Magical Kids Doropy Strategy

Oct 25 2024

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Basics (things to keep in mind) NORMAL Fires a bullet with a power of 5 by charging. It can also be fired directly above like normal bullets. FIRE Consumes 4 life gauge at the same time as switching and deals 6 damage to the entire screen. If the life gauge is 4 or less, it will not activate even if you select it. Charge fire is not allowed. FREEZE Stops the enemy's movement for a few seconds with a charged shot. NORM against the boss

Basics (things to keep in mind)

NORMAL Fires a bullet with a power of 5 using a charged shot. It can also be fired directly above like normal bullets.
FIRE At the same time as switching, consumes 4 life gauge and deals 6 damage to the entire screen. If the life gauge is 4 or less, it will not activate even if you select it. Charge fire is not allowed.
FREEZE A charged shot stops the enemy's movement for a few seconds. For bosses, it is a 5 damage bullet like NORMAL.
BALL The normal bullet changes into a ricocheting bullet that bounces diagonally upwards. Disappears after reflecting 4 times or hitting an enemy. Charge fire is not allowed.
SHIELD Use a charged fire to create a shield in front of you that nullifies enemy bullets. It disappears after a few seconds.
BROOM Press the B button to bring out the broom. The broom flies in the direction of the shot, and disappears when it hits an obstacle. You can also change to other magic while moving the broom. Charge fire is not allowed.

Strategy tips

1 Thunder Knight/Life 20/Invincible until it becomes humanoid. It will be easier to respond to the laser if you wait inside the left and right platforms.
2 Yukimaru/Life 20/Invincible except for humanoids. You can defeat it with charged bullets or BALL while avoiding it. FIRE is also effective if you have enough life.
3 Aqua Knight/Life 20/Invincible except for humanoids. In its transformed state, it is possible to completely avoid missiles by positioning yourself directly below. Charge it up during that time and hit it when it becomes humanoid.
4 Skyhawk/Life 22/While avoiding missiles and iron balls from the enemy by jumping, the correct way to attack is by repeatedly firing balls at the weak point of the head. If you try to aim for the head while riding a broomstick, it will try to ram you.
5 Name unknown/Life 24/All you have to do is stand on the ground and hit the charged bullets while avoiding enemy bullets. The power of the charge shot will be reduced from 5 to 4, so you'll want to hit it 6 times and finish it off with a normal bullet.
Fake Doropy (pseudonym)/Life 24/Like the previous boss, dodge and charge bullets. It's better not to climb up to the top.
Gokuraku Machine God Emperor/Life 127/Charges fire bullets and shoots them. Just know the timing, avoid jumping, and attack the lock-on mark. Although his life is high, he has almost no invincibility time, so continuous BALL attacks are the most effective.

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