Introduction to the specific effects of tool enchantment in "Stardew Valley"

Jan 27 2025

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Tools in "Stardew Valley" can also be enchanted, and they have unique effects after enchanting. The first is the pickaxe. After enchantment, it can be labor-saving (no physical consumption), powerful (pickaxe level +1) and agility (swinging speed). +33%) three entries. What is the function of tool enchantment in Stardew Valley? The enchantment requires 1 colorful fragment and 20 volcanic crystals. Weapons or tools other than scythes can be enchanted to obtain an entry with a special bonus effect (enchanting an enchanted weapon/tool ​​again will randomly refresh the entry). After the enchanted tool is sent to the blacksmith for upgrade, its entry

The tools in "Star Dew Grain Story" can also be enchanting, and there is a unique effect after enchanting. (Wave speed+33%) Three entries.

What is the role of Xinglu Valley Story Tools

Epipllars require 1 colorful fragments and 20 volcanic spar. You can enchant the weapons or tools other than the sickle to obtain a entry with a special bonus effect (the magic of the magic weapon/tool ​​will be randomly refreshed at the entry randomly). After being sent to the blacksmith shop to upgrade by the enchanting tools, its entry can be inherited.

The enchantment of tools:

Ho, save effort (not energy), strength (pick level +1), fast (waving speed +33%)

Ax, save effort (not consuming physical strength), powerful (ax level +2), wood chips (probability that you can get 3 wood/hardwood when cutting trees/stumps, increase the probability of increased harvest when cutting huge crops), fast (probability of felling huge crops), fast (increase), fast (increase), and fast ( Swing speed+33%)

fishing rods, automatic fishing, saving effort (without energy), proficiency (fishing level +1 when handheld fishing rods), durable (50%probability does not consume bait, fishing gear durability)

Hoe, archaeologists (the probability of obtaining antiques when far spots are doubled), saving effort (not consuming energy), rich (50%probability of probability when the far spots are rewarded) 5x5 rectangular area), fast (swing speed+33%)

Warroteter, no bottom cave (unlimited watering), saving effort (without energy), scope (maximum charging range increases to 5x5 rectangular areas)

Amoy, archaeologists (there is a probability that an additional one is obtained from the items that are equivalent to far spots in the current area), rich (increase the number of ore acquisitions),

Fishing (a small probability of getting one fish that can be caught in the waters) and scope (expanded by use)

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