"Operation Delta" Uluru Operators' Experience Sharing of Use

Apr 11 2025

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The engineering troops in "Operation Delta" include three operators: Uluru, Deep Blue and Shepherd. Uluru is a very powerful attacking operator, and the offense and defense are both good at the same time. The incendiary bomb cruise missiles are all very useful broken point equipment. In addition to the breaking point, the cruise missiles can also be selected for lucky spectators to fight. How to play Delta Operation Uluru David Femmer was re-enlisted by G.T.I. after retirement. His combat style is wild and brave, but at the same time he can also coexist with both protection and advancement. Short Kiss Bullet-200 individual cruise missile launcher can accurately strike long and medium-range targets, support loading different warheads according to combat needs, and adapting to diverse targets.

The engineering troops in "Operation Delta" include three operators: Uluru, Deep Blue and Shepherd. Uluru is a very powerful attacking operator, and the offense and defense are both good at patrol missiles and missiles. In addition to being able to break the points, you can also select lucky spectators to fight.

How to play Uluru in Delta

David Femore was re-enlisted by G.T.I. after retiring. His combat style is wild and brave, but at the same time he can also coexist with both protection and advancement.

Short Kiss Bullet-200 individual cruise missile launcher can accurately strike long and medium-range targets, support loading different warheads according to combat needs, and adapting to diverse targets. Uluru is known for its precise deployment and fierce firepower. Despite the wild winds of war, the short-kiss bomb has shown the fatal power of close-to-middle combat, which makes the enemy intimidated.

X-key core equipment: cruise missile

After opening the mirror, a image guided cruise missile will be launched, and four additional bombs will be sprayed when exploded. When aiming, the cruise missile will enable preset guidance.

Cooldown: 120 seconds

Flight time: 10 seconds, 12 seconds (basic flight speed is 27 meters per second)

The longest distance: about 150 meters

Power consumption when accelerating: 3 times, 2 times

Damage: 75 basic damage to the cruise missile, 25 additional damage to the body

Damage range: 5 meters radius

Small bomb damage: approximately 25

Small bomb range: 5 meters radius

Sound effects: take out, expand, (aim), launch, fly, explode, second explosion

※Suggestions※

The gunner sensitivity in the settings can affect the steering speed of the cruise missile (it is recommended to find the sensitivity that suits you from the lowest sensitivity in battlefield mode)

Can be destroyed by bullets

The enemy can see the red warning icon after launch (the visible distance is very far)

When launched (no mirroring) the missile will fly straight, with extremely high accuracy, suitable for enemies to use at close range

When launching after opening the mirror, the missile will enter the perspective of the missile. At this time, the character will maintain the posture during launch. You can control the missile's flight trajectory by moving up and down or left by moving up and down by the wsad key or mouse

In beacon mode, the enemy usually needs to be attacked by an additional bomb before falling to the ground (most people will wear armor (which can reduce the durability of the enemy's armor). In most cases, missiles can defeat the enemy by directly hitting the enemy

The rapid defense system developed by Uluru can shoot fast condensation bunker warheads to the hard surface of objects, forming a high-density foam layer, providing stronger compressive strength and tactical value. The current reaction time of the fast condensation bunker is 1.02 seconds. The G.T.I. R&D department is assisting in the optimization, and the target is to control the reaction time within 1 second.

V-key tactical equipment: quick-condensing bunker

Throw out a fast solidified concrete jet system to create bunkers that block damage.

Cooldown: 55 seconds

Blocking damage: about 450 damage, about 150 damage after rupture

Duration: 60 seconds

Sound effect: take it out, press it, pop it out, throw it out, release concrete, crack, and destruction sound

※Suggestions※

Generate up to 4 pieces and generate at least 1 fast concrete wall, which can block more bullets (not affected by bullet levels)

It is relatively fragile in generation and can block bullets when releasing concrete. Can be quickly destroyed by melee weapons or incendiary bombs (there will be a sound of breaking when it is about to be destroyed)

The concrete cracks after being released 55, and its durability is greatly reduced after rupture and is destroyed after 5 seconds of rupture

Press the right button to change the generation direction (horizontal or vertical)

You can leave a small gap for yourself. If you aim at the small gap, the enemy will basically not be able to hit you

The quick-condensing bunker can be released (can be stacked) on the quick-condensing bunker, destroying the second quick-condensing bunker attached to the second quick-condensing bunker will destroy the second quick-condensing bunker

Cannot climb or skip (at the same horizontal line), forcibly standing on the fastening bunker will cause the fastening bunker to be destroyed

G-key throwing object: composite incendiary bomb

Throwing a fire bomb that explodes when touching the ground can quickly ignite the fast condensation bunker.

Cooldown: 55 seconds

Throwing distance: about 60 meters

Detonation time: Quickly after touching the ground

Duration: about 10 seconds

Damage: Can cause damage after landing 0.25 seconds. Damage 16 per time, damage approximately every 0.5 seconds

Time to start causing damage: after entering the fire for 0.5 seconds, after entering the fire for 0 seconds

Damage range: 5 meters radius

Sound effect: take out, open the fuse, throw it out, land and burn, burn

※Suggestions※

Can be used to defeat the fallen enemy, or when attacking or retreating (there are fewer enemies who step on fire)

Cannot burn in water, use smoke bombs to extinguish

Start burning until the end burning damage is enough to knock down or defeat the enemy

Burning to the enemy will cause the enemy to spontaneously burn, and the enemy needs to hold H long to put out the fire

Passive Skills: Long-standing Battle

It has stronger resistance to slowing effects caused by fractures and military equipment.

Effect: The probability of fracture is reduced (low probability occurs), the slowdown effect caused by the military equipment is the shepherd's drone shock, etc. Uluru can walk a little faster than other operators

※Suggestions※

Fenghuo mode can carry 2 surgical kits

Operator skills

Uluru is very suitable for long-distance weapons. As long as you use long-distance weapons to knock down the enemy, you can defeat them with missiles. The extremely long throwing distance of incendiary bombs can also suppress the enemy well

Use missiles after opening the mirror are only suitable for long-range strikes. When using it at close range, you are the target without any ability to fight back, but it does not mean that you cannot use it at close range. The accuracy of the missile in the waist-firing state is very high. It can be said that it means shooting wherever you are, but be careful to blow it to yourself.

Cement walls have many functions, and all characters have to be turned over, so it is a good habit to seal the wall on the road and create an advantage against guns. Generally speaking, the moment distance between the cement wall and oneself must be greater than that of the other party. In case of certain conditions, you can consider leaving a gap with the natural wall and how to fight the opposite side with the exposed seam.

Most people actually don’t know how to play Uluru at all, they only have the ability to cruise missiles in their eyes. Little do they know that the fire is the most useful thing in a real fast and fierce encounter. Not only can they force the position, but they also have no chance to put out the fire after burning others, which greatly increases the chance of winning.

There are walls and fires. You can use the ultimate move to suppress them from the distance, and there are fires in the near distance to force you to retreat from the wall to block the position. Playing Uluru may not be the most breakthrough, but it can definitely stand up at critical moments. Whether it is aerospace, longbow sniper or dam bakesh charge, they are indispensable in the team. Even if there is no information position in the team, Uluru can rely on skills to take on the responsibility of obtaining information. A team with Uluru does not need to worry about offense and defense. You are ready to find missiles and are ready to break through at any time.

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