Voss’s Gold Stash is a side quest in Indiana Jones and the Great Circle. This walkthrough will guide you through all objectives of the Voss’s Gold Stash side mission.
- Starting Location: Sukhothai / Tongdang’s Hut
- Requirement: Attempt to buy the Breathing Device without having enough money
- Reward: 50 AP
- Quest Description: Voss is bribing the local General with guns and gold to keep the excavations going. Which means there has to be a stash somewhere in his base camp.
Your first real goal in Sukhothai is to talk to Tongdang and buy a Breathing Device, but considering you’ll need 798฿ you’re going to need a lot of money. Luckily Voss has a great deal of money to bribe the local General, and if you’re going to steal from someone…
Steal Voss’s Gold
You won’t be able to go the entire way by boat, you’ll have to ditch it and either use the bridge or swim in. Assuming you’re coming by the bridge, your first photo opportunity will happen there.
Discovery Note #23: Voss’s Camp Entrance (80 AP)
As you get closer, you’ll see that there are a minimum of three men hanging around the end of the bridge. Instead near the left tower on the bridge, the railing is broken away.
Go off this left side of the bridge, down to the water and across to a small dock, then climb up under the raised platform.
Wait under the stairs until the guard walking in your direction turns his back on you. Then stay crouched and angle across the yard towards this wall.
Wait by the v-shaped hole in this wall for the dog that patrols the other side to be moving away from you, then jump through the hole and follow the wall to the northeast.
Go around this column then move northwest next to these crates.
Stay crouched as you move between the crates and the truck. There will be a guy looking in your direction but he’s pretty far away, so his alerted meter will barely rise by the time you’re back out of sight. Its the next part that’s the fun part. First, there’s a guy leaning against the next truck over who can absolutely see you if you break cover.
Second, there’s a guard who patrols this area regularly. You’ll have to wait for him to be moving away before you make your move. Now this is the risky part. Break cover but stay crouched, then go down the stairs to the right and head straight for the uniform on the corner table. The leaning guard won’t have time to react. On the left side of the stairs is the Royal Army Uniform, but the guy washing his clothes straight ahead of you will begin to see you as you approach.
There is also a note under the uniform, but if you don’t get it on the first go, come back after you put on the uniform.
Adventure Note #2: Fascist’s Journal (50 AP)
Stay crouched and don’t stop moving as you grab the uniform, then turn left at the end of the stairs and keep going northwest along the table. The guy doing his laundry will see you and start to investigate, walking in your direction. At the end of the table on your left will be a makeshift changing area you can duck into.
Immediately put on the Royal Army Uniform and the inquisitive laundry guy won’t do anything when you leave the changeroom. Just watch out for the Captain who will be patrolling further along to the northwest. Stay out of his sight or take him out quietly if you get the opportunity to do so undetected.
Now that you have a uniform, looting will be much easier. Head to the building to the northwest, which is a mess hall. On one of the tables is an article.
Discovery Note #24: Anti-Comintern Article (50 AP)
It’s also worth noting that starfruit spawns in this area, either on the tables in the mess hall or in the barracks upstairs.
Go out the door to the northwest, then go up the stairs to the second floor of the building. There is only one Nazi up here, so take him out so you can remain undisturbed. Starting in the northeast corner, there is a money pouch (10฿) and a Medicine Bottle.
Medicine Bottle #1: Voss’s Camp Barracks
Around the corner is a table with another money pouch (15฿), a note, and a safe.
Mystery Note #6: Lorenzo’s Challenge (50 AP)
This note will activate the mystery A Game of Wits which is so self-contained, you can finish it right now. Under the first note is a second note.
Mystery Note #7: Mak-Yek Rules (50 AP)
Read the notes, and you’ll see that the combination to the safe is hidden in a Mak-Yek puzzle. With the rules you’re given and the board in its current setup, it is possible to make four moves to capture every piece on the board, and that will give you the combination to the safe.
Rules:
Here’s the solution in four moves.
Which makes the combination to the safe 3-1-8-6. Dial it in and the safe will open, giving you 195฿ in cash.
Now in the barracks portion of the floor, there is a comic on the first bunk bed and a money pouch on the dresser (10฿).
Discovery Note #25: Tales of Dread #5 (50 AP)
On the other side of the room are two money pouches, and a roll of bills in the foot locker (140฿). Go back downstairs and head for the spot where the guy was washing his clothes. Southwest from there is a stack of crates and a large number of what look like acetylene tanks.
Climb up on the low crate and go straight into the bush there. On the other side is a tunnel that is partially flooded. Jump in the water.
Go straight ahead, then turn left and head north towards the lit up area. Climb up and you’ll be next to an artifact.
Discovery Note #26: Ganesha Statue
There’s a hole low in the southeast wall. Crawl through and head southwest towards the large tent. Go through the door, and immediately on your right will be a Medicine Bottle and a money pouch (10฿).
Medicine Bottle #2: Voss’s Camp Storage
Go around the corner into the next room, and you’ll find a money pouch inside a locker (15฿), and a note that will begin the Mystery, The Serpent’s Chest.
Mystery Note #5: Voss’s Letter
You’ll have to come back for this one later. Go back to the door you came in, and unlock the Royal Army Door. Inside the secure are three boxes of Royal Army ammo, and a book.
Adventure Book #6: Bear Hands (Requires 1400 AP)
Now head for the main building. There are only two guards and a Captain on the first floor, meaning that if you pick your moments, you can take out all three silently very easily. Once you do, there’s a lot to grab here. First of all, one of the Captains holds a note called Code Instructions, which means it will be in no fixed location, but it should be inside the main building.
Fieldwork Note #1: Code Instructions (50 AP)
On the north side of the building, there is a money pouch (15฿), a locked box (125฿), 3 boxes of revolver bullets, and a letter.
Discovery Note #27: Bergmann’s Letter (50 AP)
In the north corner, there is a radio frequency.
Radio Frequency #1: Voss’s Camp (90 AP)
In the smaller side room on the first level, there is a locked box (125฿), a drawer with cash (75฿), and two Adventure Books.
Adventure Book #7: Sukhothai Frequencies
Adventure Book #8: Lucky Hat II (Requires 500 AP)
Next head upstairs into Voss’s office. Once again, a lot of things to grab. First, head out onto the balcony to take a picture of the camp.
Discovery Note #28: Voss’s Camp (70 AP)
Next grab the roll of bills (100฿) on the table, another roll of bills in the footlocker (100฿), and the Medicine Bottle near the window.
Medicine Bottle #3: Voss’s Office
Use the Royal Army Key to unlock the secure area and go in. Inside are 4 boxes of Royal Army ammo and two books.
Adventure Book #9: Jumbo Throttle (Requires 650 AP)
Adventure Book #10: Kummetz Guide
Now that you have picked the building clean, go back into the room with the safe, and get the note next to it.
Fieldwork Note #2: Bribe Letter (50 AP)
Since you already have the code instructions, go ahead and enter the code into the safe: 5484. Inside is 2000฿ in gold bars for the taking.
This finishes Voss’s Gold Stash side quest in Indiana Jones and the Great Circle.
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