"Monster Hunter: Wild" Mechanical Weapon Synthesis Formula Share

Apr 02 2025

1 READS

The mechanical weapons in "Monster Hunter: Wilderness" are very powerful equipment, but many players do not know how to synthesize them. First, through the weapon fragment identification table, you can see that the parts have rarity and types of differences. The rarity is easy to understand, and it corresponds to the rarity of finished weapons. Three parts with the same rarity can produce mechanical weapons. How to synthesize the monster hunter wilderness mechanical weapon First, you can see that the parts have differentiation of rarity and types through the weapon fragment identification table. The rarity is easy to understand, and it corresponds to the rarity of finished weapons. Three parts with the same rarity can produce mechanical weapons. The types of parts are divided into ancient blades, ancient cylinders,

The mechanical weapons in "Monster Hunter: Wilderness" are very powerful equipment, but many players do not know how to synthesize them. First, through the weapon fragment identification table, you can see that the parts have differentiation of rarity and types. The rarity is easy to understand, and it corresponds to the rarity of finished weapons. Three parts with the same rarity can produce mechanical weapons.

How to synthesize monster hunter wilderness mechanical weapons

First, through the weapon fragment identification table, you can see that the parts have differentiation of rarity and types. The rarity is easy to understand, and it corresponds to the rarity of finished weapons. Three parts with the same rarity can produce mechanical weapons.

The types of parts are divided into four categories: ancient blade, ancient cylinder, ancient plate, and ancient device. The types of three parts of our combined weapons determine what weapons can be obtained. For example, if I want to make an R8 Taisword, I need an R8 ancient blade + two R8 ancient cylinders.

Next, the parts themselves also have two panels, which will be determined during identification. One is the performance type, that is, choose one from the 5 attributes of the Water, Fire, Ice, and Thorn Dragon and the 4 abnormalities of the Sleeping Monster and Poison Blast; the other is the mechanical bonus, choose one from the 5 basic attack points or 5 points of the knowledge. 

Please note, however, that so far I have not mentioned the most amazing part of the 1.0 final gameplay: Weapon Grinding

To be more precise, the holy relics of mobile games

After we obtain the mechanical weapon, we can grind it up to 5 times, adding one entry to each grind, randomly within 4 entries.

Related Articles