Recommended for easy-to-use configurations for Eastern Front Battles "Jedi 2"

Jun 05 2025

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The combat configuration selection in "Jedi 2" is a very important thing in the game. If the combat configuration selection is good, it can quickly solve most enemies. The specific configuration is Fire Spray + Savior + Grenade Launcher/cannon + Dazzle + Orbital Accuracy + 500. What configuration is good for the Eastern Front Battle of Jedi Soldier 2? Use the labels in brackets to avoid some unnecessary disputes. But to be honest, although it is a good battle, players who have been fighting for a few days should think that this version is difficult to get good, so I also need to put in quotes for this. Specifically, it is fire spurt + savior + grenade launcher/cannon + thunder halo + orbit

The combat configuration selection in "Jedi 2" is a very important thing in the game. If the combat configuration selection is good, it can quickly solve most enemies. The specific configuration is Fire Spray + Savior + Grenade Launcher/cannon + Dazzle + Orbital Accuracy + 500.

What configuration is easy to use for the Eastern Front of Jedi Soldier 2?

The labels in brackets are mainly to avoid some unnecessary disputes. But to be honest, although it is a good battle, players who have been fighting for a few days should think that this version is difficult to get good, so I also need to put in quotes for this.

Specifically, it is fire spurt + savior + grenade launcher/cannon + thunder halo + orbital accuracy + 500, and the following will explain it one by one.

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There is nothing to say about fire spit. Even if you cut the magazine, even if it only has 2 pierced, and even if its DPS is average, efficient and large-scale ignition makes it still the best choice when facing a large number of worms and fighting insects. If you sift the worms and sifting them out, you will have the right to choose hard-handed heavy armor or a shot of stimulant and turn around and run away. In addition, you can also use picnics, electronic sprays, etc. Although these two are not as good as fire spray, they are better at fighting close control, especially when facing invisible insects, they are more frustrated than fire spray.

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In fact, you can choose a close-fitting output that you can use, because the third position is already a machine gun grenade, so the deputy does not need the functionality of the grenade pistol.

The third-position grenade launcher, many people may not agree with this choice, so I will explain in detail. The grenade launcher is one of the best choices when cleaning up medium-sized units such as the Jade Fish and the New Commander of the Yellow and Green Beef. This version of monster-brushing requires such a powerful weapon to clear the Jades and Anti-Japanese War. In addition, the grenade launcher can also have a higher efficiency in killing two types of cows, with about 3-4 rounds being able to cut off the tail. Finally, there is the most critical stinger. The exposed weakness of the stinger's head is 1,700 blood, 1 armor, and a high solidity ratio. Although only 1 armor means that almost all weapons can cause damage, high blood volume and high solidity eliminate a considerable number of weapons. For example, fire spit, you must take damage at close range, and the solid damage is relatively low. Almost two magazines can be knocked out to complete the killing. There is no problem with grenades. If you shoot accurately, you can shoot the head with 5 rounds. It is one of the three fastest positions to kill the stinger except for red combat readiness. Of course, its shortcomings are also obvious. It has no ability to counter heavy weight at all, so it cannot kill cattle through frontal or broken leg fighting style, nor can it cause effective damage to the Titan. There is little ammunition, so it needs to be used to cooperate with a supply bag to ensure battery life.

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In addition, the third position can also use a machine cannon, which has weaker ability to clear miscellaneously than grenades, but its anti-medium ability is even stronger. It can also use the same method to kill cattle and sting insects, and it is also unable to deal with Titans. Compared with grenades, machine guns can quickly demolish the flying dragon nest, spore tower, and heavy nests at long range. Due to ballistic reasons, grenades need to be forced to demolish heavy nests (or someone can skillfully rely on ballistics to blow up the nest 100 meters away, I'm not sure), which is much more risky than machine guns.

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Orbital precision and 500 are the strongest anti-heavy red combat readiness. Both can kill nail bugs/Titan/Beast-level cattle in one shot. Their importance is self-evident when weapons lack anti-heavy. You can also replace one of them with tide-pressing combat readiness, such as Flying Eagle Gasoline. The main problem is that you cannot know the monster-brushing template in advance, so individuals prefer to bring two anti-heavy, relying solely on grenades and fire spurts to deal with the insect tide (or your teammates).

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As for why I didn't choose the anti-heavy armor third position in the barrel subclass, in addition to the fact that such equipment has no ability to clear the miscellaneous and anti-missing, the more important problem is that the current version of the Giant Beast Cattle, Titan, and Thorny Bug are not easily handled by the Bullets. For example, the Giant Beast Cattle needs to eat quasars, etc. to use gymnastics to break the legs and then cut the main hand output. The efficiency is not much higher than that of the spanking machine cannons and grenades, and Thorny BullThe insect was even more excited when facing the 1700th blood volume. In my opinion, compared with the grenade cannon, the advantage of the barrel sub-category is that it can fight Titans - it is only possible to fight. After all, at least two shots are required for headshots, and 3 shots are often required to achieve stable killing. It can only be said that the numerical control of the arrow is very well-established (no praise), allowing the three weapons that can suppress heavy armored enemies in April-May to kill now.

The only exception to the third position of the anti-heavy armor is the flying spear, which is also the only one that can kill the giant beast cattle in seconds. However, it still requires 2-3 rounds in the face of the stinger bug. Considering the amount of ammunition, it is actually not recommended to use the flying spear to kill the stinger bug.

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