In "Happy Factory", if you want to build a factory quickly, you need to have a safe land, and if you want to obtain a territory, you need to explore unknown areas. There are many techniques for exploration. First of all, it is combat. The settings menu can be changed to passive mode. The enemy will not bother you, and it will not prevent you from killing monsters and selling tickets with DNA.
What are the techniques for exploring the Happy Factory?
Fight:
You can change to passive mode in the settings menu. The enemy will not bother you, nor will it prevent you from killing monsters and selling tickets with DNA
You can also change what you want to fall after death. Drop is a box where you die, just run back and get it. It is recommended to choose to keep equipment to save money and resurrection, and then run away again and take up more space. If you don’t fall, you can go back to the city by suicide. It feels quite strange.
*Even if it is passive mode poisonous gas flower, it will still release poison, but that thing can be blown up
*There is a sign "xxxx no accidents" on the door of the HUB house and will reset if it dies
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Page 1: Battle
Page 3: Powerful Monster
Page 5: Equipment
Page 7: Ziplines and cars
Page 9: Going out skills
Page 2: Weak Monster
Page 4: Alien, Sulfur and Qin
Page 6: Telephone poles
Page 8: Flying
Weak monster: Spider HP10, Pig HP20, Puppy HP30, Mosquito Pack 20HP
The electric baton attack power is 5, and can be hit by two combos (there is a chance of a left fist when the continuous attack is used, and the effect is the same only the difference between animation)
Two times can interrupt the pig's sprint, and then it will escape for a while, just chase after it and fight twice
The puppy's deviant shooting is very accurate and can knock you back, and it won't be straight when hitting twice. It basically takes 1 block of blood to drop
If you squat and approach the mosquito bag, you won’t brush mosquitoes, and you won’t brush mosquitoes even if you hit them. Just hit that shell without waiting for him to unfold
↑Just press C, jumping and sliding shovel is not in a way. If you don't notice that you are being brushed, don't worry about the mosquitoes and just go to the bag, and you will lose 3 to 4 blood grids
The little spider often runs back and forth, stands and stares at it, and punches it when you come over (but this thing is usually in places you can't see)
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Page 1: Battle
Page 3: Powerful Monster
Page 5: Equipment
Page 7: Ziplines and cars
Page 9: Going out skills
Page 2: Weak Monster
Page 4: Alien, Sulfur and Qin
Page 6: Telephone poles
Page 8: Flying
Powerful monster: Big Pig 60HP, Big Spider 50HP, Big Dog 75HP, Big Mosquito Pack 40HP (6 out)
It mainly appears on the road between various areas and near the crash point. When T3 has a sword, the attack power 9 is quite good to fight
Super large pig 100HP (radiation) poisonous spider 100 (far) super large dog 100HP (floating cannon)
Appears in three dangerous areas: mangroves, red bamboo forests, and swamps, and cannot defeat them, and they can also use turbine ammunition and flight bags
The big thing with slender legs has no attack power, but it is very annoying
——Vanish SpaceGiraffeTickPenguin: Let it disappear (the thing that adds another appearance in 1.0 will not disappear)
This game has no "defense" and it basically did not "avoid" before it can fly, so it just fights for blood. One berry can get one blood after eating, and one plant can get 1 to 3. One pistachio gets 0.5 grid of blood, and each plant can get 5. One mushroom will get 2 grids of blood, and one plant will get one. It will grow after taking it for a while
You can also eat it while picking up things and reading the bars. You know where there are about 10 berries. You can't eat it while driving the hard drive, and it's a bit difficult to pull the handle
Although these three things can be used as medicine together, the pre-shaking is too slow and the amount of replies is similar to taking it alone. Only when the leap of faith is left with bloody skin
The health volume will be automatically replied slowly. It used to be 3 squares, but now it can be fully replied
Although it can be used for spraying, that thing will interrupt the reading of picking things, so it is better to eat it directly
The green spotted stone has radiation. Although the range is large, the scale is basically not bleeding within half a bar. Even if it is full, it can hold a snail. Don't dig, it's basically instant kill
Other weapons are unlocked in MAM
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Page 1: Battle
Page 3: Powerful Monster
Page 5: Equipment
Page 7: Ziplines and cars
Page 9: Going out skills
Page 2: Weak Monster
Page 4: Alien, Sulfur and Qin
Page 6: Telephone poles
Page 8: Flying
Alien creatures:
Rebar gun, single-shot loading, parabolic ballistic, single-shot power of 12. The loading is too slow. Although it can kill Spider in seconds, its ballistic speed is too slow and it is difficult to hit. It is mainly used to unlock the explosive steel bars to open the circuit.
Sulphur:
Gunpowder is made in the equipment room, smokeless gunpowder cannot be rubbed by hand
Detonator and bomb, the left button is charged, release and throw, and right button is detonated. The power is 40 and there is self-harm. N can be thrown together (fried one by one in the order of throwing, so it won't be stuck. I haven't tried the upper limit. Anyway, it's more than 255). When you can use temporary replacement products when you can open a mine point pressed by a stone before refining oil. If there are iron ingots and steel pipes, you can click it before making steel.
Exploding steel bars can destroy objects like bombs. They are more effective in blowing up, so they need oil refining technology
Rifle, fully automatic, standard bullet damage 3 or 15 rounds per magazine. There must be refining technology. Turbo bullet damage 4, 75 rounds of magazines, continuous shooting gradually improves the rate of fire and reduces accuracy. It is better to track bullets, and it also requires an aluminum shell.
Qin:
Tracking bullets, damage 3, 20 rounds of magazine clips, small-range self-aiming, but high-speed connectors (although cheaper than aluminum shells)
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Page 3: Powerful Monster
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Page 7: Ziplines and cars
Page 9: Going out skills
Page 2: Weak Monster
Page 4: Alien, Sulfur and Qin
Page 6: Telephone poles
Page 8: Flying
Equipment is also in MAM
Running shoes: silicon, which increases running and jumping speed, a must-have
Zipline: Qin, very useful, please read more
Parachute: Mycelium, open it in the sky by pressing a space and reuse it. It's okay if you don't want it, you can't kill it in seconds
Gas mask: Mycelium, when there is a filter on the body, it will last for a long time and not lose blood. It's okay if you don't, just take drugs
Snowball & Candy Bar: Christmas event weapons, power, same as bombs & swords, just skins and special effects
——EquipmentMk2: T6 will have stronger equipment in the future. Gas masks and protective clothing will not consume filter elements. Running shoes are immune to drop damage. Flight bags are added to range and speed, guns are added to fire rate and ammunition capacity, and turbo bombs are directly full-fire speed and full accuracy. After strengthening weapons in this game, the UP6 added stronger enemies to UP7. The result was too strong...
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Page 1: Battle
Page 3: Powerful Monster
Page 5: Equipment
Page 7: Ziplines and cars
Page 9: Going out skills
Page 2: Weak Monster
Page 4: Alien, Sulfur and Qin
Page 6: Telephone poles
Page 8: Flying
Telephone poles:
It is definitely right to pull the wire when you go out. You can use it as a road sign to know where you have been. You often need electricity when you turn on the hard drive. There is a certain range of power in the surrounding area that is powered. In the future, you also need electricity next to you to fly (you can fly between the furthest towers now)
MK1 has only four interfaces, and two ports need to be used to connect to the grid, so it can only connect to two devices. It is recommended to unlock MK2 (MAM, Qin as soon as possible. There is no default recipe for Qin in this game, it is only used for MK2 telephone poles, tracking bullets and smart separators)
After making wires for the poles, you can directly connect them to the ground. There is no need to build the poles first and then pull the wires
After building a pole with wires and pointing it to the ground, add one. Expand like this when the interface is insufficient
You can see the grid situation when interacting with the pole. For details, please refer to the Power Generation and Relay Protection chapter
——Daisy Chain Everything: All devices have two wire interfaces to interconnect. Avoid a bunch of telephone poles at home
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Page 1: Battle
Page 3: Powerful Monster
Page 5: Equipment
Page 7: Ziplines and cars
Page 9: Going out skills
Page 2: Weak Monster
Page 4: Alien, Sulfur and Qin
Page 6: Telephone poles
Page 8: Flying
Zipline:
Press the right button to turn on the grab mode. When there is a wire above your head, it will hang up and then start sliding along the wire (just press it). The small tower should jump around the pillar when it is about to hit, and then continue to hang. The large tower will not hit and slide continuously (do not point to the tower itself, otherwise it will still hit. If the corner is too fast, it will be thrown down)
Every time you take it out, you must press the right button to turn on the crawl
Press the sprint key to switch the acceleration mode (requires power, and you need to switch the mode again every time you read the archive or resurrect it for the first time)
When you encounter a fork, you can adjust your perspective and turn (often unreliable)
Put a telephone pole on the top of the cliff and pull a wire to you and you can slide up. If the slope is too steep, it is not allowed to be placed. If the H lock projection is moved forward, backward, left and right. When you are about to get off, you can jump on the wire and slide down. Much cheaper and more convenient than ladders
A slope that is too steep under the zipline will fall to death directly, even if it is full of blood. Parachutes are still useful
*Parachute is in the mycelial tree of MAM, expand it by space during the descent
——Cable Choices Plus: T2 unlocks the side-mounted telephone pole, and will not bump when sliding
The arrow icon is where the line is located, don't let the line point to the pole
Floor-mounted piles pull down the wires to facilitate sliding and prevent being thrown out
T1 can unlock the colorable wires and make it easier for you to know which one is going to
The module unlocked with the tower is another telephone pole
It's better than super tubes when used, and can be crossroads (I've always been wondering why the two lines of the original tower cannot be separated)
Car: People are invincible in cars, and cars are invincible. There is impact damage (not crushing damage, the car speed is fast enough)
There is a box on the butt of the car, and the fuel can also be brought with you a box of goods. It's difficult to operate, and the camera is shaking
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Page 1: Battle
Page 3: Powerful Monster
Page 5: Equipment
Page 7: Ziplines and cars
Page 9: Going out skills
Page 2: Weak Monster
Page 4: Alien, Sulfur and Qin
Page 6: Telephone poles
Page 8: Flying
Fly:
T5 unlocks the jet pack. Now there is no need for canned fuel for conditions
Every time you burn a fuel, you need to stand on something and wait for a while before it can be filled. It cannot be suspended and cannot slow down when there is no fuel, which occupies the equipment space of the parachute. You have to use plastic for the jar. After burning it, you won’t return the jar to the water and oil cycle.
Although it can burn solid biomass, it is not as good as a parachute. Or bio-oil turbine oil (fuel selection after gear icon)
Bio-oil is long-pressed and flew, and it has been stuck in the air for a long time but has risen very slowly. It is better to climb a ladder + sliding pole + parachute
Turbo oil is clicked to fly, and if you press it for a long time, it will disappear. It can be pressed about 25 times per can and flew out of a large tower. Very practical
If you pick up snails and other places you only go once in your life, you don’t need to have a bunch of messy telephone poles. But it is more convenient to use the hard disk, which is likely to open the door, to pull the wires, unless you pick up the computer and unlock the alien generator.
T7 unlocks the suspended bag, the aluminum plate can be picked up when looking for a hard drive, if not enough, buy it in the store. Make it and then do bauxite. 1.0 strengthens the flight speed and power range, and will not drift (UP8 won't)
——Progressive Hover Pack: T3 has a weakened suspension package (35% range and speed) T5 has a good point (50% range and speed). The original version of T7 did not move, and the T8 also has an enhanced version with a range and speed plus 50% of the speed that can fly along the tower. After getting used to floating, I didn’t want to build a factory without this thing, but it was useless if I had ziplines or something from the beginning. So I chose this
——Togglepack: Add toggle suspension pack and jetWhat is the shortcut key for the package? Change it in the settings yourself
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Page 1: Battle
Page 3: Powerful Monster
Page 5: Equipment
Page 7: Ziplines and cars
Page 9: Going out skills
Page 2: Weak Monster
Page 4: Alien, Sulfur and Qin
Page 6: Telephone poles
Page 8: Flying
Special home travel tips:
Pipeline cannon: tightly arrange a series of super pipe entrances to supercharge the speed and finally shoot itself out with a diagonal super pipe. The fastest way to move long distances. Note that if you shoot too hard, you will fly out of the map and die. When online, the joiner will be stuck between the entrances or not flying to the position or flying out of the map due to delay misalignment
——Hyper Boosters: Create this without stacking the entrance. You can change the speed in the mod menu, and it is normal to go online.
Portal: T9 technology, divided into main door and sub-door. Only the main door and sub-door can be connected to each other (can be connected from both sides) input a special consumable to the main door and then power on, power on the sub-door, and then establish a connection. 1000MW and a consumable and about 15 seconds. After the connection is established, each door consumes 250MW of power. The main door must burn two consumables per minute, regardless of whether it is transmitted or not. This consumable is made of nuclear pasta (nuclear pasta is an easter egg for a Christmas event in a certain year. I didn’t expect that it would be called this ghost name when it was put into practice... By the way, it’s only one use)
It's too late to unlock. If the sub-door needs to consume power, I might as well take a picture of a pipe cannon blueprint to fly directly. What's more, there is now a dimensional warehouse that does not frequently go back and forth to make things with materials... In short, it is a nonsense building that "to make existing things meaningful"
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This article navigation
Page 1: Battle
Page 3: Powerful Monster
Page 5: Equipment
Page 7: Ziplines and cars
Page 9: Going out skills
Page 2: Weak Monster
Page 4: Alien, Sulfur and Qin
Page 6: Telephone poles
Page 8: Flying