Here you can find a full Little Nightmares DLC Walkthrough for 100% Completion that includes all Collectible Locations. This has been updated for the Enhanced version of Little Nightmares 1, which was released on June 24th 2025 as a pre-order bonus for Little Nightmares 3.
By following this guide, you will earn all trophies & achievements along the way. Little Nightmares DLC has 3 Chapters. The story takes around 3 hours to complete.
Nothing completion-related is missable. After the story, you can use Chapter Select to still get everything.
For Main Game Walkthrough refer to Little Nightmares Main Walkthrough.
Quick Select:
- Chapter 1 – The Depths
- Chapter 2 – The Hideaway
- Chapter 3 – The Residence
Chapter 1 – The Depths
After a cutscene, you will take control of yourself. Move left and go through the door, follow the path, and go into the open room. Inside the room, drop down the hole in the floor.
Now go to the right side of the area and climb down the metal cages.
Now you have to go left while avoiding the light from the eye. To avoid it, go to the back area of the room and walk under the eye to the left side into a hallway.
Now go all the way to the left side, squeeze through some bars, move further to the left, and squeeze through some more bars. Move forward and go through the door on the left.
Bottle 1 of 5
Inside here, climb on the metal cage and jump to the sink. Interact with the bottle. If done correctly, you will get a save symbol on the bottom right of the screen. For Is Anybody Out There you have to find and interact with a total of 5 bottles.
Now jump down and move the metal cage to the boxes on the bottom left side, then climb the boxes and squeeze through the bars at the top.
In the next room, climb down the rope and go all the way to the left and get on the boxes on the left, then go through the small hole.
In the next area, drop down the hole in the ground.
In this area, move right until you see an orange suitcase, move it to the wall on the right, then get onto it to pull up on the wall.
Go through the wooden opening on the right and move forward. Pick up the light from the ground.
Head right and squeeze through the opening with the handprint.
Walk towards the screen and then right, and get through another opening. Watch out for the slimy creature, don’t let it grab you.
In this area, run all the way to the right, don’t let the slimy things grab you. Slider under a pipe, shortly after jump over a pipe. Run further to the right until a dead end. Here you have to climb the right wall. Wait a bit until the slime drops off the wall, then climb it up.
Then do a backjump onto the other wall, climb that up, and do a final backjump to a safe place.
Head right and jump into the water, swim right, and climb up the mesh wall and drop into the next room.
Swim right until you reach solid ground, pull off the board here to proceed to the right.
In the next area, swim quickly to the right, or you will get grabbed by the monster. Once safe, head right and drop down into the next area. Head right again until you find a pipe blocked by slime. Throw the can onto the slime and then run in a circle, then get into the pipe. Don’t let the slime grab you.
Head right and drop into the next room, here climb up the wall on the back.
Climb up the pillar on the left of the machine in the middle, then do a backjump onto the lever to turn on the power.
Bottle 2 of 5
To reach the bottle, push the lever on the middle machine to position 1. Look at the screen below. Then jump into the water and get into the pipe on the right side.
Here you will find the bottle.
Now go back to the machine with the lever, put it in position 3. Then jump back into the water and swim through the hatch on the right. Here, climb up the ladder.
Crawl through the vent in the upper right corner and drop into the next area.
In this area, you need to avoid the monster in the water. So, always do a running jump into the water to spend as little time in the water as possible. Halfway through the area, you will see two containers and a wooden walkway between them. Climb up the left container.
Bottle 3 of 5
Cross the wooden walkway and you will see the bottle around the corner. Do a runjump to reach the luggage to the right of the bottle to reach it.
From here, continue to the right. You will reach an area with a lever. To reach it, climb up the pillar to the left of the pillar.
Use the lever to lift the bag until the bottom of the bag is lined up with the top of the crates you stand on. Then jump on the bag and do a backjump onto the hook and swing on the wooden walkway to the right.
Here, pick up the fishtail and throw it off to the left to lure the monster away. Wait until you see the monster on the left side of the walkway. Then quickly jump into the water and swim to the right to safety.
In the next area, look for a ball out of bandages in the right corner. Pick it up and throw it into the bin to unlock Fun and Games Ahead.
Now, climb up the box on the left side to reach the wooden platform and push down the plank, and jump onto the other side.
Here, you have to jump onto the door handle by stepping on the left side of the plank in front of the handle. Then run and jump onto the handle.
In the next room, walk through the water to the right side and climb up the dresser to reach the upper level. Jump on the lever to drain the water, then climb down the dresser again.
Get on the table with the jar and push it down, pick up the now-revealed key, and avoid the slime. Go to the right side and unlock the door, and climb up the ladder in the next room.
In this area, push the block into the water, then push the button on the back to drain the water.
Now jump down to where the block is, and you will see another block in addition. Now, place the blocks in line, then raise the water again by pushing the button again, then jump over the blocks to the other side.
Now, cross the next room and exit on the right side.
You now have to cross a water area again while avoiding the monster. Always do a running jump to spend as little time as possible in the water. First, reach the luggage at the bottom of the room, then swim to the barrel at the top of the room. You will reach a wooden platform. Here, pick up the fish and throw it off to the left side to lure the monster away.
Then jump into the water and swim around the corner to reach another wooden platform.
From here, get on the right platform and from here jump into the water, get to some barrels at the bottom of the area, then get on the dresser above the barrels.
From here, jump to the right and you will reach a box and a big dresser. Climb that up and get on the pipes.
From here, jump into the boat and into the water to the right. You will see wooden planks, get on them, and jump to safety to the right.
Bottle 4 of 5
Climb up the wooden planks and do a back jump to reach the next level. Go to the backside and get to the left side of the room.
Here you will find the bottle next to some boxes.
Now, get back to the other side where you entered this level and climb up the wooden planks a bit more and drop into the next room.
Jump off the right side into the water, and pull up to the right side. Here, climb up the wooden planks on the back. Up here, throw the crank down into the water.
Jump back into the water and swim to the left side, get up on the platform, and push the button to drain the water. Then jump down to where the water was and put the crank on the luggage and push the luggage close to the left side.
Push the button where you drained the water again, then get on the luggage and throw the crank on the left side. Then push the button again and push the luggage to the middle of the area.
Now push the button one more time, then use the crank until the door on the other side is fully open, then quickly run and jump onto the luggage and to the other side, don’t fall into the water or you can’t pass the door. In the next room, jump over the gap.
On the other side, push through the door.
Inside this room, quickly swim to the right side and climb up a buoy. From here, jump onto the hook.
On the hook, swing back and forth and jump off to the right side as far as possible. Move further to the right, and you will soon see a structure on the back. Climb up that structure.
Pull the lever here, jump onto the bulb, swing to the left side, and jump off.
Pull the lever here and hang on to the lever until the monster destroys the platform below you.
Now, get back into the water and swim to the platform where the TV is and climb up it. Then quickly push down the TV into the water before the monster destroys the platform. After the monster is dead, wait until the power shuts down, then leave the area through the right side and move forward until you reach a room with a staircase.
Bottle 5 of 5
In the room with the staircase, pull out two planks on the right side to find the bottle. This will unlock Not Alone.
Then go upstairs and climb up the ladder to end the chapter and unlock So Close.
Chapter 2 – The Hideaway
Once you can control yourself, move to the right until you see two Nomes run through a door. Go near the boxes above the door to reveal a third Nome. He will run away and get stuck in the door, pull it out of the door.
Hug it, then throw it onto the door handle to open the door.
In the next room, throw the Nome over the crates, then jump over the crates and throw the Nome on the lever to open the door.
In the next room, push the luggage to reveal a new path.
Continue to the next room, and throw the Nome onto the table. Then head right and pull out the third drawer to reveal another Nome.
Throw the second Nome onto the table, then get yourself on the table and release the third Nome from the cage, then hug him.
Bottle 1 of 5
Now go through the vent on the left side into a new room, where you will find the bottle.
Drop down the hole near the bottle and head right. You need all three Nomes following you, if they don’t, then hug each one again. Then push through the door on the right.
Go upstairs into the next room, pass it, and go into the furnace room. Pull the lever next to the furnace.
Climb up a ladder on the left side of the room, and climb up the second ladder after. Then go left to find some stairs.
Bottle 2 of 5
Before going upstairs, look under the stairs on the left side to find the bottle.
Get upstairs now, in the next room, and jump up and down next to the cube on the ground. You will notice the floor is cracking. Jump until you drop down.
Head left and get through the vent, in the next room, get up into the same room as the Janitor.
Now, slowly walk over the white carpet to the right, over to the workbench. Wait for the Janitor to be on the bottom, then get on the table and grab the wooden Nome. Get back to where you entered the room, pass the hole, and throw the wooden Nome over the box to the left side. If the Janitor notices you, get back into the hole and wait for him to go back to his routine.
Then get on the box and jump over to the left side onto the carpet, grab the Nome, and go into the next room through the hole.
Inside the next room, throw the Nome near the trapdoor. If the Janitor hears you, quickly go back into the previous room through the hole and wait till he leaves the room again. Now go back into the room with the trapdoor, jump to the middle area, and go to the table on the back right side of the room.
Pull the lever and quickly go through the vent on the right side into the previous room. Here, push the button on the table and quickly sprint into the other room again, avoid the Janitor, and turn the wheel to open the trapdoor. Grab the Nome, throw it into the trapdoor, and jump into it yourself.
In this area, leave the wooden Nome on the ground for now, head right up the tracks into the next room, and get on the table. Then jump until the glass jar above you drops down, then hug the Nome.
Pick up the Nome and get back into the previous room and throw it onto the ladder.
Climb up the ladder and jump onto the minecart to the right and jump to the other side, and use the wheel there to lower the minecart onto the tracks below.
Go over the wooden boxes on the back to reach the ladder again that you climbed up earlier. Push the minecart to the left side, jump onto it, and go through the vent.
Head left past the first room and go into a room with coal in the middle of the room, drop down to the coal, and hug the Nome.
Go up the metal ramp and throw up the Nome to the right side, then jump up there and throw the Nome onto the lever.
Now do a running jump from the moving conveyor onto the hanging handle, wait for the handle to move to the left side, and jump off.
Jump onto the lever here, this will drop another Nome into the coal. Jump down and hug the Nome.
Throw the second Nome up to the right, get up there, and head into the right room. Throw one of the Nomes onto the lever to open the door.
Bottle 3 of 5
Push the minecart from earlier all the way to the left, then climb up onto the shelves to find the bottle.
Now push the minecart all the way to the right side, make sure the Nomes are helping you. If they don’t, just hug them again. You need all three to get up the slope, in the next room, stop the minecart in front of the cabinet.
Climb up the cabinet and jump over to the shelf on the right and go through the hole.
Drop down to the floor on the right side, then pull the lever to open the door on the left.
Push the minecart to the right until it rolls down another slope, then head back and grab the wooden Nome from earlier.
Head all the way to the right, and place the wooden Nome on a trap door, make sure the other Nomes are also on the trap door, and climb through the opening on the right to the furnace room from earlier.
Here, climb down the ladder and go through the door on the left, and hang onto the lever to open the trap door.
Grab the wooden Nome and throw it into the furnace to unlock Ashes in The Maw.
Then head to the room on the right side of the furnace, and open the hatch on the bottom left side to free a Nome, then hug it.
Then head right and pull out another Nome from the flipped-over mincart and hug it. Then climb up the ladder and drop into a new room.
Hang onto the lever and pick up the glowing battery, and crawl under the door to the right.
In the next room, avoid the coal on the ground and slowly walk to the right side of the room into another room while avoiding the Janitor.
Head right until you find a desk to walk under it, head to the upper side to find some small stairs.
Bottle 4 of 5
Before going upstairs, head under the stairs through the left or right side to find the bottle.
Now, go upstairs and jump over the hanging containers to the other side.
In the next room, open up the left and right cabinets, then pull out a stool from the right cabinet and push it to the left cabinet, then climb onto it.
Head right and jump on the lamp and swing to the other side, and get into the vent.
After the vent, jump onto the metal bars to the right, climb down, and do a backjump into another vent.
In the next room, you will see another glowing battery. To reach it, fully pull out the two drawers at the bottom. Then pull out the middle drawer halfway. Jump onto the middle drawer, and from here jump onto the top, then onto the shelf with the battery.
Get down with the battery and head left, throw it onto the button. This opens the door, go through it without the battery, and get grabbed by the Janitor. This will reset the first battery you used to pass the dark room. You will respawn at the second battery, grab it, and head all the way to the left where you found the first glowing battery. Avoid the Janitor now, and also watch out for the coal on the ground, don’t step onto it.
Once you are back at the lift, place them both in the generator, then jump onto the lever and go into the lift. In this area, head right and crawl through the opening under the table.
Go to the cabinet near the table, pull out the drawer on the right to release two Nomes.
Go to the bottom left and hug the first Nome, then head right and jump onto the set of boxes. The second Nome will run around it, jump into his way, and hug him.
Push the moving cart to the right below where the third Nome is.
Bottle 5 of 5
Get onto the table near the drawer where you pulled out the first two Nomes. Climb it all the way up to find a hidden path. Be careful and walk to the left side to find the last bottle. This will unlock Is Anybody Out There.
Now get back on the table, this time, climb to the right and drop onto the moving cart. From here, jump to the right and hug the third Nome.
Now go to the left side of the room and throw all Nomes onto the lever, then push the box near the lever under the door to the left.
Enter the room on the left side and throw all Nomes into the lift, then jump in yourself.
Use one of the Nomes and throw it on the lever on the left side to open a door.
Then wth all three Nomes head left. On the way to the furnace room, make sure the other two Nomes from earlier follow you too. With all 5 nomes, head to the furnace. This will activate the platforms near the furnace, jump onto one of them, and move all the way up to the next level.
Head right and go through a vent
Move further to the right until you reach a dead end, and wait for some Nomes here to clear the path.
Head right again, in the next room, climb up the table on the right, and go through the hole. Head right until you drop onto an elevator. The chapter ends during the elevator ride and unlocks End In Sight.
Chapter 3 – The Residence
After the elevator ride, climb up the left side, do a backjump on the crane, and swing into the vent on the right side.
Crawl through the vent and drop into the next room, then go through the opening on the right wall and drop into another room.
Bottle 1 of 5
Pass the room you dropped into, then in the next room, you will see a hallway leading to the back. Pass it and you will see a second hallway leading to the back, follow it and at the end climb on the table and climb up the bookshelf to find the bottle.
Head right into the next room, and you will see the old lady. Walk slowly to the right and close to the camera. If she hears you, you will die.
In the next room, go upstairs and move the ladder from the left to the right side and climb it up.
Up here, pull the lever on the left side of the machine.
You now have to align three beams of light with the eyes on the left, right, and backside above the machine on the ceiling. To align them, you have to use the button and the lever on the machine. With the lever in the left position, the whole contraption moves, the middle position moves two parts, and the right position moves one part. Unfortunately, there is no clear solution, so you have to do trial and error.
Here is how it’s supposed to look at the end.
Now go to the right door and shine your flashlight on the eye to open the door.
Head right until you reach a room with two statues in the middle and paintings on the wall with a button beneath them. Then, from left to right, press the 2, 3, 4, 6, and 8 button. At the end, it will look like this and open the door on the right.
Bottle 2 of 5
Head right and ignore the pedestal with the statue. On the right side, you will find an opening in the wall. Enter it to find the bottle.
Head back to the pedestal and get onto it, pick up the statue, and quickly jump down and hide behind the pedestal from the eye.
Wait till the eye is on the right side, then quickly run to the left side and hide behind the pillar. Wait for the eye to be on the right side again and throw the statue on the button on the left side to open the door.
Pick up the statue again and head back to the contraption where you solved the light puzzle earlier. Use the lift on the right side to go down.
Downstairs, enter the room to the right and place the statue on the tile with the triangle to raise a pedestal.
Then head back upstairs and enter the library to the right, move the ladder here to the left side, and climb it up.
Follow the path to the right, and you will find a book that you have to throw down to the right, then climb back down. You will have a total of five books in the room that looks similar to this.
Now, put the book in the middle onto the back left bookshelf, then put the book you threw down on the middle bookshelf and the book on the bottom right on the bookshelf on the bottom right to open a secret room on the right.
Pick up the statue and get back to the room where you can go downstairs, but instead of going downstairs and go left and enter the room on the left side.
Here, drop the statue you brought with you next to the statue in the middle of the room, then pick up the other statue, this will start a trap. Now drop it again and put the statue you brought with you in the same place to stop the trap.
With the new statue head back downstairs and enter the room on the right again. Place the statue on the tile with the square to raise another pedestal.
Now go back upstairs into the library where you did the little puzzle with the three books and pick up the book on the top left side. It is red-brownish with a half golden mask on it.
Head back downstairs and enter the room on the left side, immediately drop the book here and aim the flashlight and the shadow creature until it vanishes. Repeat the process with two more creatures after.
Then pick up the book again and head all the way to the left, passing a few rooms until you reach the elevator from earlier in the chapter. Place the book on the bookshelf near it to open a hidden room on the left side.
Enter the new room and push down the vase from the table to unlock Ashes to Ashes.
Head back right into the room where you fought the three shadow creatures, jump on the table on the left, and grab the key.
Go back to the foyer and head upstairs, use the lift on the right side to get to the upper level, and use it on the left door.
Bottle 3 of 5
In the next hallway, go to the bottom of the screen to find the bottle.
Go up the hallway again and enter the room on the left side. Here, carefully move to the left side while defeating more shadow creatures by aiming your flashlight at them. On the left side of the room, move the chair to the lower left side near the lever, then get on the chair and jump onto the lever. Be careful when moving the chair, as the shadow creatures will attack you. So stop when they come and defeat them.
In the next room, head left around the bookshelves, be aware that more shadow creatures will attack. On the other side, climb up the ladder into the next room.
Drop down into the next room and climb up the empty shelf on the bottom left. Follow the path toward the camera, then head right over the plank. On the other side, jump onto the ladder and climb down.
Head right and you will see a crank that you have to spin to open a door. While doing that, you will get attacked by more shadow creatures. Also, the door is timed, means you have to run and jump through the door. Once you are on the other side, you are safe from those shadow creatures.
Bottle 4 of 5
In the next room, get onto the piano and run back and forth on the keys to open a hidden place behind the painting, jump into the now open space to reach the bottle.
Now hang onto the handle on the shell table, then drop down to reveal the final statue.
Throw it down, then jump onto the lamp to the right to open the door.
With the statue, head to the foyer and downstairs to the room where you placed the other two statues earlier, and place the final statue on the tile with the circle to open the door to the right.
Bottle 5 of 5
Now head to the right across multiple rooms, you will notice the old lady, but she doesn’t hurt you. Head right until a mannequin drops into your way, here look in the bottom right corner of the room to find the last bottle. This will unlock I’m Losing You.
Now head back to the room before the one with the bottle and head towards the camera, at the end of the hallway, enter the door on the left.
Head left until you hear a cracking noise, then leave the room into the hallway and enter the now open room to the right. This triggers a cutscene with the old lady.
After the cutscene, head right through the crack in the wall and follow the linear path.
Head right further into the basked to reach the bottom.
Then just head left until you drop down a hole.
Then move left through another crack in the wall, which will trigger the final cutscene and the credits. This will unlock We’ll Meet Again.
This finishes Little Nightmares DLC story. We hope you enjoyed the walkthrough!