Basics (things to keep in mind)
![]() |
Completely recover HP/BE |
![]() |
Training mass. There are three types: BP will be added by clearing |
![]() |
You can use the Sujitoun card to cross to the other side |
![]() |
You can receive information and help cards |
![]() |
Help card acquisition square. There are two types: |
Strategy tips
Strategy flowchart
This is a simple flowchart to clear(↓Click on MAP to enlarge)![]() If either Goku or Piccolo dies, the game is over. Obtaining at least 3 air magic cards by the time you clear this stage will give you an advantage later. |
||||||||
(↓Click on MAP to enlarge)![]() Clear by reaching the point in the back. There are no encounters. In Goku's part from here, one day passes each time he moves, and the longer this takes, the later Goku's meeting up with him will be delayed. Details are as shown in the table below. (The number of days passed is mask data)
|
||||||||
(↓Click on MAP to enlarge)![]() If both characters are adjacent to Sansho in the northwest, a battle will begin. Destroy. When finishing the boss battle, if you leave as many stars in your hand as possible, the next stage, Goku's part, will be advantageous |
||||||||
![]() |
||||||||
(↓Click on MAP to enlarge)![]() 2 characters for Nicky in the southwest Combat when co-adjacent. Destroy. As usual, if you clear the game while leaving a strong hand, Goku's training will be easier. |
||||||||
![]() The content is the same as Bubbles training. However, Gregory's HP is 128 |
||||||||
(↓Click on MAP to enlarge)![]() Detour to the east and flank Ginger in the center of the map with two characters for a battle. Destroy |
||||||||
(↓Click on MAP to enlarge)![]() |
||||||||
![]() |
||||||||
(↓Click on MAP to enlarge)![]() |