Sound test
Select "Continue" from the title menu, open Clear Data, and immediately press and hold the up button and start button to move to the sound test screen.

Excellent mode
With clear data, press the down button 5 times on the first SEGA logo screen to hear a sound effect. Then, "EXCELENT" is added to the title, and the daughter's lines on the menu change. If you select "From the beginning" in this state, a mode will start in which the enemy's attack power is increased by 25% of the normal attack power. Note that only "from the beginning" is valid, and "from the continuation" is not applicable.

Turbo mode
On the first SEGA logo screen, enter [Left, Right, 1, 2, Up, Down, Up, Up] to hear a sound effect.After that, all actions other than events will be doubled.
Debug mode
On the first SEGA logo screen, enter [up, up, down, up, 2, 1, right, left] to hear a sound effect.After that, you can start debug mode by clicking ``Start'' or ``Continue'', which allows you to do the following:
The above changes will be reflected in the read data.


By the way, you can also enter debug mode in "Final Conflict" by entering the same command.
Change friend's name
Enter the main character's name, press the start button and select "End" to change the names of your companions. Friends who leave it blank and select "End" will use the default name.Please note that unlike the previous game, you will not be able to move to the next friend's name input screen unless you press "Start and confirm end" every time you enter a friend's name.

Benefits of recovery character
Characters who use recovery items such as medicinal herbs will receive 1 experience point, but only monks and monks will receive 10 experience points. Even if the recovery value is 0, it will be 10, so if you use medicinal herbs, you will only get a return and Lv99 is not a dream.Stopping Graham (Irregular Behavior Series)
Graham, who stole the "Sword of Evil" and ran away in the early stages, heads to the village of Tims in stage 4, and reaches the village in two turns. Even if their movement power were doubled, they would never be able to reach their own position, but what would happen if they warped closer to Graham by modifying the data and defeated him?

Graham doesn't look human... It seems like he's been given a bowrider, probably because he wasn't supposed to fight. Even if you defeated it, you could not obtain the "Sword of Evil", and there was no change in the events that would take place in the village from now on.
Limit Break Heal
When a character who has learned Heal 4 equips a "Ring of Protection", the Heal Lv range changes from 0 to 7. There was a similar bug in the previous game, and it has been resolved, but it seems that another similar bug has occurred.

The effect of Heal Lv0 is [MP consumption 0, range 1, single target, HP recovery 15], which is useful in the sense of cost-free recovery. The effect is the same after Lv5, but the MP consumption is high at 150 or more, and it is impossible to cast.
Summary of ability values at Lv99
In this work, the ability increase value when leveling up is fixed, and at level 99 without doping, it will be as shown in the table below. There are many characters with good numbers. Furthermore, no matter what your career change level is, the final value will be as shown in the table below.�Pattern.Shu | Brave | 90 | 50 | 60 | 65 | 32 | 6 |
Natasha | Wizard | 72 | 90 | 45 | 55 | 40 | 5 |
Aaron | Warrior | 70 | 0 | 65 | 70 | 30 | 5 |
Clade | Paladin | 81 | 0 | 60 | 60 | 32 | 7 |
Angela | Paladin | 77 | 0 | 63 | 60 | 30 | 7 |
Building | Master Monk | 70 | 60 | 65 | 60 | 35 | 5 |
Sane | Priest | 65 | 90 | 48 | 55 | 40 | 5 |
Graham | Bounite | 80 | 0 | 61 | 60 | 35 | 6 |
Chester | Sniper | 80 | 0 | 62 | 60 | 32 | 6 |
Marian | Wizard | 70 | 75 | 52 | 57 | 32 | 5 |
Randolph | Paladin | 79 | 0 | 62 | 60 | 31 | 7 |
Barry | Bardler | 80 | 0 | 63 | 60 | 31 | 6 |
Gamez | Warrior | 70 | 0 | 64 | 73 | 30 | 5 |
Sarah | Priest | 65 | 90 | 50 | 55 | 38 | 5 |
Hanzo | Shinobi | 70 | 65 | 60 | 70 | 28 | 5 |
Teddy | Berserk | 85 | 0 | 95 | 70 | 30 | 5 |
Musashi | Samurai | 70 | 0 | 55 | 70 | 28 | 5 |
Nick | Prince | 77 | 45 | 57 | 63 | 31 | 5 |