Kingdom Come Deliverance 2 Trophy Guide & Roadmap

Feb 04 2025

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Kingdom Come Deliverance 2 Trophy RoadmapEstimated trophy difficulty: 5/10Approximate amount of time to platinum: 200 hoursOffline Trophies: 49 (1, 2, 12, 34)Online Trophies: 0Number of missable troph

Kingdom Come Deliverance 2 Trophy Roadmap

  • Estimated trophy difficulty: 5/10
  • Approximate amount of time to platinum: 200 hours
  • Offline Trophies: 49 (1, 2, 12, 34)
  • Online Trophies: 0
  • Number of missable trophies: 2 playthrough-spanning missables  Been There, Done That &  Lent. For everything else the game keeps a permanent save at the start of every main quest. This works like a Chapter Select so you can go back anytime and still do all quest-related trophies.
  • Glitched trophies: Nothing yet
  • Does difficulty affect trophies?: No, there are no difficulty settings (Hardcore Mode will be added after launch but isn’t needed for Platinum)
  • Hardest Trophy:  Overkill,  Bohemian Sniper
  • Minimum Playthroughs: 1 if you follow the Walkthrough
  • PS4/PS5 Crossbuy, Autopop & Save Transfer: No, there is no PS4 version
  • Free-Roam / Chapter Select after Story?: Yes, there’s free-roam after the story, you can still fully explore both regions Trosky & Kuttenberg by going to the red carriage icon on the map. The game also keeps a permanent save from the start of every main quest which allows you to replay everything.
  • Supports Manual Saves?: Yes, 83 Save Slots (1 Permanent Save at start of every Main Quest (32 total) + 30 Manual Save Slots from consuming ‘Saviour Schnaps’ + 20 Autosave Slots + 1 ‘Save & Exit to Menu’ Slot)
  • Release Date: February 04, 2025

Introduction

Welcome to the Kingdom Come Deliverance 2 Trophy Guide (aka KCD2)! Kingdom Come: Deliverance 2 is a realistic open world RPG set in 15th century Bohemia. It’s a bigger and better evolution of the first game. There are two regions with separate maps: Trosky & Kuttenberg. Each region has its own Point of No Return, for Trosky Region it’s the end of Main Quest 8: Necessary Evil, for Kuttenberg at end of Main Quest 24: Oratores. After those points some side content becomes unavailable. You need to do all side content as you go through the story, don’t kill animals, and don’t eat meat. There are no Collectibles, but you need to complete 95% of all quests in a single playthrough. Be thorough and enjoy the game how it was intended, an unforgettable story awaits. For a summary of starter tips and time-savers also feel free to check Tips & Tricks.

Step 1: Play through the Story while completing all Side Content before Points of No Return

Simply follow the Kingdom Come Deliverance 2 Walkthrough and you’ll get all missable trophies along the way. It will also save you time with solving the quests.

There are only two playthrough-spanning missables. All other missables are contained to single quests. Luckily, the game keeps a permanent save from the start of every main quest. This works like Chapter Select so you can go back anytime and still get the quest-related missables.

  • For  Been There, Done That you must complete 95% of all quests in the game. Do side content as it becomes available. When you start a side quest/task finish it immediately, don’t leave it unattended for too long. Some quests will fail after a while. If a quest fails reload the last save to redo it. Don’t kill non-hostile villagers, this could void quests. Killing bandits and quest-related enemies is fine.
  • For  Lent you’re not allowed to eat meat or kill animals. Eating from soup pots in people’s houses is fine. Even the red meaty-looking soup doesn’t count as meat and is safe to consume. The only animals that attack you are wolves. You can knock them unconscious in unarmed combat, this is fine for the trophy. Check your stats every few quests under Player > Statistics > General > Meat Eaten / Combat > Animals killed. Both must be at “0” at the end of the story to earn the trophy. If the counter increases, reload the last save where it was at 0 and replay from there.

Missable Trophies in chronological order (all included in Walkthrough):

  1. Whole Playthrough:  Been There, Done That &  Lent – complete all side content as it becomes available, don’t fail quests. Don’t eat meat, don’t kill animals.
  2. Main Quest 2: Easy Riders –  Déjá Vu
  3. After Main Quest 4: Laboratores: Side Quests: Frogs / Mice > Battle of the Frogs and Mice –  Truce
  4. Main Quest 7: Back in the Saddle –  Old Raven
  5. POINT OF NO RETURN – TROSKY REGION: MAIN QUEST 8: NECESSARY EVIL – complete side content in Trosky Region at start of this quest. Especially Task: Demons of Trosky becomes unavailable after this.
  6. Main Quest 8: Necessary Evil –  Silence is Golden
  7. Main Quest 11: The Finger of God –  Rock and Stone!
  8. After Main Quest 14: Speak of the Devil:
    1. Side Quest: Lost Honour –  Master of Masters
    2. Side Quests: Yackers ‘n’ Fash > Striped Tonies –  Under a Brown Flag
    3. Side Quest: Hush, My Darling… –  Henry the Matchmaker
  9. Main Quest 15: The Devil’s Pack –  The Dirty Seven (note: after this you can do almost all side content)
  10. Main Quest 18: Taking French Leave – while in Maleshov fortress, must collect book for “Rosa’s Book” task (needed for  Tales of Kuttenberg)
  11. Main Quest 20: The Feast –  Die Another Day
  12. During Main Quest 22: The Lion’s Den finish Side Quest: The Stalker, also finish all other side content in Sigismund’s Camp
  13. Main Quest 23: Dancing with the Devil –  No Good Deed
  14. POINT OF NO RETURN – KUTTENBERG REGION: MAIN QUEST 24: ORATORES – complete all remaining side content in Kuttenberg Region at start of this quest. After this you’re locked into the ending. After the story Sigismund’s Camp will be gone and several characters leave the game. If you want to get the “Lent” trophy out of the way you can proceed to finish the story, then reload save to clean up side content before Point of No Return. Then you don’t need to worry about animals/meat anymore.
  15. Main Quest 25: The Italian Job –  True Cardinal
  16. Main Quest 30: Reckoning –  Face to Face

Step 2: Miscellaneous Cleanup

After the story you can either continue in free-roam or reload the save before the Point of No Return at Main Quest 24: Oratores. From here you can do any remaining trophies. There shouldn’t be much left at this point, at most a few miscellaneous trophies like shooting a rabbit with a rifle and a few combat trophies like killing an enemy with every weapon. After having done all content you will have high stats and a lot of money to do everything easily.

Useful Tips, Tricks and Guides:

  • Kingdom Come Deliverance 2 – 100% Completion Wiki
  • Full Walkthrough (All Main Quests)
  • All Side Quests & Side Tasks
  • Beginner Tips & Tricks
  • How to Get Horse
  • How to Fast Travel
  • How to Heal
  • How to Cure Food Poisoning
  • How to Sell Stolen Items
  • How to Pick Locks
  • How to Increase Inventory Limit
  • How to Level Up All Stats & Skills
  • How to Get Money Fast
  • Klara Romance Guide
  • Lady Rosa Romance Guide
  • Full World Map

Kingdom Come Deliverance 2 Trophy Guide

Kingdom Came 

You obtained all trophies! Now go and touch some grass.

Earn all other trophies in Kingdom Come Deliverance 2 to unlock Platinum (no DLC required)!

Déjá Vu 

You defeated Capon during practice. Again.

*MISSABLE*

Main Quest 2: Easy Riders

During the sword training against Sir Hans Capon, you must beat him in the practice fight. The fight ends after enough hits have been landed with the training sword. The best method is to riposte his attacks. Do perfect parries with when the green shield appears in the middle of the screen, then attack with when the blue icon appears in the middle. He will do the same, but if you start out with a full stamina bar you will eventually hit him. Just keep doing this back and forth, let your stamina recover between attempts. You can also land hits when he’s about to attack but it’s more risky. It will take around 5 minutes to win the fight.

Silence is Golden 

Thanks to you, the raid on Semine didn’t happen.

*MISSABLE*

Step 1 – Main Quest 7: Back in the Saddle

After returning from Nebakov when Otto von Bergow asks if you noticed anything suspicious, you must say “I don’t know of anything“. If you say “Young Semine left his own wedding” it can make this trophy missable, the final dialogue for the trophy will then require passing a very hard speech skill-check which depending on your stats might not be doable.

Step 2 – Main Quest 8: Necessary Evil

In this main quest you have to torture a prisoner and report what he said to Lord von Bergow. To earn this, you have to obtain the info where the bandits are hiding (in Nebakov). After the torture you have to tell von Bergow the bandits are in Nebakov, but NOT reveal that Semine is helping the bandits. Then he sends his soldiers to raid Nebakov instead of Semine. Thus the raid on Semine is prevented. Here’s the full series of choices that unlocks the trophy:

When torturing the prisoner:

  1. We asked first
  2. (Slap)
  3. (View tongs)
  4. Where is your band hiding?
  5. We already know anyway
  6. (Punch)
  7. (Hit harder)
  8. (Take hammer) –> he reveals the bandits are in Nebakov (this is the crucial info needed for the trophy)
  9. (Continue)
  10. Why did you ambush us?
  11. You’re not worth it
  12. But you will (take instrument)
  13. (Torture)
  14. Let’s change the subject

Talking to Hans after Torture:

  1. Let’s keep quiet about Semine

Return to von Bergow and report your findings to him:

  1. The bandits are in Nebakov (or “The Bandits control Nebakov” if you found true lord Nebak in jail)
  2. Nobody helped the bandits here
  3. (*If in Main Quest 7: Back in the Saddle during the talk with Bergow after returning from Nebakov you said “Young Semine left his own wedding”, then you must pass another speech skill-check: “I must have made a mistake” but it’s very hard to succeed, confirmed to succeed at 22 speech with 100% reputation. If you can’t pass the skill-check you need to replay from Main Quest 7).

–>  Silence is Golden unlocked. The quest ends immediately. Von Bergow sends his men to raid Nebakov instead of Semine. If you were to reveal Semine’s involvement, then the rest of the quest would have you raid the town of Semine which voids the trophy.

Vengeance 

Istvan is dead. It’s about time!

Automatic story-related trophy, cannot be missed. Unlocks in Main Quest 12: Storm, after the objective to kill Istvan Toth.

New Horizons 

Welcome to the Kuttenberg region!

Automatic story-related trophy, cannot be missed. Unlocks after Main Quest 12: Storm.

High Noon 

You shot a gun-wielding enemy with a gun.

Gun-wielding enemies are relatively rare and show up during specific story sections. First, you’ll need a gun yourself. You get one automatically during Main Quest 11: The Finger of God. Can’t miss it, there will be a gun tutorial and you are gifted your first gun.

An easy spot to earn the trophy is in Main Quest 23: Dancing with the Devil. After you conquer a fortress you will talk to Otto von Bergow who’s locked in a tower with Lady Rosa. Pick these dialogues: “Let’s make a deal” > pick any of the 3 skill checks, it’s okay if they fail (for me all 3 options always failed) > “I refuse to put Rosa in danger!” > “I’ll try to rescue Rosa” > “Yes, I’ll do it!” –> triggers the next objective to defeat Bergow in the tower. If you pick other choices you can miss this objective.

Then you must go in the tower and defeat the enemies. In the first corridor is a gun-wielding enemy and some crossbowmen. You can walk up to him and are guaranteed to hit him here from close range. If you follow the walkthrough you’ll get it there automatically. If you missed it you can reload the automatic save from the start of the quest and replay it.

Bohemian Sniper 

You killed an enemy with a crossbow shot to the head at long range.

This trophy is believed to be potentially bugged. Use a crossbow and land a headshot at very long range. Crossbows are often found from enemies throughout the game. You also start with a Crossbow in the very first quest, but the trophy doesn’t seem to unlock there. Right now this trophy doesn’t unlock properly or requires excessively long range (tested at approximately 40-50 meters headshot distance).

Overkill 

You pulverized a rabbit with a gunshot.

WARNING: Doing this trophy voids  Lent (finish the story without killing animals). It’s recommended to it after the story, or reload your save after doing it.

First, you’ll need a rifle and some Scatter shot ammo. You can buy rifles and ammo from Gunmaker Prokop Eldris in Kuttenberg (in southeast corner of the town).

You also get a Pistole rifle automatically during Main Quest 11: The Finger of God which works fine for the trophy. Make sure you use the Scatter shot ammo because it makes it much easier to hit a rabbit, this spreads the pellets like a shotgun instead of shooting a single round.

Now you must find rabbits. These are frequently found at certain Deer Hunting spots (at day). The following Deer Hunting spot has several rabbits hopping around the deer, in Kuttenberg region between the towns Wysoka & Bylany:

Make a manual save beforehand. Come at daytime. Crouch and wear an outfit with low visibility stat. Around the deer you should find some rabbits. Shoot one with the Scatter shot ammo from the Pistole rifle. Rabbits die instantly in 1 hit using Scatter shot. If you get too close or miss the shot they will run away. Stay about 8-10 meters/yards away. If they run away you can sneak after them or simply advance time by 1 hour to make the deer and rabbits respawn. If you run out of ammo reload your save.

It can take a while to land a clean hit. Aiming with the Pistole is difficult. You’ll first want to learn how to shoot this weapon and where to aim. To practice you can shoot a tree and watch where the projectiles hit. You’ll want to aim about a third of screen height BELOW where you actually want to hit. The pistole always hits much higher than where you’re aiming. From the center of the screen it will hit about 30-35% higher. The below screenshot illustrates where to aim to hit the target:

You can also practice on the bigger targets like deer, or go to a town and practice on NPCs until you hit the target consistently. Once you understand where to aim it’ll be more doable. If you hit anywhere close to the rabbit you should see the impact on the ground. If you don’t see any impact on the ground you shot way too high and must aim lower.

Fancy Fighting 

You killed an enemy with a combo.

Combos are multi-hit strikes with melee weapons. Each weapon has different combos, you can view the combos under Player > Combos. More combos can be learned from skill teachers.

The most basic 3-hit combo that works with every weapon except polearms is: Left > Right > Left.

The final hit of the combo has to kill the enemy. If the enemy dies from the first or second hit it won’t count. If you regularly use combos in combat you should unlock it naturally during your playthrough.

Lights Out 

You slit the throat of an enemy who was looking for you.

Go any area where guards are. Then cause some noise so the guards starts searching for you (White Hare Icon at top of screen). You can toss stones (crouch and ) or shoot with a gun. When the enemy comes to investigate, do a stealth kill from behind by holding .

In some cases the guard will defend against the stealth kill attempt. If that happens reload save and try again on another guard. Some of them are less likely to defend against stealth kills.

Hic-Hic Boom 

Making gunpowder while drunk isn’t a very good idea.

For this you must first unlock a gunpowder recipe. There are multiple of these, but a guaranteed way to get “Lead Shot gunpowder recipe” is to complete Miller Kreyzl’s questline: Materia Prima > Forbidden Fruit > Opus Magnum.

You then must get near blackout drunk, then do the recipe incorrectly at an alchemy bench (found for example in Troskowitz and Bozhena’s Hut). It’s very hard to do alchemy while drunk because you will sway around and it stops you from looking at certain things sometimes. It can even prepare wrong ingredients if you automatically place them from the recipe book. I did everything correct up to the final boil where I bellowed it for 30 seconds, then got the trophy after pour and grind.

Reforged 

You reforged the sword you’d been searching for so long.

First, you must get Radzig Kobyla’s longsword, it’s automatically unlocked in Main Quest 12: Storm, after killing Istvan Toth. You can’t miss it, this is a guaranteed story item given to you automatically no matter what choices you made. Once you have it in your inventory it will stay there and can’t be dropped.

Then go to any blacksmith, interact with the anvil and select Radzig Kobyla’s longsword to forge the upgrade. This requires 3 Toledo steel, you can buy this from the blacksmiths in Kuttenberg:

After forging the upgrade the sword turns into Reforged Radzig Kobyla’s sword and the trophy will unlock. Just heat up the sword and hammer it evenly from both sides. If it cools off, reheat it and keep hammering it evenly until it’s done.

Man’s Best Friend 

You found and saved Mutt.

Unlocked by finishing Side Quest: Mutt.

Original Gunslinger 

Carry four loaded rifles.

First, you must get a belt that allows you to carry 4 weapons. For example, the “Noble’s belt” can be bought from the Saddler in Kuttenberg market.

Secondly, you must get 4 rifles and load them with ammunition. These can be bought from Gunmaker Prokop Eldris in the southeast corner of Kuttenberg.

You can buy the cheapest 4 rifles, these cost around 1000 Groschen. Any of the rifle types will work (Hook Gun, Marksman’s hook gun, Master’s handgonne, Pistole). Also buy at least 4 ammo from him, “Scatter shot” will work.

Leave the gun shop, equip the Noble’s Belt + 4 rifles in the inventory, slot the ammo in the inventory slot behind the weapon. Exit inventory, hold to load the rifles. After you loaded the 4th rifle the trophy will unlock.

Shiny 

You won a gold badge in a game of dice.

First, you will need a Gold Badge. These can be bought at most inns from innkeepers. For example, the innkeeper at Hangman’s Halter Tavern in Kuttenberg sells it:

Other innkeepers in Kuttenberg also sell gold badges. Any gold badge will do, there are many variants that give different buffs during dice games: Gold Doppelganger badge, Golden badge of headstart, Golden badge of defence, Golden badge of exchange, Golden badge of fortune, Golden badge of might, Golden badge of transmutation, Priest’s badge of advantage, Golden warlord’s badge, Golden badge of resurrection, Golden emperor’s badge, Golden wedding badge.

Now look for people sitting at dice tables, talk and select the dialog “With a badge” > must pick “Emperors!” (300 Groschen buy-in).

Not all dice players will offer to play for a badge, it only works if they have a badge of their own. This requires some luck. You can stand at a dice table and advance time in 1-hour increments, talk to the different dice players that spawn. More dice players appear in afternoon and evening. You don’t need to have won any dice games prior to this, only thing that matters is that both you and the opponent carry a gold badge. If you don’t have any luck check at different taverns that have dice tables. You can randomly find a suitable player called “Townsman” at Hangman’s Halter Tavern in Kuttenberg around midday to afternoon (in yard behind tavern, between 10AM to 4PM). Alternatively, check in the town Bylany southwest of Kuttenberg for a player called “Chernik”.

Win the match for the gold badge. When selecting your badge play the gold badge. Gold Badge games have a score requirement of 8000 points, whereas non-badge games end at 1500 points. Note that winning the lower difficulty “Cardinals” / “Lords” won’t unlock the trophy. If you lose, reload the last save and retry. To make it easier you should get some better dice first, go to other dice player tables and choke out the players, then loot the dice from their unconscious bodies, or buy dice from other innkeepers. The “Lucky dice” and “Heavenly dice” are particularly good. If you steal them from players in other towns the guards won’t hunt you in Kuttenberg.

Henry the Bruiser 

You beat the best brawler around.

From side quests Melee at the Mill > Wine, Women, and Blood > The Best for Last.

Die Another Day 

As Godwin, you saved your brother.

*MISSABLE*

Main Quest 19: The Feast

During Main Quest 19: The Feast, you will play as Godwin and must defend Raborsch fortress from attackers. During this you automatically get the optional objective “Protect your brother (Optional)”. Your brother is Christopher Oderin, he’s wearing green clothes and starts in the corner of the courtyard. Stay close to him and quickly defeat all enemies so that he doesn’t die. You can easily kill enemies by attacking them from behind with combos. After defeating them all you get a cutscene and the game switches to playing as Henry. Quickly kill the remaining enemies as Henry, if you defeat them before they kill Godwin’s brother you get the trophy at the end of the quest.

Tales of Kuttenberg 

You helped Rosa finish her book.

*MISSABLE*

Main Quest 17: Taking French Leave

Unlocked by finishing Side Quest: Rosa’s Book. This quest must be done during Main Quest 17: Taking French Leave, otherwise it will fail.

True Cardinal 

You made it through the church council without raising suspicion.

*MISSABLE*

Main Quest 25: The Italian Job

In this quest you play as Father Godwin who’s impersonating an Italian Cardinal sent by the pope to solve a church dispute in Kuttenberg.

You must pick certain dialogues to not raise suspicion. Basically: do not pick dialogues that give negative reputation (red face in top right after dialogue), at the council meeting Godwin must stay drunk to speak fluent Italian, don’t tell any council member you bought from the street traders, listen to the opinion of all sides, don’t ask unnecessary questions, give your closing speech without delay.

Follow the choices exactly as written here and you’ll get it. DON’T pick any additional dialogues. If you ask additional questions it can raise suspicion and void the trophy!

Quest Start – Talking to Jerome Naaz:

  • Talking to the street merchants isn’t needed for the trophy, you can skip them.
  • When talking to Jerome Naaz: “(Bow)” > “(Evade)”
  • Follow Jerome Naaz through the courtyard

Talking to Giuseppe Cabrini in courtyard:

  • When Jerome introduces you to Giuseppe: “Cordial greeting in Italian” > “How is life here?” > “Why did you stay here?” > “How many guards are under your command?” > “(Say goodbye and move on)” > “Come (Enter the Council)”

Church Council Meeting:

  • After cutscene: “Continue formally” > “The Pope has not reached a decision”.
  • As soon as you can walk around, drink once from the wine keg on the left side to get drunk, this is needed for Godwin to speak fluently.
  • Talk to Albich of Uniczow (guy in green robe): “Remind me” > “(Keep Quiet)” > “What do you think about the dispute?” > (Leave)”.
  • Talk to Father Anthony (guy in brown robe): “What are the Brotherhood’s demands?” > “I understand” > “(Leave)”.
  • Talk to Abbot Jan III (guy in white robe): “What are the monastery’s demands?” > “I understand” > “(Leave)”.
  • Talk to Janosh Usher (sitting at front of table): “Start closing speech” > “Albich is right (Support Sedletz)” > “(Calm Down)”.
  •  True Cardinal unlocks after the dialogue ends, when the screen fades to black and you see Henry and the others talking in a pub.

There are many other outcomes that also unlock the trophy. This is just the shortest option with the least dialogues required.

Pentinent One 

You made the pentinetial pilgrimage.

For this you must talk to a priest and pick the dialog “I’d like to improve my reputation”. Then you are given a side task called “Pilgrimage” (can be tracked in journal). You must complete this task, it requires going to a shrine, interact with it to pray. Then just wait until Henry finishes saying the prayer, takes about 2 minutes, then the trophy unlocks. There are many priests in the game, you only need to do one pilgrimage by any of them.

Trosky Region: talk to Father Nicodemus in Trosky Castle. He’ll be at the top of the east-tower of the castle.

Kuttenberg Region: talk to Father Marian in Old Kutna (north of Kuttenberg city). He walks around the church there, has a house in the yard of the church.

Groschen Must Flow 

You spent ten thousand groschen.

Groschen is the money in the game. It counts as “spent” when you purchase items in shops. First, you must earn enough Groschen, refer to Kingdom Come Deliverance 2 How to Get Groschen Fast.

Then go to armorers, blacksmiths, tailors and buy everything they have. There are many shops in Kuttenberg (the 2nd region you visit). Any armorer there has inventories worth over 10,000 Groschen. You don’t need to spend 10,000 in a single transactions, it counts across all purchases you ever made. If you save up 10,000 you can do it in one go and reload the save to get the money back. You can also resell the items you purchased to get some of the money back. Thus you don’t need full 10,000 Groschen, around 6,000 should do, depending on your reputation which affects the prices.

Slip the Noose 

You managed to talk your way out of an execution.

First you will need very high stats in Charisma, or Speech, or Dread. Around 30+ of either stat, the higher the better. Keep this trophy for later, when you’ve completed most of the game’s content you will naturally have higher stats and it will be easier.

You can buy high Charisma clothes at the Kuttenberg tailor (Burgher Coat, Burgher’s hood, Chaperon with Brooch, Noble Gloves, Gartered Hose). This will get you to 25 Charisma:

Then also put on rings (found throughout the game as loot), that should get you to 27 Charisma. Drink alcohol to get +1 Charisma, don’t be hungry/tired/dirty. You can also buy skills from the Player menu that further raise your Charisma/Speech to reach 30+.

Now head to Troskowitz in the Trosky region where the game started (use the red carriage west of Suchdol in Kuttenberg region and pay 200 Groschen to travel back there). In Troskowitz some guards are easier to convince. Make a save.

You must kill one NPC. When the guards come press to talk and to surrender. Accept the punishment, you will be brandmarked the first time you kill someone, only when brandmarked you will be hung if you commit a murder again. Now go kill a Housemaid (when aiming at NPCs it will show the name “Housemaid”). Killing Housemaids only gives 1000 Groschen fine and is easier to talk your way out of, whereas killing non-servants gives 2000 Groschen or more fine which makes it harder. Do the kill while out of sight from guards, then a villager will seek out a guard to accuse you. When the guard comes, talk and surrender again. In the dialog box pick the Charisma or Speech option, whichever stat is higher. The skill check must succeed, then the guard lets you go and you won’t be hung. You need to get a bit lucky, some guards are “dumber” and let you get away with it, other guards are more strict and won’t be convinced through speech. If the skill check fails you can opt to pay the 1000 Groschen fine, advance time and kill another housemaid. Or reload the last save before the kill and try at different daytimes to get another guard to come.

Useful skills & potions to make it easier:

  • Potion “Fox” (bought from apothecary in Troskowitz) = increases Speech by +3
  • Main Level > Burgher (gives +1 Speech)
  • Main Level > Local Hero (gives +2 Speech if at good reputation)
  • Main Level > Good Natured (makes it more likely NPCs let you get away with crimes through skill checks)
  • Strength > Heracles (every 5 Strength gives +1 Charisma)
  • Speech > Jack of All Trades (+2 to skill checks)
  • Scholarship > Liberal Arts (shows the difficulty of the skill check, if it shows Medium you’re more likely to succeed)
  • Scholarship > Fundamentals of Law (+2 Charisma when dealing with guards)
  • Drinking > Drunken Fool (if doing crimes while drunk can blame it on the alcohol)
  • Houndmaster > Charming Companion (if you have your dog Mutt with you gain +3 Charisma)
  • Survival > Flower Power (gain +2 Charisma if you carry 30 fresh herbs)

Between all these skills you can gain a bonus of +8 Speech and +13 Charisma (at 20 Strength). If you also drink alcohol and wear rings you can get to around 43 Charisma with all of this. Personally, I succeeded without any of those skills just by wearing the outfit from Kuttenberg tailor at 25 Charisma. Having the skills isn’t mandatory but makes it easier. It will still require some luck to get a “dumb” guard, and be sure to kill a housemaid out of sight from the guard.

The End 

You completed the story.

Automatic story-related trophy, cannot be missed. Unlocks after finishing the Main Story, after Main Quest 32: Judgement Day.

Been There, Done That 

You’ve completed most of the game’s content.

*HIGHLY MISSABLE*

» Kingdom Come Deliverance 2 Wiki (All Quests)

For this you have to complete approximately 95% of all available main quests / side quests / side tasks. What makes this problematic is that many quests can fail or become unavailable. You should do all side content as it becomes available. If you accept a side quest / tasks, complete it IMMEDIATELY! Don’t leave it unattended, they can often fail after some in-game days have passed. As long as you don’t accept the quest it’s fine and won’t auto-fail. For example, there are people in need who will give a task to help them when going near them for the first time, as long as you never go near those people they will still be there later in the game, but if you went near them and ignore their task it will fail after a day or so.

The trophy is confirmed to unlock at the following quest count (112 total quests completed):

  • 32 Main Quests
  • 38 Side Quests
  • 42 Tasks

It’s possible that it may require more quests for some players in case the game weighs some quests more than others. There’s no official percentage tracker for it but you can look in the journal to count the number of completed content. Don’t rely on the stats under Player > Statistics > Quests since this counts repeatable tasks like Pilgrimages. You can’t cheat the trophy by simply redoing Pilgrimages or other repeatable content, it must be different unique quests.

There are more side quests / tasks than needed for the trophy, but if you fail or miss too many of them you could lock yourself out of it.

There’s a Point of No Return in each of the two regions. A lot of content will no longer be available after the story! You should clean up all side content in each region before its respective point of no return:

  • Trosky Region Point of no Return: Main Quest 8: Necessary Evil (*the official in-game warning comes at end of Main Quest 8, but you have to complete Side Quest: Demons of Trosky before then or else an objective is no longer doable).
  • Kuttenberg Region Point of no Return: in Main Quest 24: Oratores.

After the story some NPCs are no longer available and Sigismund’s Camp will disappear completely.

For all quests refer to Kingdom Come Deliverance 2 Wiki (All Quests).

The Lord Taketh Away 

You’ve lost ten thousand groschen.

Groschen is the money in the game. It counts as “lost” when you pay fines for crimes you committed. First, you must earn enough Groschen, refer to Kingdom Come Deliverance 2 How to Get Groschen Fast.

Then commit crimes to rack up fines. Quickest way is to kill people in towns. When the guards come press and “Surrender”, then pay the fine. Even though the trophy descriptions says 10,000 Groschen, it actually unlocks at 1,000 Groschen lost. Reload your save afterward to get the money back.

Nimble Fingers 

You picked the hardest lock.

For this you must pick a “Very Hard” difficulty lock. These are often found at the door to shops at night when they’re locked. Many shops in Kuttenberg at night will have Very Hard locks.

First, you’ll want to reach 20+ Thievery Skill (Player > Skills > Thievery). At low skill levels it’s practically impossible to pick Very Hard locks. The higher your skill gets, the easier it will be to pick locks. You can quickly raise Thievery by pickpocketing people at night while they sleep, and by picking lower difficulty locks.

The lockpicking minigame requires you to move the right stick until the pin turns golden. Then hold to rotate the lock and keep holding the right stick in the correct position where the pin is golden. If the pin turns orange it will break.

Useful skills & potions:

  • Thievery > Tool Master (+15% durability to lockpicks before they break)
  • Thievery > Mischief Artist (+3 Thievery for 120 seconds after lockpicking or pickpocketing)
  • Potion “Strong Quickfinger” (+6 Thievery for 40 minutes) – bought from apothecary in Kuttenberg for ~45 Groschen depending on reputation

My Shoes 

While you were passed out drunk, somebody nicked your shoes.

Go to the inn in Troskowitz. Unequip all items except your shoes. Buy alcohol from the innkeeper / alehouse maid and keep drinking until you pass out. Schnapps is best to build up drunkenness quickly. It will take a few minutes for the alcohol to build up (icon left of your health). It’s best to drink on an empty stomach when your nourishment is very low, if you’ve overeaten it will say you need to wait until you digested your food. When the alcohol icon is fully filled you will pass out. Then some time will pass and you wake up later, if someone stole your shoes while blacked out the trophy will unlock. This requires some luck, people won’t always steal your shoes. Simply repeat a few times until it pops. In some cases this can also unlock after you get knocked out in a fistfight without being drunk. You can make a save before you’re near pass-out drunk, if the trophy doesn’t pop reload and retry.

Old Raven 

You found the true Lord of Nebakov.

*MISSABLE*

Main Quest 7: Back in the Saddle

During this quest, you’ll arrive at Nebakov Fortress. The trophy takes place during the objective “Wait till Sir Hans’ meeting is over”. You have to find the true Lord Nebakov in the jail cell:

Inside Nebakov Fortress, go to the upper yard where the dice table is. Behind the dice table go up the stairs in the corner where the palisades are.

 

Enter the metal door, then immediately in front of you will be another door with an easy-difficulty lock. Lockpick this (can close the metal door behind you so the guards won’t see).

Behind it on the table you find the “Nebakov jail key”, pick it up.

Head back downstairs, use the key on the wooden door in the corner to open the jail area (directly below the upstairs metal door).

Be careful, if you enter the jail while a guard notices, you will be attacked. If there’s a guard stationed by the door, you can circle around him by going through the kitchen and the back corridor. There you can run around until he hears you, or throw a stone to distract him. While he investigates the back corridor, quickly enter the jail area, close the door behind you.

In the first jail cell talk to the prisoner. Pick the dialogue “I’ll report to von Bergow!”. This will unlock the trophy. It’s revealed that the bandits took over the castle and are posing as Lord Nebak and his guards. But the prisoner in the jail is the true lord Nebak. This also gives some new dialogue options later when talking to von Bergow.

Lent 

You finished the game without eating meat or killing any animals.

*HIGHLY MISSABLE*

For this you must finish the main story without killing any animal eating any meat for food. Then the trophy unlocks after finishing Main Quest 32: Judgement Day.

You can keep track of this in the menu under Player > Statistics > General = Meat Eaten (must say 0) / Combat > Animals killed (must say 0).

If both stats say 0 at the end of the game the trophy will unlock. Luckily, the game keeps a permanent autosave from the start of every main quest. Check your stats regularly every few quests. If the stats increased you can reload the latest quest-start save where it was still at 0 and replay from there. The entire story can be speedran in around 10 hours if you know where to go, so even if missed on the first playthrough you can simply do another speedrun.

There are some side quests / tasks that require killing animals. Those should be kept for later until you reach the Point of No Return in Main Quest 24: Oratores. Then you can proceed to finish the main story first to get the Lent trophy, reload the save afterward to clean up side content before the Point of No Return. Most quests have other workarounds to avoid killing animals, refer to the quest walkthroughs, these mention workarounds where needed.

What’s allowed – Tips & Tricks to make it easier:

  • Kicking wolves in unarmed combat to knock them out is okay and doesn’t count as a kill – however, if there’s an option to run away or lure away wolves with rotten meat this is the safer option.
  • Eating Soup from people’s cooking pots is fine. Even the red meaty-looking soup doesn’t count as meat. I consumed this type of soup many times throughout my playthrough and got the trophy in the end. Soup pots automatically refill every day or so, they are found in most houses. At inns pay for a permanent room, then you can freely eat from the soup pot without it counting as stealing. In areas where you’re given a permanent bed you can also eat soup without counting as stealing (in Trosky region at the miller/blacksmith and Trosky Castle, in Kuttenberg Region at Suchdol and Devil’s Den). Even if you’re caught stealing food it only costs 10 Groschen fine. Red soup gives more nourishment than green soup.
  • Eating other animal products such as cheese is allowed and doesn’t void the trophy. You just can’t eat meat specifically.

What’s NOT allowed and will void the trophy:

  • Doing the trophy  Overkill (pulverized a rabbit with a gunshot) – better to do it post-story, or reload save after doing it.
  • In Main Quest 29: Hunger and Despair DON’T cook the leather shoe soup. The leather comes from animal skin and counts as meat eaten.
  • You’re not allowed to skin dead animals.

Rock and Stone! 

You killed an enemy with a boulder dropped from the battlements. Karl would be proud!

*MISSABLE*

Main Quest 11: The Finger of God

During this quest you have to defend Nebakov fortress from an army. After throwing down the ladders at the battlements, you will get the objective to defend the gate. Go up the stairs above the gate, it will trigger a tutorial screen on throwing boulders. Pick up one of the boulders above the gate, then look down the hatch and press when an enemy is below you. The boulder will crush the enemy, which unlocks this trophy. While this is technically missable if you were to completely ignore the boulders, it would be hard to miss since the game wants you to do this.

Another opportunity will come in Main Quest 27: So it begins…, there you get an objective to drop boulders on soldiers which also works for the trophy.

No Good Deed 

You saved Maleshov without getting caught.

Main Quest 23: Dancing with the Devil

*MISSABLE*

During this quest you get a cutscene where you arrive at Maleshov village at night. Here you speak with Dry Devil. Pick these dialogues: “No! I won’t murder the innocent!” > “My family was killed in such a raid” > “Let’s duel” –> Win Duel against Dry Devil!

Then Dry Devil won’t torch the village and nobody dies. If you lose the duel, reload the last autosave.

Now continue the quest until climbing up the ladder to Maleshov fortress. You must open the front gate without being seen by the soldiers. There are two guards in front of the gate. Throw stones to lure both guards away (:r3: to crouch and to throw stones). Then sneak past them and open the gate with . The trophy unlocks immediately after that, when the screen fades to black and says “Opening the gates for the Dry Devil”. It only unlocks if you defeated Dry Devil in the duel. If you lost the duel or picked other dialogues you will instead go to burn down Maleshov village which voids the trophy.

An Old Friend 

You found Pebbles.

Pebbles is your horse, it was taken from you when the bandits attacked your camp in Main Quest 2: Easy Riders. You can get Pebbles back any time after reaching the open world (after starting Main Quest 5: Wedding Crashers).

Go to Semine, the town southwest of Troskowitz. Pebbles is there at the horse trader. Approach Pebbles, the gray horse, then hold to greet it. Afterward you can talk to the horse trader and pick the “Pebbles!” dialogue. The trader is there at day.

You have two options: convince the horse trader in dialogue to give Pebbles to you for free, or pay him. With 7 speech stat you can say “be reasonable” to convince him and he gives you the horse for free. If you pay he wants 150 Groschen but you can haggle to get a cheaper price. Either way will unlock the trophy and you become the legal owner of Pebbles again. Stealing Pebbles won’t unlock the trophy.

Note: If in Main Quest 8: Necessary Evil you decide to raid Semine, then the horse trader will temporarily disappear, but comes back after waiting a few in-game days.

The Hydra’s Head 

All three commanders are dead, and the powder magazine’s been taken care of.

Currently it’s unknown how to get this trophy.

Truce 

You’ve helped the two quarreling villages reconcile. For now.

*MISSABLE*

Complete either Frogs or Mice side quest in Trosky Region, then you receive a second quest called Battle of the Frogs and Mice. Instead of immediately going to the pasture for the dispute, go to Bailiff Thrush and convince him to intervene and stop it.

Master of Masters 

You beat Zavish in three disciplines.

*MISSABLE*

From Side Quest: Lost Honour in Kuttenberg Region. During Lost Honour side quest, must beat Zavish in all three duels to earn the trophy.

Without Protection 

You broke an enemy’s shield.

For this you’ll want a heavy weapon with high “Blunt” damage type (not stab or slash damage). For example, War Hammers. You can buy these from weaponsmiths & blacksmiths in Kuttenberg. In the weapon stats you can see how much damage of each type it inflicts. Then find an enemy with a shield and keep attacking from the side where the enemy is holding the shield. This is a bit tricky because the enemy needs to keep blocking with the shield until it breaks, before the enemy dies. Having a high Strength stat and a fully repaired weapon makes you deal more damage to speed it up. You can also bring a rifle / bow / crossbow to shoot the shield.

Helpful Skill:

  • Heavy Weapons > Shieldbreaker (makes it easier to destroy shields with heavy weapons)

Henry the Matchmaker 

You brought Victoria her sweetheart. Against his will.

*MISSABLE*

From Side Quest: Hush, My Darling… – instead of resolving the issue with Victoria and Black with talking, you need to physically carry Black out of the camp into the forest where Victoria is. After the scene that occurs you earn the trophy and complete the quest.

Face to Face 

You finally met Markvart von Aulitz.

Main Quest 30: Reckoning

During this quest you’re supposed to find a horse. Before doing that, you can find Markvart von Aulitz in the tavern in the middle of the search area. It’s heavily guarded. You’ll want to sneak there stealthily through the houses in the north and the barn in the east of the search area. The tavern door has a very hard lock but you can pickpocket the keys from the guard sitting in front of the door:

 

The trophy unlocks immediately when you go in the tavern and see a cutscene where you meet Markvart. He isn’t marked at all so this is easy to miss. There are other story moments where you see Markvart but the trophy will only unlock here specifically.

Under a Brown Flag 

You hung used underwear on the tavern. Very used.

From Side Quests: Yackers ‘n’ Fash > Striped Tonies, started by speaking with Foreman Vlach who can be found at the Black Horse Tavern in Kuttenberg in the evening. Hanging the underwear is an objective you have to agree to do during Striped Tonies.

Canny Shooter 

You won the miners’ archery competition without missing the target!

First, you’ll need a Bow or Crossbow and must at least have finished Main Quest 14: Speak of the Devil. You can buy archery weapons at Master Wenceslas in Kuttenberg:

In Kuttenberg region go to Devil’s Den, talk to Kubyenka. Kubyenka is the NPC you meet in Main Quest 14: Speak of the Devil. Afterward he’ll be somewhere at Devil’s Den or at the archery range behind it, depending on time of day. If you can’t find him skip time in 1-hour increments and keep checking throughout the inn.

 

Tell him “I want to compete in the shooting contest”. Then you can pick between bow and crossbow. What is confirmed to work for the trophy is Crossbow and “Master Archers” difficulty.

If he doesn’t have the dialogue available skip time or come back later in the story. Note that in some story quests he will move to different locations. After the story he will be at Devil’s Den inn again and you can still earn the trophy post-story.

This will start the archery competition against a random “Guard” NPC. To earn the trophy, you and the opponent must shoot ALL 11 targets (little straw birds) and you must WIN. You are allowed to miss targets. You DON’T have to hit all 11 targets yourself. After ALL 11 targets have been hit the competition will end prematurely because no more targets are left. Then the trophy unlocks if you hit more targets than the opponent. If you hit at least 6 and the opponent hits 5 the trophy will unlock. If any targets remain the trophy WON’T unlock! On Master difficulty the opponent hits more targets, which actually makes it easier as you only need to hit 6 targets yourself.

If you don’t win, you can advance time and talk to Kubyenka again to retry, or reload the previous save.

Note: the official trophy description is misleading and wrong. It has nothing to do with the miners’ archery competition. It’s actually the bandits’ Popinjay archery competition at Devil’s Den that unlocks it.

Under Pressure 

You won three skirmishes while bleeding.

This counts all different combat encounters over the entire game. At the start of a combat encounter, let the enemies attack you until you’re bleeding. A red blood-drop icon will appear to the left of your health bar. While you continue to bleed, defeat the enemies to win the battle. Do this 3 times total over different combat encounters. Odds are you’ll get it naturally at some point. Just don’t use bandages during combat as these stop the bleeding. There are plenty of battles throughout quests, but you can also force it by attacking guards in towns.

This Won’t End Well 

And that was just the beginning…

Automatic story-related trophy, cannot be missed. Unlocks after Main Quest 4: Laboratores.

A Bird in the Hand 

You saved Capon from the gallows.

Automatic story-related trophy, cannot be missed. Unlocks after Main Quest 6: For Whom the Bells Tolls.

The Dirty Seven 

You found all of Dry Devil’s comrades-in-arms.

Automatic story-related trophy, cannot be missed. Unlocked after Main Quest 15: The Devil’s Pack.

Martyr 

You helped the legate attain martyrdom.

Automatic story-related trophy, cannot be missed. Unlocked during Main Quest 24: Oratores, after the objective “don’t let the cardinal flee”.

Jack of All Trades 

You have successfully completed every mini-game.

There are the following 7 minigames:

  • Dice – playable at any dice table, available in most taverns
  • Alchemy/Potion-Making – interact with an alchemy bench and brew a potion, automatically done during Main Quest 3: Fortuna.
  • Blacksmithing – interact with the anvil at a blacksmith and forge an item, you’ll do this automatically during Main Quest 6: For Whom the Bells Tolls.
  • Weapon Sharpening – interact with a sharpening wheel, found at every blacksmith
  • Pickpocketing – aim at the backpouch of people and hold to start pickpocketing, must steal an item from there. Easiest at night while they sleep.
  • Lockpicking – open a locked chest/door using lockpicks, doing it once on a very easy lock is enough
  • Archery – win an archery contest (may require bow as well as crossbow contest), can talk to Kubyenka at Devil’s Den to start this (Kuttenberg region)

Weapon of Choice 

You’ve defeated an enemy with every type of weapon.

For this you must get a kill with every weapon type in the game. Even though the trophy description says “enemy” it also counts unarmed civilians. You can go to a location with plenty of NPCs like Trosky Castle and kill the civilians there.

There are the following types of weapons:

  1. Hunting Swords (Sword)
  2. Short Swords (Sword)
  3. Longswords (Sword)
  4. Sabres (Sword)
  5. Clubs (Heavy Weapon)
  6. Maces (Heavy Weapon)
  7. Axes (Heavy Weapon)
  8. War Hammers (Heavy Weapon)
  9. Spears (Polearms)
  10. Halberds (Polearms)
  11. Glaives (Polearms)
  12. Poleaxes (Polearms)
  13. Morgenstern (Polearms)
  14. Two-Handed Knightly Hammers (Polearms)
  15. Two-Handed Knightly Axes (Polearms)
  16. Bow (any one type – Hazel Bow, or Hunting Bow, or Longbow)
  17. Crossbow (any one type – Field Crossbow, Hunting Crossbow, Heavy Crossbow (Crossbow)
  18. Rifle (any one type – Pistole, Hook Gun, Marksman’s hook gun, Master’s handgonne)
  19. Unarmed (Fists, but can’t kill people with it as it only knocks them unconscious)
  20. Training Sword might also be needed, can find it from weapons rack in Trosky Castle at training grounds

You can buy these from merchants in Kuttenberg. The weaponsmiths and blacksmiths sell all sorts of melee weapons. In the southeast section of Kuttenberg you find Master Wenceslas who sells bows/crossbows, and Gunmaker Prokop Eldris who sells rifles.

 

The trophy was earned with the following by doing a kill with each of these weapons from inventory:

 

A Knight’s Word 

You rewarded the herbwoman for her help as promised.

For this you must pay 150 Groschen to Herbwoman Bozhena. She’s the old woman in the woods who nursed you back to health in Main Quest 3: Fortuna.

After reaching the open world (after starting Main Quest 5: Wedding Crashers), you can return to her and pay off your debt of 150 Groschen. This unlocks the trophy. To earn enough money simply do other quests or sell items to merchants.

Remember, Remember… 

Did you really think it wouldn’t blow up? Really?

Currently it’s unknown how to get this trophy.

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