"Broken Arrow" Share the experience of choosing high-value ground units

Jun 24 2025

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The choice of high-value ground units in "Broken Arrow" is very important. After all, if you choose the wrong one, the money will be spent in vain. After all, there are many high-value units that have no other benefits except expensive. For example, a V3 Abrams with active defense and V2 protection kit costs nearly 400 and is limited to 2 units, but the ordinary M1A2 is only 245 with the best protection, and can produce 8 units. How to choose 2 of the high-value ground unit of the broken arrow is always bigger than 1, and it is bigger than 1.9 - there is no need for a high-value ground unit. A V3 Abrams with active defense and V2 protection kit costs nearly 400 and is limited to 2

The choice of high-value ground units in "Broken Arrow" is very important. After all, if you choose the wrong one, the money will be spent in vain. After all, there are many high-value units that have no other benefits except expensive. For example, a V3 Abrams with active defense and V2 protection kit costs nearly 400 and is limited to 2 vehicles, but the ordinary M1A2 is only 245 with the best protection, and can produce 8 vehicles.

How to choose a high-value ground unit for broken arrows

2 is always bigger than 1, and larger than 1.9 - high-value ground units are not necessary

A V3 Abrams with active defense and V2 protection kit costs nearly 400 and is limited to 2 vehicles, but the ordinary M1A2 is only 245 with the best protection, and can produce 8 vehicles

This is an arithmetic problem: V3 type can use active defense to eat two rockets. The method is appropriate and you can use the smoke twice to hide for a longer time. The blood bar can resist one more time. When it is time to release smoke, it should be withdrawn. If you are lucky, you can get a crippled V3;

However, the cost of two ordinary M1s is less than 100 yuan, and they do not have active defense, and each has two smoke: this is equivalent to having four active defense during charge. If one of them is sacrificed, it is equivalent to two active defense, and the remaining one can still maintain its intact combat effectiveness

I can't force V3 when I am short of money, but M1, as a cheap and durable consumable, can bring a wider space for play: resistance to line, handling infantry and light armor units, even if you are dead in the fire to fight for the artillery to retreat, it will not make you feel pain: the torrent of steel does not require exquisite crafts

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