Times change is a special mechanism in "Civilization 7". Players can choose to start a game in any era. Over time, it slowly transitions to the next era.
[Time Inheritance]
There are four inheritance paths in each era. Players can complete the milestone on the inheritance path and unlock the powerful bonus, which can continue to the next era. In addition, players can unlock more civilizations that can be used in the next era based on the performance of the current era.
Of course, if the minimum requirements of the inheritance path cannot be completed, it will also obtain a negative reduction while getting the bonus in the next era.
When the player completes the last milestone of the inheritance path, a golden age inheritance will be unlocked. The inheritance of the Golden Age allows players to retain the civilized characteristics more complete after the transition of the times. For example, some golden age inheritance allows players to retain specific types of buildings and their output and bonuses in the next era. On the contrary, the inheritance of the Dark Age is the default unlock. If the player chose the inheritance of the Dark Age, it will get a strong bonus in the next era, but it will also be accompanied by negative effects. For example, a dark age inheritance may make research specific technologies easier, but the cost is increased by the production time of specific units. Players can only activate one golden or dark era in the new era (even if multiple inheritance has been unlocked).
[Time Transition]
When an era is over, all players will transition to the next era at the same time. The full script of the times marks its end. The progress of the times will increase slowly every round, but when the player reached a milestone for the first time, studied future science and technology or municipalities, or when some players go out, the progress will accelerate. During the transition of the times, players will choose a new civilization for the game and get the powerful bonus provided by the inheritance of the last era. By completing all the milestones on the inheritance path, players can get more inheritance points to exchange inheritance and characteristic heritage. At this stage, players can also change the memorial.
[Time Crisis]
If a certain era is not the last era of the game, the scroll of the times may be triggered when the progress bar is close. Crisis is a major event that leads the end of the times, and these incidents cannot be resolved or prevented.
When unlocking the era, players need to choose a suitable crisis policy policy while facing strong challenges. The enemy's crisis policy will also be more and more. The crisis will not end until the next era transitions, but in the next era, a new crisis will be unlocked. The intensity of the crisis of the times adopts dynamic difficulty methods to show different difficulties and different crisis policies according to the development of the player.
In the transition of the times, all the settlements you control and the Roman tradition will shape the cornerstone of continuing development, but only the capital will retain the state of the city. In addition to wonders, characteristic buildings, characteristic urban areas, and characteristic improvement facilities, buildings and improved facilities will be retained, but the output of most buildings will be reduced.

[Milestone]
By completing the last milestone of any inheritance path in the final era, you can unlock the characteristics of victory. The first player who reached any characteristic victory will immediately win the game. Supplemented by the inheritance points obtained in the previous era, it will be easier to achieve these victories.
The inheritance path is divided into multiple milestones. When the player completes a milestone, he will get the inheritance point, the leader attribute point or other bonus. Each inheritance path contains a golden age inheritance and a dark age inheritance.

Players can check their progress and rank their milestones at any time. Without a task, they can get a milestone point. In the subsequent era, they can get the points they want.

【Advanced start】
Players can start new games from any era, not only limited to classical times. Players can choose a bonus from different inheritances to customize advanced starts. These bonuses include additional settlements, technology/municipalities completed automatically, or obtaining a military or navy for free. Players will also start a new era of social policies in a civilized civilization in the previous era. This.The Ming will be one of the recommended civilizations selected by the player.
The high -level start will give players seven inheritance points at the beginning, and players can choose freely. However, unlike the beginning of the era, there are many settlements. The highest settlement number of settlements obtained from a specific era is limited. For example, the highest start from the opening of the era can only obtain three towns.
The above is a general introduction of the change of the times in "Civilization 7".