimusa is not only an engineer, but also a bonding agent for the team. He has a full understanding of every team member, and in his own words, "Follow your enemies, but pay more attention to your friends."

The shepherd used his rich combat experience to participate in the development of miniaturized sonic weapons, installed acoustic generators at the tail of the drone, and achieved a large-scale sound amplitude through maneuverability. The amplitude not only suppresses enemies without vibration-absorbing equipment, but also temporarily affects the fire rate of the firearm. Its arm drone base is equipped with a monitor and operating panel to facilitate operation of drones and traps.

X-key core equipment: sound wave amplitude

Deploy shock wave drones forward to suppress enemies within a radius of 30 meters, affecting their compression ability and firing rate. A drone destroys enemy electronics.

Cooldown: 120 seconds

Release method: When you click the X button, let the drone fly to the aiming position, releasing a powerful shock. Press the X button for a long time to allow the drone to stay in place and release 4 shocks

Effective range: radius 30 meters

Effect: It can reduce the opening speed of the affected enemy, the speed of fire, the movement speed of the weapon, etc., and it will also cause a stun effect. Can destroy enemy drones, traps and other electronic devices (including release props such as Claws, flash drones, etc.)

Sound effect: release, warning the sound of the drops, release the sound of the sound

※Suggestions※

Can reduce the opening speed of the affected enemy, the speed of fire, movement speed of the weapon, etc.

It will prompt when shocking the enemy (it will also prompt when there is no shock). You can view the remaining shock times in the middle of the screen

The drone can be damaged by bullets, horror claws, etc., and it is recommended to place it in a safer location

If there is a shepherd in the enemy, we can wait until he releases the sound amplitude and then release the sound amplitude (can destroy his sound amplitude)

Suitable for use in narrow locations in the building, it can effectively suppress enemies

The shepherd designed lightweight and convenient sound traps based on combat characteristics, which can attach to hard surfaces and have early warning performance. The arm base facilitates the operation of traps, and activates the sonic generator and outputs inverted sound waves to reduce the impact of explosion shocks.

V-key tactical equipment: sonic trap

Deploy a sonic trap that can be adhered to the surface of an object. The trap will trigger (automatically) enemy units within a range of 4 meters, causing a large range of damage and slowing effects. Traps cannot cause damage to the same target in succession.

Cooling time: 40 seconds, actively retracting after pressing the H key can reduce the cooling time

Maximum deployment distance: 15 meters

Maximum effective distance: 60 meters (the trap enters the countdown after more than 60 meters, and the trap will be removed if it does not return to 60 meters within 3 seconds)

Damage: Basic damage 40

Effect: slows down the enemy

Damage range: 4 meters radius

Sound effect: take out, deploy sound, (the trap will continue to make a smaller running sound after deployment, and it can be heard about 8 meters)

※Suggestions※

Will not cause harm to yourself

You can aim at the trap and press F to activate it actively

Can ignore armor and cause damage to enemies

Because traps can be triggered and prompted automatically, they are very suitable for confirming rear safety

Can be destroyed by horrified claws, explosives, etc. (you cannot use bullets to destroy them)

When fighting in a building, you can be near the entrance or in a relatively hidden position, or in a position with less cover. The enemy will not be able to escape after triggering the trap. And it is more effective against enemies who like to rush (you can't hear the sound of the trap when you run)

G-key throwing object: enhanced fragment grenade

Defensive fragment grenades can better destroy armor and exposed limbs.

Cooldown: 45 seconds

Throwing distance: about 60 meters

Damage: Confirm after the official server is online

Damage range: Confirm after the official server is online

Detonation time: 3 seconds

Sound effects: take out, pull the ring, throw, land, explosion sound

※Suggestions※

The shepherd's grenade detonation time is short, so you need to pay attention to the remaining time

You can press and control the explosion time after the grenade leaves your hand. The editor often uses the distance and the remaining time is about 2 seconds, and the nearest point is about 1 second and then throw it out (reference only)

High damage to armor

Passive skills: vibration-absorbing frame

Use hand equipment to output phase vibration damping waves to reduce the damage caused by explosion impact.

Sound effect: None

※Suggestions※

Although it can reduce explosionsBlast damage, but if you can avoid it, you can avoid it. Operator skills

The shepherd's trap is very suitable for seeing whether someone will come behind him. It can also be used to prevent the enemy from attacking from behind. It has obvious advantages when fighting in the housing area. Moreover, the detonation time of the grenade is very short, only 3 seconds. Even if the enemy hears the surround sound, he cannot escape in less than 3 seconds.

You can place traps on the necessary path to the sniper point of Dam Zero to focus on finding enemies.

Lao Hei is actually the most suitable for grouping and placing an assault position. His ultimate move is not critical to write a bunch of speed reduction and other things. The best use of the ultimate move is to cover up the footsteps and put pressure when he goes around the assault position or to circulate by himself. When you are circling people, you are most afraid of two points. One is that you don’t put pressure on the other side when you are face to face. When you hear your steps, the two of you are directly circling behind you. Second, when teammates were circling back, three people on the opposite side rushed to the front. Lao Hei’s three skills really solve all problems perfectly, so Lao Hei is very interested in group communication and coordination skills synchronization, and also has strong ability to understand maps and share information. The old black in the group team can also play a great role in the offense, but the wild platoon can basically only play the basic defensive role of the old black.

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