Tools
Anything other than "wall elements, magic balls, and stone tablets" will disappear when used.
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|
Rakkyo |
Recovers own HP by 32 |
Fukujinzuke |
Recovers own HP by 64 |
Curry rice |
Completely recovers own HP |
Sennin salmon |
Recovers own MP by 32 |
Mado salmon |
Recovers own MP by 64 |
Peach salmon |
Completely recovers own MP |
Ryu's claw |
Recovers own HP/MP by 32 |
Dragon's tail |
Recovers own HP/MP by 64 |
Dragon horn |
Completely recover own HP/MP |
Utengusa |
Critical rate +1 (permanent) |
Idatengusa |
Speed +1 (permanent) |
Mental pintail |
Accuracy +1 (permanent) |
Looks like it's going to go crazy |
Cure own poison condition |
Joreibue |
Exorcise the ghost that has possessed you |
Bakuhatsu egg |
10 damage to enemy |
Kouzutsubo |
Event item/enemy speed -2/boss disabled |
The wall |
While moving: Generates a wall in front of you. If you use it again or hit it three times, the wall will be destroyed / During battle: Nullify enemy attacks only once / Can be used as many times as you like |
Tenori elephant |
Make the enemy run away/Experience points etc. are not obtained/Boss disabled |
Ougon apple |
Own experience points +18 (LvUP at cumulative 37) |
Toshitoru Elephant |
Enemy attack/defense -5/Boss invalidation |
Back apron |
Creates a damage reflecting barrier (damage received remains the same)/Disappears after being hit twice or the battle ends/Boss is disabled |
Siren no Ya |
Enemy accuracy/speed -5/Boss invalidation |
Akaridama |
Illuminates the darkness on the current floor (effect permanent) / Used in battle to blind, but has no actual effect |
Tsukemonoishi |
Event item/Knocks down the enemy for 2 turns/Disappears when used, but can be reacquired at the point of acquisition |
Madokyu |
Event item |
Sekiban |
Event item |
Magic
Most can be learned by acquiring the magic book inside the tower.
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|
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Fire |
0 |
Fire attribute damage to enemy |
Ice Storm |
0 |
Ice attribute damage to enemy |
Diacute |
4 |
Strengthens the next spell/Can be stacked up to 4 times (*) |
Bayoeen |
10 |
Incapacitates the enemy for approximately 2 turns |
Healing |
8 |
Recovers own HP by 16 |
Headon |
20 |
Sleeps the enemy and makes them unable to move for several turns |
Warp |
0 |
Warp to the upper floor at the same coordinates/Inaccessible areas such as walls, cannot go to floors above 7F |
Illusion |
25 |
No longer encounters enemies while moving/Effect number of steps 50 |
Rui Panko |
0 |
Escape command is activated by selecting "?" on the right/Something happens randomly/Can only be used once per battle |
*Diacute will be strengthened by the following multipliers each time it is stacked. It can be cast after the fifth time, but the effect remains 9x.
Enemy data
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|
0 |
Green Puyo |
7 |
10 |
8 |
8 |
10 |
12 |
1 |
Akapuyo |
18 |
38 |
22 |
21 |
26 |
23 |
2 |
Aopuyo |
14 |
24 |
18 |
16 |
21 |
18 |
3 |
Keepyo |
8 |
10 |
9 |
9 |
11 |
12 |
4 |
Murasaki Puyo |
11 |
12 |
14 |
13 |
17 |
16 |
5 |
Wight |
10 |
14 |
12 |
14 |
15 |
15 |
6 |
Skeleton T |
16 |
30 |
19 |
19 |
23 |
20 |
7 |
Nasgrave |
12 |
18 |
16 |
15 |
20 |
17 |
8 |
Wallfish cod |
30 |
68 |
35 |
37 |
42 |
45 |
9 |
Doppel |
20 |
46 |
24 |
24 |
28 |
28 |
10 |
Ghost |
22 |
50 |
28 |
26 |
32 |
29 |
11 |
Mr. Flea |
24 |
44 |
29 |
29 |
31 |
30 |
12 |
Uroko Ningyo |
32 |
64 |
39 |
39 |
46 |
49 |
13 |
Draco |
28 |
65 |
35 |
34 |
41 |
42 |
14 |
Wolf Man |
26 |
60 |
32 |
33 |
37 |
36 |
15 |
Mini zombie |
42 |
80 |
49 |
48 |
57 |
62 |
16 |
Banshee Trio |
46 |
100 |
52 |
52 |
60 |
66 |
17 |
Cockatrice |
80 |
600 |
66 |
56 |
70 |
80 |
18 |
Fudoshi |
100 |
999 |
72 |
60 |
90 |
90 |