Iron Eye in "Eldon Magic Ring: The King of the Night" is a very powerful character in the game. However, many players don't know how to play Iron Eye. First of all, under the fast pace of the Black Ring, Iron Eye's weapon selection is extremely limited, with only two options: short bow and long bow. Weapons with low output frequency such as large bow/cross crossbow/bridge cannon can basically be given up and output.
How to play Elden's Far Ring Night King's Landing Iron Eye
Preface
First of all, it is important to be clear that under the fast pace of the black ring, the choice of Iron Eye's weapon is extremely limited, with only two options: short bow and long bow. Large bow/crosse/bridge cannon and other weapons with low output frequency can basically be given up and output directly.
If a large bow with arrow rain meets a large monster, the output efficiency is indeed good, but this situation is rare, so I will say the same thing, just give up as an output weapon.
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Weapon selection
Let me first talk about my conclusion: only look at exceptions, not the panel! Iron Eye’s weapon selection is limited, and among the limited options, the output damage is generally low, and the difference between the panel and the damage is actually not big. It is better to just debuff the weapon with an abnormal one.
I recommend that you directly attack the Huixinworm after fighting the Three Wolves. Get its boss soul. This will make the initial weapon come with poison abnormality. It is equivalent to entering the picture next. You only need to find another weapon with abnormality to form. Two abnormal weapons will take turns to attack. It is enough to catch an ordinary forging stone in the middle and raise the initial weapon to the blue quality.
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Selection of non-output weapons
Then there is the choice of non-output weapons. My recommendation is: Full-blood damage reduction > Arrow damage increased > Others. In the early and mid-stage push, you can carry a few weapons with killing and blood-returning entries, but if you have time to spare in the middle and late stages, it is best to replace them.
Why is it recommended to reduce damage after full blood (dedicate a shield)? Because in most cases, Iron Eye eats the boss and is very disabled, and if it is not well developed/smashed, it may even be in seconds if it is full of blood. However, as long as one or two weapons with full blood and damage reduction, it can reduce damage by more than 40%, which is enough to reduce the damage to the point where a bite of fruit orange can be fully regained, thereby continuing to ensure survivability.
Iron Eyes are remote after all, and it is not easy to get the boss's scratch. It is enough to have a few chances to prevent being caught in seconds.
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Playing ideas
Then there is the way of playing. After all, Iron Eye is long-range, so the health panel is not high, but in fact, the survivability is very strong. The key is to slip through small skills.
The entire slide is invincible frame, and you can avoid most boss skills (of course, the full picture of the omen hypnosis and the full picture of the curse frog immortal is ineffective, and the field effect cannot be avoided). As long as you use it well, you can greatly improve the survival ability of Iron Eyes. With certain basic skills of rolling, you can even play the harmless avoidance skill with the three wolf clones.
In addition, this move will cause a little easy damage to the enemy (not sure if the teammates can eat it, it should be possible). If you take a certain amount of health (imbalance value?) you can trigger a large damage + high imbalance value accumulation, which is basically equivalent to or even greater than a bleeding damage.
Although it is difficult to achieve this effect when fighting a boss, it is still very important for quick killing in the development stage. Therefore, when Iron Eye can ensure its survivability, it should try to draw flaws on the enemy as much as possible to speed up the output efficiency.
As for the ultimate move, there is nothing to say. The normal high output + high impact is the key to having a certain AOE and a very long effective distance. Some miscellaneous weapons in the early Qing Dynasty are more useful.
For example, the Mixue Ice City Group in the Holy Attribute Waste Church/The Blood Noble in the Blood Attribute Relic + the Blood Burst Truck/The Lion Mixed Seeds in the Mixed Seed Camp + a pile of garbage Mixed Seeds, etc., can be cleaned up almost or even the whole second in one move. It is recommended to use the enemy after sliding steps.
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Stone recommendation
Finally, there are stone recommendations and scattered thoughts. If there is no good stone in the early stage, just use the three-green slot, and the boss soul with the wisdom heartworm (with its own poison) + old pocket watch (+3 agility) + any one. Let’s look at their needs when there is a better combination. There’s nothing to say.
I personally think that Iron Eye is a character with a low upper limit and a high upper limit. As long as the basic skills are solid + double abnormal weapons, no matter how bad the game is, it can guarantee a certain output. The demand for developmental level is not high, but this also means that the improvement of developmental level/equipment intensity is not much. This is all about your opinion.
And Iron Eyes' rescue speed is actually very slow. Although it is long and stable, it is also inefficient. Iron Eyes players need to consider the situation by themselves. The most direct thing is to use a big move from 800 miles away, with two rescue points directlyFull.
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Summary
In short, there is only so much. After all, I don’t play much, so I will share some of my experiences summed up by forming a wild team and playing black. If there are any mistakes and improvements, please give me some advice.
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