The matching of accessories entries in "Kill Space 3" is a very important thing in the game, and the entries of different accessories are different. First of all, the output of ammunition accessories entries, fatal exposure, fatal blows, fatal supplies, panic attacks, siege attacks, armor repairs, ammunition efficiency, preemptive action, clumsy.
What is the source of the entries for Killing Space 3?
Entry name and output and some instructions
Leader buffer, leader hits the thug, leader hits the teamwork
Zombie time loading, Zombie time violent, deadly zombie time, Alliance zombie time
Critical Strike Therapy, Combat Therapy
Toxicity, blood transfusion
Take the initiative, fight back, kill shield, ammunition efficiency, armor repair, quick recovery, clumsy, agile aiming
Fatal supply, fatal blow, fatal exposure
Being surrounded, panic attack, cooperative massacre, armored allies, combat cooperation, squad strength
Long-distance operator, melee master
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Navigation of this article
Page 1: Good use entries
Page 3: Gun barrel output
Page 5: Sight output
Page 7: Receiver output
Page 2: Ammunition output
Page 4: Lower output
Page 6: Magazine output
Ammunition output:
Fatal exposure, fatal blow, fatal supply, panic attack, siege attack, armor repair, ammunition efficiency, preemptive, clumsy, combat therapy, armored allies, squad strength, toxicity, zombie time loading, fatal zombie time
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Navigation of this article
Page 1: Good use entries
Page 3: Gun barrel output
Page 5: Sight output
Page 7: Receiver output
Page 2: Ammunition output
Page 4: Lower output
Page 6: Magazine output
Barrel output:
Clumsy, killing shield, armor repair, deadly supply, agile aiming, blood transfusion, backwater battle, combat cooperation, cooperative massacre, melee master, long-distance operator, zombie time, alliance zombie time, deadly zombie time, leader buffer
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Navigation of this article
Page 1: Good use entries
Page 3: Gun barrel output
Page 5: Sight output
Page 7: Receiver output
Page 2: Ammunition output
Page 4: Lower output
Page 6: Magazine output
Lower output:
Killing shield, fight back, quick recovery, agility aiming, ammunition efficiency, armor repair, preemptive action, melee master, blood transfusion, lethal strike therapy, collaborative massacre, zombie time, alliance zombie time, leader hitter, leader hit team collaboration
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Navigation of this article
Page 1: Good use entries
Page 3: Gun barrel output
Page 5: Sight output
Page 7: Receiver output
Page 2: Ammunition output
Page 4: Lower output
Page 6: Magazine output
Sight output:
Fighting back to the water, killing shields, being surrounded and attacked, panic attacks, fatal blows, fatal exposure, fatal blow therapy, long-distance operators, combat cooperation, armored allies, team strength, deadly zombie time, leader pain striker, leader buffer, leader slam team collaboration
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Navigation of this article
Page 1: Good use entries
Page 3: Gun barrel output
Page 5: Sight output
Page 7: Receiver output
Page 2: Ammunition output
Page 4: Lower output
Page 6: Magazine output
Magazine output:
Pre-emptive, quick recovery, deadly supply, surrounded attack, ammunition efficiency, deadly exposure, blood transfusion, toxicity, combat therapy, squad strength, long-distance operator, alliance zombie time, zombie time loading, leader buffering, leader pain striker
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.
Navigation of this article
Page 1: Good use entries
Page 3: Gun barrel output
Page 5: Sight output
Page 7: Receiver output
Page 2: Ammunition output
Page 4: Lower output
Page 6: Magazine output
Receiver output:
Clumsy, panic attack, agile aiming, quick recovery, fatal blow, toxicity, melee master, combat therapy, lethal strike therapy, collaborative massacre, armored allies, combat cooperation, zombie time violent, zombie time loading, leader hit team collaboration
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.
Navigation of this article
Page 1: Good use entries
Page 3: Gun barrel output
Page 5: Sight output
Page 7: Receiver output
Page 2: Ammunition output
Page 4: Lower output
Page 6: Magazine output