The wheelchair genre in "Wind Walker" currently only has a double-reduction jewelry cooling stream. This genre is quite wheelchair-like, a bit too ridiculously powerful. After it is formed, there is basically no survival pressure, and the startup speed is also fast. And it’s easy to get key blessings. It can be played from difficulty one to five.
What type of wheelchair is Wind Walker
This genre is quite wheelchair-like, a bit too ridiculously powerful. After it is formed, there is basically no pressure to survive. It starts very quickly, and it is easy to obtain key blessings. It can be played from difficulty one to five.
Not to mention the mobs, the boss is also easy to defeat, and it seems that the intensity is quite high at present. As we all know, the pressure to survive is extremely high at high difficulties, but the survival pressure of this genre is almost 0, so playing high difficulty easily is not a problem.
First of all, the core of this genre, as the title suggests, is double cooldown reduction.
"Crit Cooldown Acceleration" and "Power Cooldown Acceleration"
The special attacks of weapons are all critical hits. With the blessing of these two blessings, as long as high-frequency critical hits are frequently hit, the cooldown time of the jewelry will be shortened extremely quickly.
And we found that the strange fish is an accessory in this game, so the cooling effect will also be used on the strange fish. There is such a strange fish accessory in the game-"Big Mouth Fish", which can swallow enemies. Just attack the big mouth fish to convert the damage correspondingly, and finally hit the enemy.
If the genre takes shape, you will find that within 4 seconds of the monster fish swallowing the enemy, its cooldown time has improved again. So you can play a seamless game with strange fish.
Attacking the enemy by the strange fish not only provides strong control, but also guarantees your own survival. Attacking the strange fish can also trigger various life-restoring effects, such as ominous blood-sucking.
Therefore, the core of the genre is to use double cooling to continuously trigger strange fish, thereby ensuring survival and output at the same time.
In terms of weapon selection, I recommend using weapons with high-frequency special attacks, such as teleportation guns, spinning shurikens, etc.
But considering that the actual output may not be able to keep up (I’m talking about you, teleportation gun! The mechanism must be mechanical, the value must be mechanical, and there is almost no damage...), I would recommend Sirocco Wind Staff and Fish Dissection Knife and spinning shuriken, choose two out of three. The output of these three is guaranteed, especially Sirocco Wind Staff.
Why do you recommend Sirocco Wind Wand? Because Sirocco Wind Wand’s special attack is actually a multi-stage critical hit. Especially when fighting an enemy closely, fireballs on both sides can trigger the attack judgment, and the weapon itself has high enough values. .
The fish cutter and the spinning shuriken are both very good special skill starters, and the special skills of these two weapons themselves are extremely high-frequency attacks. They have very good damage in double reduction and are functional. Also strong.
If the effect of a weapon shows "Each time it hits the same enemy, the damage will be increased by 10% compared to the last time", then no matter what level the weapon is, you must always carry it. After my calculation, even if the initial damage of the weapon is only 1, after 96 hits, the damage can be stacked to 10,000 each time, not to mention that the value of the weapon itself will be higher than this. Moreover, for weapons with high frequency, the number of stacks is not slow at all, so there is no need to worry about slow speed.
Regarding accessories, there are many options, but they are not worth mentioning in front of strange fish... so I will briefly talk about them.
However, you still have to be a little particular. Frost Nova and Magnetic Grenade are both very good choices. There is no requirement for the effect of the jewelry. It has the effect of restoring life, but it won't matter if it doesn't.
In addition, the two accessories I recommend should have the property of expanding the range by 100%, so that they will have a good control effect when facing groups of monsters.
Finally, there is blessing. The key blessing has been mentioned before, so I won’t go into details here. Great flavor, no need for too much salt.
It is best to give blessings in the early stage such as "enhanced drops", "good luck" and other blessings that can improve the character's attributes. If you increase the health value and critical damage, it will be much easier to fight later.
In this genre, in addition to the core blessing, it is very important to have another blessing, "Double Special Attack". This blessing can greatly increase the speed of special attacks. Only with the blessing of this blessing, the monster fish can achieve a completely seamless connection. Without this blessing, there may be a gap of about three or four seconds.
Since the effect of Big Mouth Fish Devouring Monsters is only for one-on-one, it needs to be fault-tolerant. The recommended blessings here are: "Powerful Natural Recovery" and "Ominous Blood-sucking" (I can't remember if the name is this, the effect is attack Restore health at the cost of extending the assault cooldown by 300%. This blessing is a major wheelchair in the game)
For the icing on the cake, you should choose various damage-increasing blessings, if you still have more slots.
"Bloodletting Weapon", "Curse Hit"���"Curse Critical Strike", "Boss Killer", etc. are all good choices. Of course, there are more options, which I won't list here. These can effectively improve the output efficiency. (I have the impression that there is a blessing that switches weapons to obtain the anger effect, which can increase the damage by 60%. It is very strong and easy to use. In this genre, it is almost a permanent 60% damage increase.)
It is best to choose these blessings that increase the upper limit in different zones. For example, if you choose a boss killer, instead of "Duel", it is a better choice to choose "Curse Critical Strike".
Found two more that can supplement the damage.
If the jewelry keeps being lost, it can increase the damage by up to 210%, and it can achieve a permanent effect. It is best to bring these two if you can brush it.