Introduction to the effect of "Monster Hunter: Wilderness": The smell of slashing is yellow and below

Mar 20 2025

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The slashing flavor in "Monster Hunter: Wilderness" refers to the sharpness of the weapon. When the sharpness of the weapon is yellow or below, the hunter's attack will randomly generate a negative correction of 0.3-0.7, that is, the physical damage of a single attack will be only 70%-30% of the original. What is the effect of Monster Hunter's Wilderness Slashing Flavor in Yellow or Below When the weapon's sharpness is yellow or Below, the hunter's attack will randomly generate a negative correction of 0.3-0.7, that is, the physical damage of a single attack will be only 70%-30% of the original. So in general, try not to make the weapon sharper than Green Slash, otherwise in the later stage of the game

The slashing flavor in "Monster Hunter: Wilderness" refers to the sharpness of the weapon. When the sharpness of the weapon is yellow or below, the hunter's attack will randomly generate a negative correction of 0.3-0.7, that is, the physical damage of a single attack will be only 70%-30% of the original.

What is the effect of Monster Hunter's Wilderness Slashing Flavor in Yellow and Below?

When the weapon's sharpness is yellow or below, the hunter's attack will randomly generate a negative correction of 0.3-0.7, that is, the physical damage of a single attack will be only 70%-30% of the original.

So in general, try not to make the weapon sharper than Green Slash, otherwise this situation will have a very adverse impact on the player's gaming experience in the later stages of the game.

The melee of bows and arrows also has a hidden "cutting flavor" attribute. Under normal conditions, the melee slashing flavor of the bow and arrow is yellow (x1.0). When the equipment is used to hit the bottle, the slashing flavor correction will turn white (x1.32).

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