The light crossbow in "Monster Hunter: The Wilderness" is a long-range output weapon in the game. However, many players do not know how to equip the graduation light crossbow. The weapon selection is pierced: Huang Lei Light Penis 3/Guardian Light Penis 2. I have not calculated the difference between Huang Lei Light and Guardian Light Penis 2. However, it should be similar. Huang Lei Dao Punch 3, 9 Jumps 1, 4 rounds, 4 rounds, 2 first rounds, 2, 7 jumps, 7 rounds, 3 rounds of bullets.
How to install the Monster Hunter Wilderness Graduation Light Crossbow
Weapon selection
Encyclopedia: Huanglei Light Puncture 3/Guarding the Fierce Light Puncture 2
I haven't calculated the difference between Huang Lei Qing and Guardian Qing, but it should be similar. Huang Lei Dao 3, 9 jumps, 4 rounds magazines, 2 first bullets, 2 guardian Qing, 2, 7 jumps, 7 rounds magazines, 3 rounds, I personally feel that the former has better damage, and the latter has better feel
The magazine is large enough, and it is OK to trigger it, so you can play with the attached dragon bullet
Usually: Pizun Qingtong 3/Mechanical Qingtong 3
Pishoutong 3 damage should be higher than Pinhao crossbow, but you can also play some fun with Pinhao crossbow (because the properties of the parts are not limited, so the properties used can be poisoned, numb, sleep or dizzy, and it should be pretty good when online)
Attributes: Mechanical light/fire-protecting fire, water-protecting lock, thunder-huangthunder, ice-snow lion
It is indeed better to use a crossbow on attribute bullets than materials, but because you have to watch a star-gazing for each attribute for a period of time, so you can also use a crossbow to play.
The second part is expanded with rapid fire
Armor Selection
Through rapid-fire slip
Sliding in rapid fire state will ignore the reaction of shooting, so if the through-rail is to increase the damage, it is necessary to shoot with sliding speed fire, but because it is quite troublesome to press, the aiming is easy to deviate, so you have to practice it a little
Passing through rapid-fire stand
Because it is necessary to practice to use sliding steps, here is a lazy method for standing and shooting, which is much simpler to use (after all, standing and running). Of course, DPS is much worse
Usually rapid-fire stand
Usually, the bullet is very fast because the rapid fire itself is quite fast, so there is no need to use sliding steps. Just press the left button firmly and it is fully automatic. Usually, the bullet's critical range is 0 at the nearest end, so there is no need to worry about too close. It is less likely to be too far, so you don't need to shoot out.
Note that if you use a good crossbow here, you can replace the first-level pain strike with a challenge
Attribute rapid shooting stand
The range of the attribute bomb is similar to that of the usual bullet, but there are also very small circles of too close distances. However, in fact, too far or too close debuff only affects the physical part, and the attribute part is not affected, so there is no need to shoot (although the shooting range itself is still good)
Beads when using material crossbow:
Fire protection - Fire flames are a group of 2, 1 of 1 of 1 of 1 of 2
Protective lock - It is a flowing water, accumulating bullets, flowing water, and flowing water
Huang Lei - belongs to the lightning, lightning 2, accumulated bomb 1
Snow Lion - It can freeze, freeze 2, and accumulate bullets
Nonsense link
This time the light crossbow has changed a lot compared to the previous work, including the following points:
The reactionary loading data of all bullets follows the bullet and has nothing to do with the crossbow (the light and heavy crossbows are the same), and so far, only the first quick strike can speed up the loading speed, and reaction cannot be corrected.
Rapid fire is taken out separately as a dragon heat mode, and it also requires accumulating a dragon heat trough to be used. Currently, all ammunitions in the light crossbow will not be rapid fired in non-dragon heat mode
Add a chase action, and you can perform additional shooting actions after shooting. Use a single bullet to shoot twice, and the damage is increased, but the reaction is greater and the penalty is stopped during the action
Usually, the three physical ammunitions, including through, and shotgun, are modified to unlimited
Usually the shot shooting method is modified from a single shot to three consecutive shots
It is worth mentioning that the dragon heat mode added to this light crossbow (that is, rapid fire) can be performed while sliding.� strike, this sliding step shooting is the most critical. The shooting damage and shooting number of this action are exactly the same as that of normal rapid fire, but ignore the reaction of the ammunition, so for the penetration round with larger reactions, it can greatly improve the DPS (the sliding step movement of the shotgun is different and not applicable).
But it is quite troublesome to press the sliding step on the keyboard and mouse. It is mainly the first step. I personally usually press the arrow key and then press the left button and space at the same time to trigger the first sliding step. Then, press the left button directly to die, and just press the arrow key + space.
The skills of this game are divided into weapons and armor skills. Many output skills have been moved to weapons, but the hole position of the weapons is very limited, which has led to the equipment so far being slightly abstract (this is our wilderness.jpg), but relatively speaking, the amount of equipment has indeed been reduced in reality, and the versatility has been greatly improved (basically only for the same weapon).
The above equipment actually looks like two sets, and it is only possible to have multiple fighting styles and the same set of equipment within the same weapon range.
This is really slow to farm, which makes you feel frugal when playing attribute bombs. This is also the reason why I often fight physical bombs. However, this attribute bomb has to be absorbed by monsters (the lock blade that is the most common ones), so it is indeed the most common one.
It is usually normal to choose through-through damage. Generally, the through-through damage will be relatively high. After all, the through-through damage of this is quite dense. Most of the 3-9-hop jumps can jump on the weak point, so you can also use weak points.
Usually, there are not many bullets, but at least the black erosion will be slightly better than through (it needs to be dealt with, and it is a bit disgusting =.=). However, because the rapid shooting of bullets is usually also a stand-up position, it can be used to stumble
In addition, although the reactionary reaction of the shotgun is too great and it is really impossible to play on a daily basis, the damage is actually quite high. The problem is that the penalty station is too great, and the loading speed is still quite good.
The reaction on the heavy crossbow shot is too large, resulting in serious loss of position. In the light crossbow, the backward movement can be cancelled through the chase action, so if you can accept the penalty for standing still, it is still a problem, but I am still experimenting with this thing.
Let me give you a thought here, use the light crossbow of the Protector and use the usual 5-mounted one. Because it is basically a penalty stand, it is not very use of the exit method, and it is equipped with Supercenter 3, the initial catapult method, Supercenter 1.