Introduction to the characteristics of the human monsters in "Silent Hill 2: Remastered"

Oct 09 2024

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The trapped man in "Silent Hill 2: Remastered (SILENT HILL 2)" is a powerful enemy that seems to be relatively rare in the game, and the trapped man monster also has many characteristics. First of all, most of them follow the patrol mechanism. The medium vision is enhanced. If there is a vehicle nearby during patrol, there is a chance to hide under the car and enter the latent mode. What are the characteristics of the trapped monster in the Silent Hill 2 remake? The trapped monster: (Normal) Mechanism behavior analysis: There are currently many known models, most of which follow the patrol mechanism. The vision in the world is enhanced. If there is something nearby during the patrol, There is a chance that the vehicle will hide under the vehicle and enter the latent mode.

The trapped man in "Silent Hill 2: Remastered (SILENT HILL 2)" is a powerful enemy that seems to be relatively rare in the game, and the trapped man monster also has many characteristics. First of all, most of them follow the patrol mechanism. , the vision in this world has been enhanced, and if there is a vehicle nearby during patrol, there is a chance to hide under the car and enter the latent mode.

What are the characteristics of the human monsters in the Silent Hill 2 remake

The man in the trap: (normal)

Mechanism behavior analysis: There are many models currently known, and most of them follow the patrol mechanism. The vision in the world is enhanced. During the patrol process, if there is a vehicle nearby, there is a probability of hiding under the car and entering the latent mode. Some people in the trap will comply. Forced activation mechanisms include, but are not limited to, investigation triggering combat, pretending to be dead and approaching resurrection, and patrolling only in specific areas. It moves faster in the prone state, but can easily die after being hit by a close-range weapon.

Attack mode: (Standing or kneeling) Charge up and spray strong acid, which is easier to dodge. The back and forth rocking is very large and can be interrupted. After the interruption, there is a probability of triggering a defensive attack, and a probability of hitting the target close to the body. It is similar to the zombies in Resident Evil Reset 2 who are injured and temporarily inactive.

(Elite)

It is currently known to haunt Blue Creek Apartments. It has iron pieces attached to its body and will splatter strong acid around it after death. The person in the trap that is forcibly activated by the elite corpse model will not trigger the splashing of strong acid after death.

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